From c05b67bdd7b1fca295dea5a4cfc7b36685bc5d54 Mon Sep 17 00:00:00 2001 From: Alexander Rose <alex.rose@rcsb.org> Date: Thu, 11 Apr 2019 11:50:13 -0700 Subject: [PATCH] allow more coarse resolution --- src/mol-math/geometry/molecular-surface.ts | 2 +- src/mol-repr/structure/visual/util/gaussian.ts | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/mol-math/geometry/molecular-surface.ts b/src/mol-math/geometry/molecular-surface.ts index ddbe140c4..326e863c4 100644 --- a/src/mol-math/geometry/molecular-surface.ts +++ b/src/mol-math/geometry/molecular-surface.ts @@ -46,7 +46,7 @@ function getAngleTables (probePositions: number): AnglesTables { // export const MolecularSurfaceCalculationParams = { - resolution: PD.Numeric(0.5, { min: 0.01, max: 10, step: 0.01 }), + resolution: PD.Numeric(0.5, { min: 0.01, max: 20, step: 0.01 }), probeRadius: PD.Numeric(1.4, { min: 0, max: 10, step: 0.1 }), probePositions: PD.Numeric(30, { min: 12, max: 90, step: 1 }), } diff --git a/src/mol-repr/structure/visual/util/gaussian.ts b/src/mol-repr/structure/visual/util/gaussian.ts index 162a63456..2011ee1e1 100644 --- a/src/mol-repr/structure/visual/util/gaussian.ts +++ b/src/mol-repr/structure/visual/util/gaussian.ts @@ -14,7 +14,7 @@ import { WebGLContext } from 'mol-gl/webgl/context'; import { getUnitConformationAndRadius, getStructureConformationAndRadius } from './common'; export const GaussianDensityParams = { - resolution: PD.Numeric(1, { min: 0.1, max: 10, step: 0.1 }), + resolution: PD.Numeric(1, { min: 0.1, max: 20, step: 0.1 }), radiusOffset: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }), smoothness: PD.Numeric(1.5, { min: 0.5, max: 2.5, step: 0.1 }), useGpu: PD.Boolean(false), @@ -23,7 +23,7 @@ export const DefaultGaussianDensityProps = PD.getDefaultValues(GaussianDensityPa export type GaussianDensityProps = typeof DefaultGaussianDensityProps export const GaussianDensityTextureParams = { - resolution: PD.Numeric(1, { min: 0.1, max: 10, step: 0.1 }), + resolution: PD.Numeric(1, { min: 0.1, max: 20, step: 0.1 }), radiusOffset: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }), smoothness: PD.Numeric(1.5, { min: 0.5, max: 2.5, step: 0.1 }), } -- GitLab