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assign-position.glsl 303 B
mat4 modelView = uView * uModel * aTransform;
#ifdef dGeoTexture
vec3 position = readFromTexture(tPosition, aGroup, uGeoTexDim).xyz;
#else
vec3 position = aPosition;
#endif
vec4 mvPosition = modelView * vec4(position, 1.0);
vViewPosition = mvPosition.xyz;
gl_Position = uProjection * mvPosition;