From d11e242b705be872c0a7e6ec6bd63e446ff8eda3 Mon Sep 17 00:00:00 2001 From: Alexander Rose <alexander.rose@weirdbyte.de> Date: Sat, 27 May 2023 10:07:58 -0700 Subject: [PATCH] fix background occlusion handling --- CHANGELOG.md | 1 + src/mol-gl/shader/ssao.frag.ts | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0411c2d7f..b1c62f1f3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,7 @@ Note that since we don't clearly distinguish between a public and private interf ## [Unreleased] - Optimize inter unit bond compute +- Improve SSAO for thin geometry (e.g. lines) ## [v3.35.0] - 2023-05-14 diff --git a/src/mol-gl/shader/ssao.frag.ts b/src/mol-gl/shader/ssao.frag.ts index ac851e47f..cdc86f314 100644 --- a/src/mol-gl/shader/ssao.frag.ts +++ b/src/mol-gl/shader/ssao.frag.ts @@ -114,7 +114,7 @@ void main(void) { vec2 selfPackedDepth = packUnitIntervalToRG(selfDepth); if (isBackground(selfDepth)) { - gl_FragColor = vec4(packUnitIntervalToRG(0.0), selfPackedDepth); + gl_FragColor = vec4(packUnitIntervalToRG(1.0), selfPackedDepth); return; } -- GitLab