From 86512bcea13902b5eb88f37ad7363e14397bcb87 Mon Sep 17 00:00:00 2001
From: Alexander Rose <alexander.rose@weirdbyte.de>
Date: Sun, 26 Feb 2023 19:16:37 -0800
Subject: [PATCH] tweak ssao-blur thresholds

---
 src/mol-gl/shader/ssao-blur.frag.ts | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mol-gl/shader/ssao-blur.frag.ts b/src/mol-gl/shader/ssao-blur.frag.ts
index a27771460..1bcff4489 100644
--- a/src/mol-gl/shader/ssao-blur.frag.ts
+++ b/src/mol-gl/shader/ssao-blur.frag.ts
@@ -66,7 +66,7 @@ void main(void) {
 
     float selfViewZ = getViewZ(selfDepth);
     float pixelSize = getPixelSize(coords, selfDepth);
-    float maxDiffViewZ = pixelSize * 5.0;
+    float maxDiffViewZ = pixelSize * 10.0;
 
     vec2 offset = vec2(uBlurDirectionX, uBlurDirectionY) / uTexSize;
 
@@ -74,7 +74,7 @@ void main(void) {
     float kernelSum = 0.0;
     // only if kernelSize is odd
     for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) {
-        if (abs(float(i)) > 1.0 && abs(float(i)) * pixelSize > 0.5) continue;
+        if (abs(float(i)) > 1.0 && abs(float(i)) * pixelSize > 0.8) continue;
 
         vec2 sampleCoords = coords + float(i) * offset;
         if (outsideBounds(sampleCoords)) {
-- 
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