diff --git a/src/mol-gl/shader/ssao-blur.frag.ts b/src/mol-gl/shader/ssao-blur.frag.ts index a277714602a96071817ea170a2c9136a071b838a..1bcff4489c395dc4e1c1a69437e84998a978fd3e 100644 --- a/src/mol-gl/shader/ssao-blur.frag.ts +++ b/src/mol-gl/shader/ssao-blur.frag.ts @@ -66,7 +66,7 @@ void main(void) { float selfViewZ = getViewZ(selfDepth); float pixelSize = getPixelSize(coords, selfDepth); - float maxDiffViewZ = pixelSize * 5.0; + float maxDiffViewZ = pixelSize * 10.0; vec2 offset = vec2(uBlurDirectionX, uBlurDirectionY) / uTexSize; @@ -74,7 +74,7 @@ void main(void) { float kernelSum = 0.0; // only if kernelSize is odd for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) { - if (abs(float(i)) > 1.0 && abs(float(i)) * pixelSize > 0.5) continue; + if (abs(float(i)) > 1.0 && abs(float(i)) * pixelSize > 0.8) continue; vec2 sampleCoords = coords + float(i) * offset; if (outsideBounds(sampleCoords)) {