diff --git a/src/mol-gl/shader/chunks/color-assign-material.glsl b/src/mol-gl/shader/chunks/color-assign-material.glsl index 2817c51c025617735914469219413b922ca11714..fa0ecfad09dbbcc4ce57d156b4e488381407b690 100644 --- a/src/mol-gl/shader/chunks/color-assign-material.glsl +++ b/src/mol-gl/shader/chunks/color-assign-material.glsl @@ -1,5 +1,5 @@ #if defined(dColorType_uniform) - vec4 material.rgb = uColor; + vec4 material = vec4(uColor, 1.0); #elif defined(dColorType_attribute) || defined(dColorType_instance) || defined(dColorType_element) || defined(dColorType_elementInstance) || defined(dColorType_objectPicking) || defined(dColorType_instancePicking) || defined(dColorType_elementPicking) vec4 material = vColor; #endif \ No newline at end of file