From c05b67bdd7b1fca295dea5a4cfc7b36685bc5d54 Mon Sep 17 00:00:00 2001
From: Alexander Rose <alex.rose@rcsb.org>
Date: Thu, 11 Apr 2019 11:50:13 -0700
Subject: [PATCH] allow more coarse resolution

---
 src/mol-math/geometry/molecular-surface.ts     | 2 +-
 src/mol-repr/structure/visual/util/gaussian.ts | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mol-math/geometry/molecular-surface.ts b/src/mol-math/geometry/molecular-surface.ts
index ddbe140c4..326e863c4 100644
--- a/src/mol-math/geometry/molecular-surface.ts
+++ b/src/mol-math/geometry/molecular-surface.ts
@@ -46,7 +46,7 @@ function getAngleTables (probePositions: number): AnglesTables {
 //
 
 export const MolecularSurfaceCalculationParams = {
-    resolution: PD.Numeric(0.5, { min: 0.01, max: 10, step: 0.01 }),
+    resolution: PD.Numeric(0.5, { min: 0.01, max: 20, step: 0.01 }),
     probeRadius: PD.Numeric(1.4, { min: 0, max: 10, step: 0.1 }),
     probePositions: PD.Numeric(30, { min: 12, max: 90, step: 1 }),
 }
diff --git a/src/mol-repr/structure/visual/util/gaussian.ts b/src/mol-repr/structure/visual/util/gaussian.ts
index 162a63456..2011ee1e1 100644
--- a/src/mol-repr/structure/visual/util/gaussian.ts
+++ b/src/mol-repr/structure/visual/util/gaussian.ts
@@ -14,7 +14,7 @@ import { WebGLContext } from 'mol-gl/webgl/context';
 import { getUnitConformationAndRadius, getStructureConformationAndRadius } from './common';
 
 export const GaussianDensityParams = {
-    resolution: PD.Numeric(1, { min: 0.1, max: 10, step: 0.1 }),
+    resolution: PD.Numeric(1, { min: 0.1, max: 20, step: 0.1 }),
     radiusOffset: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
     smoothness: PD.Numeric(1.5, { min: 0.5, max: 2.5, step: 0.1 }),
     useGpu: PD.Boolean(false),
@@ -23,7 +23,7 @@ export const DefaultGaussianDensityProps = PD.getDefaultValues(GaussianDensityPa
 export type GaussianDensityProps = typeof DefaultGaussianDensityProps
 
 export const GaussianDensityTextureParams = {
-    resolution: PD.Numeric(1, { min: 0.1, max: 10, step: 0.1 }),
+    resolution: PD.Numeric(1, { min: 0.1, max: 20, step: 0.1 }),
     radiusOffset: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
     smoothness: PD.Numeric(1.5, { min: 0.5, max: 2.5, step: 0.1 }),
 }
-- 
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