From c83ce28bf46fe01ccae24a9e38496ce5e63d669b Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Sat, 5 Sep 2020 14:43:24 -0700 Subject: [PATCH] no need for fragDepth in image shader --- src/mol-gl/shader-code.ts | 2 +- src/mol-gl/shader/image.frag.ts | 6 +----- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/src/mol-gl/shader-code.ts b/src/mol-gl/shader-code.ts index 8ece5180f..28c9160a2 100644 --- a/src/mol-gl/shader-code.ts +++ b/src/mol-gl/shader-code.ts @@ -136,7 +136,7 @@ export const DirectVolumeShaderCode = ShaderCode('direct-volume', direct_volume_ import image_vert from './shader/image.vert'; import image_frag from './shader/image.frag'; -export const ImageShaderCode = ShaderCode('image', image_vert, image_frag, { fragDepth: true }); +export const ImageShaderCode = ShaderCode('image', image_vert, image_frag); // diff --git a/src/mol-gl/shader/image.frag.ts b/src/mol-gl/shader/image.frag.ts index c0799fbfa..1acb26225 100644 --- a/src/mol-gl/shader/image.frag.ts +++ b/src/mol-gl/shader/image.frag.ts @@ -111,11 +111,7 @@ void main() { if (imageData.a < 0.05) discard; - #ifdef enabledFragDepth - gl_FragColor = packDepthToRGBA(gl_FragDepthEXT); - #else - gl_FragColor = packDepthToRGBA(gl_FragCoord.z); - #endif + gl_FragColor = packDepthToRGBA(gl_FragCoord.z); #elif defined(dRenderVariant_color) if (imageData.a < 0.05) discard; -- GitLab