From 78ee23a8c89b933a8ea860d9bde6c610c47c92e1 Mon Sep 17 00:00:00 2001 From: Alexander Rose <alex.rose@rcsb.org> Date: Mon, 17 Sep 2018 09:33:06 -0700 Subject: [PATCH] tweaked point filled circle shader --- src/mol-gl/shader/point.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mol-gl/shader/point.frag b/src/mol-gl/shader/point.frag index c23b0e311..5ef4153d4 100644 --- a/src/mol-gl/shader/point.frag +++ b/src/mol-gl/shader/point.frag @@ -27,9 +27,9 @@ void main(){ #ifdef dPointFilledCircle float dist = distance(gl_PointCoord, center); - float alpha = 1.0 - smoothstep(radius - uPointEdgeBleach * 2.0, radius, dist); + float alpha = 1.0 - smoothstep(radius - uPointEdgeBleach, radius, dist); + if (alpha < 0.0001) discard; gl_FragColor.a *= alpha; - if (gl_FragColor.a < 0.1) discard; #endif #pragma glslify: import('./chunks/apply-marker-color.glsl') -- GitLab