From 86512bcea13902b5eb88f37ad7363e14397bcb87 Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Sun, 26 Feb 2023 19:16:37 -0800 Subject: [PATCH] tweak ssao-blur thresholds --- src/mol-gl/shader/ssao-blur.frag.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mol-gl/shader/ssao-blur.frag.ts b/src/mol-gl/shader/ssao-blur.frag.ts index a27771460..1bcff4489 100644 --- a/src/mol-gl/shader/ssao-blur.frag.ts +++ b/src/mol-gl/shader/ssao-blur.frag.ts @@ -66,7 +66,7 @@ void main(void) { float selfViewZ = getViewZ(selfDepth); float pixelSize = getPixelSize(coords, selfDepth); - float maxDiffViewZ = pixelSize * 5.0; + float maxDiffViewZ = pixelSize * 10.0; vec2 offset = vec2(uBlurDirectionX, uBlurDirectionY) / uTexSize; @@ -74,7 +74,7 @@ void main(void) { float kernelSum = 0.0; // only if kernelSize is odd for (int i = -dOcclusionKernelSize / 2; i <= dOcclusionKernelSize / 2; i++) { - if (abs(float(i)) > 1.0 && abs(float(i)) * pixelSize > 0.5) continue; + if (abs(float(i)) > 1.0 && abs(float(i)) * pixelSize > 0.8) continue; vec2 sampleCoords = coords + float(i) * offset; if (outsideBounds(sampleCoords)) { -- GitLab