From 65310e52de41ed90b66a5ac85c6a18887f8fee4e Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Tue, 6 Dec 2022 22:48:22 -0800 Subject: [PATCH] guard against issue with bumpiness in impostors --- CHANGELOG.md | 2 ++ src/mol-gl/shader/chunks/apply-light-color.glsl.ts | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index aafa39682..7416cb14a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,8 @@ Note that since we don't clearly distinguish between a public and private interf ## [Unreleased] +- Better guard against issue (black fringes) with bumpiness in impostors + ## [v3.26.0] - 2022-12-04 - Support for ``powerPreference`` webgl attribute. Add ``PluginConfig.General.PowerPreference`` and ``power-preference`` Viewer GET param. diff --git a/src/mol-gl/shader/chunks/apply-light-color.glsl.ts b/src/mol-gl/shader/chunks/apply-light-color.glsl.ts index bddbf634b..ff2036d50 100644 --- a/src/mol-gl/shader/chunks/apply-light-color.glsl.ts +++ b/src/mol-gl/shader/chunks/apply-light-color.glsl.ts @@ -12,7 +12,7 @@ export const apply_light_color = ` gl_FragColor = material; #else #ifdef bumpEnabled - if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) { + if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0 && bumpiness > 0.0) { normal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency); } #endif -- GitLab