From 9c795bc55329d29cda37d8a485c8e67cdf45aeef Mon Sep 17 00:00:00 2001 From: Alexander Rose <alex.rose@rcsb.org> Date: Wed, 30 Jan 2019 15:16:05 -0800 Subject: [PATCH] text shader tweaks --- src/mol-gl/shader/text.vert | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/mol-gl/shader/text.vert b/src/mol-gl/shader/text.vert index e307dfb08..4bed4c542 100644 --- a/src/mol-gl/shader/text.vert +++ b/src/mol-gl/shader/text.vert @@ -45,12 +45,10 @@ void main(void){ float offsetX = uOffsetX * scale; float offsetY = uOffsetY * scale; float offsetZ = (uOffsetZ + aDepth * 0.95) * scale; - if (vTexCoord.x == 10.0) { - offsetZ -= 0.01; - } vec4 mvPosition = uModelView * aTransform * vec4(aPosition, 1.0); + // TODO // #ifdef FIXED_SIZE // if (ortho) { // scale /= pixelRatio * ((uViewportHeight / 2.0) / -uCameraPosition.z) * 0.1; @@ -60,9 +58,17 @@ void main(void){ // #endif vec4 mvCorner = vec4(mvPosition.xyz, 1.0); + + if (vTexCoord.x == 10.0) { // indicates background plane + // move a bit to the back, tkaing ditsnace to camera into account to avoid z-fighting + offsetZ -= 0.001 * distance(uCameraPosition, (uProjection * mvCorner).xyz); + } + mvCorner.xy += aMapping * size * scale; mvCorner.x += offsetX; mvCorner.y += offsetY; + + // TODO // if(ortho){ // mvCorner.xyz += normalize(-uCameraPosition) * offsetZ; // } else { -- GitLab