diff --git a/src/mol-gl/_spec/renderer.spec.ts b/src/mol-gl/_spec/renderer.spec.ts new file mode 100644 index 0000000000000000000000000000000000000000..c0c55ba4b384d8203a32c18275051c41b80b7a3e --- /dev/null +++ b/src/mol-gl/_spec/renderer.spec.ts @@ -0,0 +1,14 @@ +/** + * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. + * + * @author Alexander Rose <alexander.rose@weirdbyte.de> + */ + +// import createGl = require('gl'); + +// import Renderer from '../renderer'; + +// describe('renderer', () => { +// const gl = createGl(256, 256) +// const renderer = Renderer.create(gl, {} as any) +// }) \ No newline at end of file diff --git a/src/mol-gl/controls/trackball.ts b/src/mol-gl/controls/trackball.ts index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..06b5149dbf25ee9adc47886a24e65cb304dd0219 100644 --- a/src/mol-gl/controls/trackball.ts +++ b/src/mol-gl/controls/trackball.ts @@ -0,0 +1,602 @@ +/** + * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. + * + * @author Alexander Rose <alexander.rose@weirdbyte.de> + */ + +/* + * This code has been modified from https://github.com/mrdoob/three.js/, + * copyright (c) 2010-2018 three.js authors. MIT License + */ + +import { map, filter, scan } from 'rxjs/operators'; + +import { Quat, Vec2, Vec3, EPSILON } from 'mol-math/linear-algebra'; +import { clamp } from 'mol-math/interpolate'; +import InputObserver from 'mol-util/input/input-observer'; + +export const DefaultTrackballControlsProps = { + position: Vec3.zero(), + up: Vec3.create(0, 1, 0), + target: Vec3.zero(), + + distance: undefined as (number|undefined), + damping: 0.25, + rotateSpeed: 0.28, + zoomSpeed: 0.0075, + pinchSpeed: 0.0075, + panSpeed: 1.0, + + staticMoving: false, + dynamicDampingFactor: 0.2, + + minDistance: 0, + maxDistance: Infinity +} +export type TrackballControlsProps = Partial<typeof DefaultTrackballControlsProps> + +const enum STATE { + NONE = - 1, + ROTATE = 0, + ZOOM = 1, + PAN = 2, + TOUCH_ROTATE = 3, + TOUCH_ZOOM_PAN = 4 +} + +interface Object { + position: Vec3, + up: Vec3, +} + +interface Screen { + left: number + top: number + width: number + height: number +} + +interface TrackballControls { + update: () => void + copyInto: (positionOut: Vec3, directionOut: Vec3, upOut: Vec3) => void + + position: Vec3 + direction: Vec3 + up: Vec3 + target: Vec3 + + distance: number + damping: number + rotateSpeed: number + zoomSpeed: number + pinchSpeed: number + panSpeed: number +} + +namespace TrackballControls { + export function create (element: Element, object: Object, props: TrackballControlsProps = {}): TrackballControls { + const p = { ...DefaultTrackballControlsProps, ...props } + + const screen: Screen = { left: 0, top: 0, width: 0, height: 0 } + + let { rotateSpeed, zoomSpeed, panSpeed } = p + let { staticMoving, dynamicDampingFactor } = p + let { minDistance, maxDistance } = p + + // internals + const target = Vec3.zero() + const lastPosition = Vec3.zero() + + let _state = STATE.NONE + let _prevState = STATE.NONE + + const _eye = Vec3.zero() + + const _movePrev = Vec2.zero() + const _moveCurr = Vec2.zero() + + const _lastAxis = Vec3.zero() + let _lastAngle = 0 + + const _zoomStart = Vec2.zero() + const _zoomEnd = Vec2.zero() + + let _touchZoomDistanceStart = 0 + let _touchZoomDistanceEnd = 0 + + const _panStart = Vec2.zero() + const _panEnd = Vec2.zero() + + // for reset + const target0 = Vec3.clone(target) + const position0 = Vec3.clone(object.position) + const up0 = Vec3.clone(object.up) + + // methods + function handleResize () { + if ( element instanceof Document ) { + screen.left = 