diff --git a/src/mol-math/linear-algebra/3d/vec3.ts b/src/mol-math/linear-algebra/3d/vec3.ts index d39cbba843d79881eea6e8151cee67217e1cd040..74531f85a3088319d421f26b7fed5c113632e729 100644 --- a/src/mol-math/linear-algebra/3d/vec3.ts +++ b/src/mol-math/linear-algebra/3d/vec3.ts @@ -48,6 +48,10 @@ namespace Vec3 { return out; } + export function hasUndetermined(a: Vec3): boolean { + return isFinite(a[0]) && isFinite(a[1]) && isFinite(a[2]); + } + export function hasNaN(a: Vec3) { return isNaN(a[0]) || isNaN(a[1]) || isNaN(a[2]); } @@ -636,4 +640,4 @@ namespace Vec3 { export const negUnitZ: ReadonlyVec3 = create(0, 0, -1); } -export { Vec3 }; \ No newline at end of file +export { Vec3 }; diff --git a/src/mol-math/linear-algebra/matrix/principal-axes.ts b/src/mol-math/linear-algebra/matrix/principal-axes.ts index 90091e1e123a20a112fb2439edf4ef1f9982e163..241c11058f556b95745a405fe46ad60265915f3a 100644 --- a/src/mol-math/linear-algebra/matrix/principal-axes.ts +++ b/src/mol-math/linear-algebra/matrix/principal-axes.ts @@ -2,6 +2,7 @@ * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> + * @author Gianluca Tomasello <giagitom@gmail.com> */ import { Matrix } from './matrix'; @@ -123,12 +124,17 @@ namespace PrincipalAxes { const dirB = Vec3.setMagnitude(Vec3(), a.dirB, (d2a + d2b) / 2); const dirC = Vec3.setMagnitude(Vec3(), a.dirC, (d3a + d3b) / 2); + const okDirA = Vec3.hasUndetermined(dirA); + const okDirB = Vec3.hasUndetermined(dirB); + const okDirC = Vec3.hasUndetermined(dirC); + const origin = Vec3(); const addCornerHelper = function (d1: number, d2: number, d3: number) { Vec3.copy(tmpBoxVec, center); - Vec3.scaleAndAdd(tmpBoxVec, tmpBoxVec, a.dirA, d1); - Vec3.scaleAndAdd(tmpBoxVec, tmpBoxVec, a.dirB, d2); - Vec3.scaleAndAdd(tmpBoxVec, tmpBoxVec, a.dirC, d3); + + if (okDirA) Vec3.scaleAndAdd(tmpBoxVec, tmpBoxVec, a.dirA, d1); + if (okDirB) Vec3.scaleAndAdd(tmpBoxVec, tmpBoxVec, a.dirB, d2); + if (okDirC) Vec3.scaleAndAdd(tmpBoxVec, tmpBoxVec, a.dirC, d3); Vec3.add(origin, origin, tmpBoxVec); }; addCornerHelper(d1a, d2a, d3a);