diff --git a/src/mol-canvas3d/passes/multi-sample.ts b/src/mol-canvas3d/passes/multi-sample.ts index f8670a50fd243e208fd12a06118bef04fac39a94..d75964b4174112145211a8d011bb91cf6f4cf0aa 100644 --- a/src/mol-canvas3d/passes/multi-sample.ts +++ b/src/mol-canvas3d/passes/multi-sample.ts @@ -133,8 +133,7 @@ export class MultiSamplePass { for (let i = 0; i < offsetList.length; ++i) { const offset = offsetList[i]; Camera.setViewOffset(camera.viewOffset, width, height, offset[0], offset[1], width, height); - // TODO: this should not be needed - // camera.update(); + camera.update(); this.drawPass.cameraHelper.update(camera); // the theory is that equal weights for each sample lead to an accumulation of rounding