0; + screen.top = 0; + screen.width = window.innerWidth; + screen.height = window.innerHeight; + } else { + const box = element.getBoundingClientRect(); + // adjustments come from similar code in the jquery offset() function + const d = element.ownerDocument.documentElement; + screen.left = box.left + window.pageXOffset - d.clientLeft; + screen.top = box.top + window.pageYOffset - d.clientTop; + screen.width = box.width; + screen.height = box.height; + } + } + + const mouseOnScreenVec2 = Vec2.zero() + function getMouseOnScreen(pageX: number, pageY: number) { + Vec2.set( + mouseOnScreenVec2, + (pageX - screen.left) / screen.width, + (pageY - screen.top) / screen.height + ); + return mouseOnScreenVec2; + } + + const mouseOnCircleVec2 = Vec2.zero() + function getMouseOnCircle(pageX: number, pageY: number) { + Vec2.set( + mouseOnCircleVec2, + ((pageX - screen.width * 0.5 - screen.left) / (screen.width * 0.5)), + ((screen.height + 2 * (screen.top - pageY)) / screen.width) // screen.width intentional + ); + return mouseOnCircleVec2; + } + + const rotAxis = Vec3.zero() + const rotQuat = Quat.zero() + const rotEyeDir = Vec3.zero() + const rotObjUpDir = Vec3.zero() + const rotObjSideDir = Vec3.zero() + const rotMoveDir = Vec3.zero() + + function rotateCamera() { + Vec3.set(rotMoveDir, _moveCurr[0] - _movePrev[0], _moveCurr[1] - _movePrev[1], 0); + let angle = Vec3.magnitude(rotMoveDir); + + if (angle) { + Vec3.copy(_eye, object.position) + Vec3.sub(_eye, _eye, target) + + Vec3.normalize(rotEyeDir, Vec3.copy(rotEyeDir, _eye)) + Vec3.normalize(rotObjUpDir, Vec3.copy(rotObjUpDir, object.up)) + Vec3.normalize(rotObjSideDir, Vec3.cross(rotObjSideDir, rotObjSideDir, rotEyeDir)) + + Vec3.setMagnitude(rotObjUpDir, rotObjUpDir, _moveCurr[1] - _movePrev[1]) + Vec3.setMagnitude(rotObjSideDir, rotObjSideDir, _moveCurr[0] - _movePrev[0]) + + Vec3.add(rotMoveDir, Vec3.copy(rotMoveDir, rotObjUpDir), rotObjSideDir) + + Vec3.normalize(rotAxis, Vec3.cross(rotAxis, rotMoveDir, _eye)) + + angle *= rotateSpeed; + Quat.setAxisAngle(rotQuat, rotAxis, angle ) + + Vec3.transformQuat(_eye, _eye, rotQuat) + Vec3.transformQuat(object.up, object.up, rotQuat) + + Vec3.copy(_lastAxis, rotAxis) + _lastAngle = angle; + } else if (!staticMoving && _lastAngle) { + + _lastAngle *= Math.sqrt(1.0 - dynamicDampingFactor); + Vec3.sub(_eye, Vec3.copy(_eye, object.position), target) + Quat.setAxisAngle(rotQuat, _lastAxis, _lastAngle) + + Vec3.transformQuat(_eye, _eye, rotQuat) + Vec3.transformQuat(object.up, object.up, rotQuat) + } + + Vec2.copy(_movePrev, _moveCurr) + } + + + function zoomCamera () { + if (_state === STATE.TOUCH_ZOOM_PAN) { + const factor = _touchZoomDistanceStart / _touchZoomDistanceEnd + _touchZoomDistanceStart = _touchZoomDistanceEnd; + Vec3.scale(_eye, _eye, factor) + } else { + const factor = 1.0 + ( _zoomEnd[1] - _zoomStart[1] ) * zoomSpeed + if (factor !== 1.0 && factor > 0.0) { + Vec3.scale(_eye, _eye, factor) + } + + if (staticMoving) { + Vec2.copy(_zoomStart, _zoomEnd) + } else { + _zoomStart[1] += ( _zoomEnd[1] - _zoomStart[1] ) * dynamicDampingFactor + } + } + } + + const panMouseChange = Vec2.zero() + const panObjUp = Vec3.zero() + const panOffset = Vec3.zero() + + function panCamera() { + Vec2.sub(panMouseChange, Vec2.copy(panMouseChange, _panEnd), _panStart) + + if ( Vec2.squaredMagnitude(panMouseChange)) { + + mouseChange.multiplyScalar( _eye.length() * _this.panSpeed ); + + pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x ); + pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) ); + + _this.object.position.add( pan ); + _this.target.add( pan ); + + if ( _this.staticMoving ) { + + _panStart.copy( _panEnd ); + + } else { + + _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) ); + + } + } + } + + this.checkDistances = function () { + + if ( ! _this.noZoom || ! _this.noPan ) { + + if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) { + + _this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) ); + _zoomStart.copy( _zoomEnd ); + + } + + if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) { + + _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) ); + _zoomStart.copy( _zoomEnd ); + + } + + } + + }; + + this.update = function () { + + _eye.subVectors( _this.object.position, _this.target ); + + if ( ! _this.noRotate ) { + + _this.rotateCamera(); + + } + + if ( ! _this.noZoom ) { + + _this.zoomCamera(); + + } + + if ( ! _this.noPan ) { + + _this.panCamera(); + + } + + _this.object.position.addVectors( _this.target, _eye ); + + _this.checkDistances(); + + _this.object.lookAt( _this.target ); + + if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) { + + _this.dispatchEvent( changeEvent ); + + lastPosition.copy( _this.object.position ); + + } + + }; + + this.reset = function () { + + _state = STATE.NONE; + _prevState = STATE.NONE; + + _this.target.copy( _this.target0 ); + _this.object.position.copy( _this.position0 ); + _this.object.up.copy( _this.up0 ); + + _eye.subVectors( _this.object.position, _this.target ); + + _this.object.lookAt( _this.target ); + + _this.dispatchEvent( changeEvent ); + + lastPosition.copy( _this.object.position ); + + }; + + // listeners + + function keydown( event ) { + + if ( _this.enabled === false ) return; + + window.removeEventListener( 'keydown', keydown ); + + _prevState = _state; + + if ( _state !== STATE.NONE ) { + + return; + + } else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && ! _this.noRotate ) { + + _state = STATE.ROTATE; + + } else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && ! _this.noZoom ) { + + _state = STATE.ZOOM; + + } else if ( event.keyCode === _this.keys[ STATE.PAN ] && ! _this.noPan ) { + + _state = STATE.PAN; + + } + + } + + function keyup( event ) { + + if ( _this.enabled === false ) return; + + _state = _prevState; + + window.addEventListener( 'keydown', keydown, false ); + + } + + function mousedown( event ) { + + if ( _this.enabled === false ) return; + + event.preventDefault(); + event.stopPropagation(); + + if ( _state === STATE.NONE ) { + + _state = event.button; + + } + + if ( _state === STATE.ROTATE && ! _this.noRotate ) { + + _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); + _movePrev.copy( _moveCurr ); + + } else if ( _state === STATE.ZOOM && ! _this.noZoom ) { + + _zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + _zoomEnd.copy( _zoomStart ); + + } else if ( _state === STATE.PAN && ! _this.noPan ) { + + _panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + _panEnd.copy( _panStart ); + + } + + document.addEventListener( 'mousemove', mousemove, false ); + document.addEventListener( 'mouseup', mouseup, false ); + + _this.dispatchEvent( startEvent ); + + } + + function mousemove( event ) { + + if ( _this.enabled === false ) return; + + event.preventDefault(); + event.stopPropagation(); + + if ( _state === STATE.ROTATE && ! _this.noRotate ) { + + _movePrev.copy( _moveCurr ); + _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); + + } else if ( _state === STATE.ZOOM && ! _this.noZoom ) { + + _zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + + } else if ( _state === STATE.PAN && ! _this.noPan ) { + + _panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); + + } + + } + + function