From 36ba6f035aa135dec898fe4105607ecb39b0fccf Mon Sep 17 00:00:00 2001
From: Alexander Rose <alexander.rose@weirdbyte.de>
Date: Sun, 5 Feb 2023 15:45:39 -0800
Subject: [PATCH] increase max intensity in light/ambient params

---
 src/mol-gl/renderer.ts | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mol-gl/renderer.ts b/src/mol-gl/renderer.ts
index 6b7c3564c..19f335ad6 100644
--- a/src/mol-gl/renderer.ts
+++ b/src/mol-gl/renderer.ts
@@ -109,7 +109,7 @@ export const RendererParams = {
         inclination: PD.Numeric(150, { min: 0, max: 180, step: 1 }),
         azimuth: PD.Numeric(320, { min: 0, max: 360, step: 1 }),
         color: PD.Color(Color.fromNormalizedRgb(1.0, 1.0, 1.0)),
-        intensity: PD.Numeric(0.6, { min: 0.0, max: 1.0, step: 0.01 }),
+        intensity: PD.Numeric(0.6, { min: 0.0, max: 5.0, step: 0.01 }),
     }, o => Color.toHexString(o.color), { defaultValue: [{
         inclination: 150,
         azimuth: 320,
@@ -117,7 +117,7 @@ export const RendererParams = {
         intensity: 0.6
     }] }),
     ambientColor: PD.Color(Color.fromNormalizedRgb(1.0, 1.0, 1.0)),
-    ambientIntensity: PD.Numeric(0.4, { min: 0.0, max: 1.0, step: 0.01 }),
+    ambientIntensity: PD.Numeric(0.4, { min: 0.0, max: 2.0, step: 0.01 }),
 };
 export type RendererProps = PD.Values<typeof RendererParams>
 
-- 
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