From a6cfdf9fdd72279d5dc45ff80b2ee608f035d92d Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Wed, 21 Nov 2018 00:29:57 -0800 Subject: [PATCH] fix shader marking issue --- src/mol-gl/shader/chunks/apply-marker-color.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mol-gl/shader/chunks/apply-marker-color.glsl b/src/mol-gl/shader/chunks/apply-marker-color.glsl index daa93f04d..327ba74bb 100644 --- a/src/mol-gl/shader/chunks/apply-marker-color.glsl +++ b/src/mol-gl/shader/chunks/apply-marker-color.glsl @@ -1,6 +1,6 @@ // only mark elements with an alpha above the picking threshold if (uAlpha >= uPickingAlphaThreshold) { - float marker = vMarker * 255.0; + float marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win if (marker > 0.1) { if (intMod(marker, 2.0) > 0.1) { gl_FragColor.rgb = mix(uHighlightColor, gl_FragColor.rgb, 0.3); -- GitLab