diff --git a/src/mol-gl/shader/chunks/apply-fog.glsl b/src/mol-gl/shader/chunks/apply-fog.glsl index 9e176cbaa6c52918811d3493e139614abad5e4a0..0dcfbd63f071203c4e9f75c94fe7c25c352c5a55 100644 --- a/src/mol-gl/shader/chunks/apply-fog.glsl +++ b/src/mol-gl/shader/chunks/apply-fog.glsl @@ -1,6 +1,6 @@ -// #ifdef dUseFog +#ifdef dUseFog float depth = length(vViewPosition); // float depth = gl_FragCoord.z / gl_FragCoord.w; float fogFactor = smoothstep(uFogNear, uFogFar, depth); gl_FragColor.rgb = mix(gl_FragColor.rgb, uFogColor, fogFactor); -// #endif \ No newline at end of file +#endif \ No newline at end of file