From a879c05b1fb0b356a38fff65d54d69db44a245e3 Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Mon, 11 Jun 2018 07:17:28 +0200 Subject: [PATCH] fix precision issues when rendering marker --- src/mol-gl/shader/chunks/apply-marker-color.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mol-gl/shader/chunks/apply-marker-color.glsl b/src/mol-gl/shader/chunks/apply-marker-color.glsl index cfc5e4751..c457e1b75 100644 --- a/src/mol-gl/shader/chunks/apply-marker-color.glsl +++ b/src/mol-gl/shader/chunks/apply-marker-color.glsl @@ -1,6 +1,6 @@ -float marker = floor(vMarker * 255.0); -if (marker != 0.0) { - if (mod(marker, 2.0) == 0.0) { +float marker = vMarker * 255.0; +if (marker > 0.1) { + if (mod(marker, 2.0) < 0.1) { gl_FragColor.rgb = mix(uHighlightColor, gl_FragColor.rgb, 0.3); } else { gl_FragColor.rgb = mix(uSelectColor, gl_FragColor.rgb, 0.3); -- GitLab