diff --git a/src/mol-gl/shader/chunks/apply-marker-color.glsl b/src/mol-gl/shader/chunks/apply-marker-color.glsl
index cfc5e47517a3bf9e3c99d9c16dbd814d7fb982ba..c457e1b7585ad44b1e8d7ac2c5baa13854b52bc9 100644
--- a/src/mol-gl/shader/chunks/apply-marker-color.glsl
+++ b/src/mol-gl/shader/chunks/apply-marker-color.glsl
@@ -1,6 +1,6 @@
-float marker = floor(vMarker * 255.0);
-if (marker != 0.0) {
-    if (mod(marker, 2.0) == 0.0) {
+float marker = vMarker * 255.0;
+if (marker > 0.1) {
+    if (mod(marker, 2.0) < 0.1) {
         gl_FragColor.rgb = mix(uHighlightColor, gl_FragColor.rgb, 0.3);
     } else {
         gl_FragColor.rgb = mix(uSelectColor, gl_FragColor.rgb, 0.3);