From 3cb65cbe3dba980c39c65d7af01d0b1444f40ecf Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Sat, 13 Feb 2021 11:24:07 -0800 Subject: [PATCH] reduce ssao quality defaults a bit - less texture fetches --- src/mol-canvas3d/passes/postprocessing.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mol-canvas3d/passes/postprocessing.ts b/src/mol-canvas3d/passes/postprocessing.ts index 940c79fb0..a6e6b9cfe 100644 --- a/src/mol-canvas3d/passes/postprocessing.ts +++ b/src/mol-canvas3d/passes/postprocessing.ts @@ -237,10 +237,10 @@ function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, d export const PostprocessingParams = { occlusion: PD.MappedStatic('on', { on: PD.Group({ - samples: PD.Numeric(64, {min: 1, max: 256, step: 1}), + samples: PD.Numeric(32, {min: 1, max: 256, step: 1}), radius: PD.Numeric(5, { min: 0, max: 10, step: 0.1 }, { description: 'Final radius is 2^x.' }), bias: PD.Numeric(0.8, { min: 0, max: 3, step: 0.1 }), - blurKernelSize: PD.Numeric(20, { min: 1, max: 25, step: 2 }), + blurKernelSize: PD.Numeric(15, { min: 1, max: 25, step: 2 }), }), off: PD.Group({}) }, { cycle: true, description: 'Darken occluded crevices with the ambient occlusion effect' }), -- GitLab