diff --git a/src/mol-gl/shader/chunks/wboit-write.glsl.ts b/src/mol-gl/shader/chunks/wboit-write.glsl.ts index 103eac3d73e4d2866148e04912d1f18628b9f0c6..b2d85796e940c4dd83421adf176d69175601172f 100644 --- a/src/mol-gl/shader/chunks/wboit-write.glsl.ts +++ b/src/mol-gl/shader/chunks/wboit-write.glsl.ts @@ -13,7 +13,7 @@ export const wboit_write = ` } } else if (uRenderWboit) { // the 'fragmentDepth > 0.99' check is to handle precision issues with packed depth - if (preFogAlpha != 1.0 && (!interior || uDoubleSided) && (fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize) || fragmentDepth > 0.99)) { + if (preFogAlpha != 1.0 && (fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize) || fragmentDepth > 0.99)) { float alpha = gl_FragColor.a; float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0); gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha); diff --git a/src/mol-gl/shader/direct-volume.frag.ts b/src/mol-gl/shader/direct-volume.frag.ts index b067d6b5e5c706d600f9abbc641ece0754aef3af..02c5ba5a670f3003add96b6032b1cef58b7305e1 100644 --- a/src/mol-gl/shader/direct-volume.frag.ts +++ b/src/mol-gl/shader/direct-volume.frag.ts @@ -72,12 +72,7 @@ uniform float uPickingAlphaThreshold; uniform bool uTransparentBackground; uniform float uXrayEdgeFalloff; -uniform float uInteriorDarkening; -uniform bool uInteriorColorFlag; -uniform vec3 uInteriorColor; - uniform bool uRenderWboit; -uniform bool uDoubleSided; uniform float uNear; uniform float uFar; @@ -357,7 +352,6 @@ void main() { float fragmentDepth = calcDepth((uModelView * vec4(start, 1.0)).xyz); float preFogAlpha = clamp(preFogAlphaBlended, 0.0, 1.0); - bool interior = false; #include wboit_write } `; \ No newline at end of file diff --git a/src/mol-gl/shader/image.frag.ts b/src/mol-gl/shader/image.frag.ts index faab82f86d927c386c2152b1540489c9b24ceeb7..354eb8f8e6a4ec6813b3e5aa1761240f983ccaa6 100644 --- a/src/mol-gl/shader/image.frag.ts +++ b/src/mol-gl/shader/image.frag.ts @@ -1,5 +1,5 @@ /** - * Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. + * Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ @@ -99,7 +99,6 @@ void main() { if (imageData.a > 0.9) imageData.a = 1.0; float fragmentDepth = gl_FragCoord.z; - bool interior = false; #if defined(dRenderVariant_pick) if (imageData.a < 0.3) diff --git a/src/mol-gl/shader/lines.frag.ts b/src/mol-gl/shader/lines.frag.ts index 1340a5efa621680908e3f9f2587f7f5703427c4a..975509af9269cccf9dd259a535ba4bdfbf37f509 100644 --- a/src/mol-gl/shader/lines.frag.ts +++ b/src/mol-gl/shader/lines.frag.ts @@ -1,5 +1,5 @@ /** - * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. + * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ @@ -16,7 +16,6 @@ precision highp int; void main(){ #include clip_pixel - bool interior = false; float fragmentDepth = gl_FragCoord.z; #include assign_material_color diff --git a/src/mol-gl/shader/points.frag.ts b/src/mol-gl/shader/points.frag.ts index 0d52802e2b016c3dcdec83863ab2ce6180eb0448..7d413e57608c19208522df1b3f1261ddfc6fa6da 100644 --- a/src/mol-gl/shader/points.frag.ts +++ b/src/mol-gl/shader/points.frag.ts @@ -1,5 +1,5 @@ /** - * Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. + * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ @@ -20,7 +20,6 @@ void main(){ #include clip_pixel float fragmentDepth = gl_FragCoord.z; - bool interior = false; #include assign_material_color #if defined(dPointStyle_circle) diff --git a/src/mol-gl/shader/text.frag.ts b/src/mol-gl/shader/text.frag.ts index 390886e55eeed3945290e86b1732727ab04cb960..fd1f1b3b95bfbafb27cd90ab354714e350a0eac7 100644 --- a/src/mol-gl/shader/text.frag.ts +++ b/src/mol-gl/shader/text.frag.ts @@ -1,5 +1,5 @@ /** - * Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info. + * Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ @@ -33,7 +33,6 @@ void main(){ #include clip_pixel float fragmentDepth = gl_FragCoord.z; - bool interior = false; #include assign_material_color if (vTexCoord.x > 1.0) {