From 5db646d139bcfd0978bf3ff46af745baebc09cc8 Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Sat, 30 Oct 2021 14:43:57 -0700 Subject: [PATCH] fix marker highlight color overriding select color --- src/mol-gl/shader/chunks/assign-material-color.glsl.ts | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mol-gl/shader/chunks/assign-material-color.glsl.ts b/src/mol-gl/shader/chunks/assign-material-color.glsl.ts index c147051ec..9d550b8f1 100644 --- a/src/mol-gl/shader/chunks/assign-material-color.glsl.ts +++ b/src/mol-gl/shader/chunks/assign-material-color.glsl.ts @@ -3,9 +3,8 @@ export const assign_material_color = ` #if defined(dMarkerType_uniform) float marker = uMarker; #elif defined(dMarkerType_groupInstance) - float marker = vMarker; + float marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win #endif - marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win #endif #if defined(dRenderVariant_color) -- GitLab