mouseup( event ) { + + if ( _this.enabled === false ) return; + + event.preventDefault(); + event.stopPropagation(); + + _state = STATE.NONE; + + document.removeEventListener( 'mousemove', mousemove ); + document.removeEventListener( 'mouseup', mouseup ); + _this.dispatchEvent( endEvent ); + + } + + function mousewheel( event ) { + + if ( _this.enabled === false ) return; + + if ( _this.noZoom === true ) return; + + event.preventDefault(); + event.stopPropagation(); + + switch ( event.deltaMode ) { + + case 2: + // Zoom in pages + _zoomStart.y -= event.deltaY * 0.025; + break; + + case 1: + // Zoom in lines + _zoomStart.y -= event.deltaY * 0.01; + break; + + default: + // undefined, 0, assume pixels + _zoomStart.y -= event.deltaY * 0.00025; + break; + + } + + _this.dispatchEvent( startEvent ); + _this.dispatchEvent( endEvent ); + + } + + function touchstart( event ) { + + if ( _this.enabled === false ) return; + + switch ( event.touches.length ) { + + case 1: + _state = STATE.TOUCH_ROTATE; + _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); + _movePrev.copy( _moveCurr ); + break; + + default: // 2 or more + _state = STATE.TOUCH_ZOOM_PAN; + var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); + + var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; + var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; + _panStart.copy( getMouseOnScreen( x, y ) ); + _panEnd.copy( _panStart ); + break; + + } + + _this.dispatchEvent( startEvent ); + + } + + function touchmove( event ) { + + if ( _this.enabled === false ) return; + + event.preventDefault(); + event.stopPropagation(); + + switch ( event.touches.length ) { + + case 1: + _movePrev.copy( _moveCurr ); + _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); + break; + + default: // 2 or more + var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; + var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; + _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ); + + var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; + var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; + _panEnd.copy( getMouseOnScreen( x, y ) ); + break; + + } + + } + + function touchend( event ) { + + if ( _this.enabled === false ) return; + + switch ( event.touches.length ) { + + case 0: + _state = STATE.NONE; + break; + + case 1: + _state = STATE.TOUCH_ROTATE; + _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); + _movePrev.copy( _moveCurr ); + break; + + } + + _this.dispatchEvent( endEvent ); + + } + + function contextmenu( event ) { + + if ( _this.enabled === false ) return; + + event.preventDefault(); + + } + + this.dispose = function() { + + this.domElement.removeEventListener( 'contextmenu', contextmenu, false ); + this.domElement.removeEventListener( 'mousedown', mousedown, false ); + this.domElement.removeEventListener( 'wheel', mousewheel, false ); + + this.domElement.removeEventListener( 'touchstart', touchstart, false ); + this.domElement.removeEventListener( 'touchend', touchend, false ); + this.domElement.removeEventListener( 'touchmove', touchmove, false ); + + document.removeEventListener( 'mousemove', mousemove, false ); + document.removeEventListener( 'mouseup', mouseup, false ); + + window.removeEventListener( 'keydown', keydown, false ); + window.removeEventListener( 'keyup', keyup, false ); + + }; + + this.domElement.addEventListener( 'contextmenu', contextmenu, false ); + this.domElement.addEventListener( 'mousedown', mousedown, false ); + this.domElement.addEventListener( 'wheel', mousewheel, false ); + + this.domElement.addEventListener( 'touchstart', touchstart, false ); + this.domElement.addEventListener( 'touchend', touchend, false ); + this.domElement.addEventListener( 'touchmove', touchmove, false ); + + window.addEventListener( 'keydown', keydown, false ); + window.addEventListener( 'keyup', keyup, false ); + + this.handleResize(); + + // force an update at start + this.update(); + + } +} + +export default TrackballControls \ No newline at end of file diff --git a/src/mol-gl/gl.d.ts b/src/mol-gl/gl.d.ts new file mode 100644 index 0000000000000000000000000000000000000000..4c597667929582f0075355463fd7116822e412a8 --- /dev/null +++ b/src/mol-gl/gl.d.ts @@ -0,0 +1,904 @@ +// Type definitions for gl 4.0.4 +// Project: headless-gl +// Definitions by: Ivan Perevezentsev (https://github.com/ip) + +declare module 'gl' { + + /*~ Note that ES6 modules cannot directly export callable functions. + *~ This file should be imported using the CommonJS-style: + *~ import x = require('someLibrary'); + *~ + *~ Refer to the documentation to understand common + *~ workarounds for this limitation of ES6 modules. + */ + + /*~ This declaration specifies that the function + *~ is the exported object from the file + */ + export = createWebglContext; + + function createWebglContext( + width: number, + height: number, + options?: WebGLContextAttributes): WebGLRenderingContext; + } + + interface WebGLContextAttributes { + failIfMajorPerformanceCaveat?: boolean; + alpha?: boolean; + antialias?: boolean; + depth?: boolean; + premultipliedAlpha?: boolean; + preserveDrawingBuffer?: boolean; + stencil?: boolean; + } + + interface WEBGL_compressed_texture_s3tc { + readonly COMPRESSED_RGB_S3TC_DXT1_EXT: number; + readonly COMPRESSED_RGBA_S3TC_DXT1_EXT: number; + readonly COMPRESSED_RGBA_S3TC_DXT3_EXT: number; + readonly COMPRESSED_RGBA_S3TC_DXT5_EXT: number; + } + + declare var WEBGL_compressed_texture_s3tc: { + prototype: WEBGL_compressed_texture_s3tc; + new(): WEBGL_compressed_texture_s3tc; + readonly COMPRESSED_RGB_S3TC_DXT1_EXT: number; + readonly COMPRESSED_RGBA_S3TC_DXT1_EXT: number; + readonly COMPRESSED_RGBA_S3TC_DXT3_EXT: number; + readonly COMPRESSED_RGBA_S3TC_DXT5_EXT: number; + }; + + interface WEBGL_debug_renderer_info { + readonly UNMASKED_RENDERER_WEBGL: number; + readonly UNMASKED_VENDOR_WEBGL: number; + } + + declare var WEBGL_debug_renderer_info: { + prototype: WEBGL_debug_renderer_info; + new(): WEBGL_debug_renderer_info; + readonly UNMASKED_RENDERER_WEBGL: number; + readonly UNMASKED_VENDOR_WEBGL: number; + }; + + interface WEBGL_depth_texture { + readonly UNSIGNED_INT_24_8_WEBGL: number; + } + + declare var WEBGL_depth_texture: { + prototype: WEBGL_depth_texture; + new(): WEBGL_depth_texture; + readonly UNSIGNED_INT_24_8_WEBGL: number; + }; + + interface WebGLActiveInfo { + readonly name: string; + readonly size: number; + readonly type: number; + } + + declare var WebGLActiveInfo: { + prototype: WebGLActiveInfo; + new(): WebGLActiveInfo; + }; + + interface WebGLBuffer extends WebGLObject { + } + + declare var WebGLBuffer: { + prototype: WebGLBuffer; + new(): WebGLBuffer; + }; + + // interface WebGLContextEvent extends Event { + // readonly statusMessage: string; + // } + + interface WebGLFramebuffer extends WebGLObject { + } + + declare var WebGLFramebuffer: { + prototype: WebGLFramebuffer; + new(): WebGLFramebuffer; + }; + + interface WebGLObject { + } + + declare var WebGLObject: { + prototype: WebGLObject; + new(): WebGLObject; + }; + + interface WebGLProgram extends WebGLObject { + } + + declare var WebGLProgram: { + prototype: WebGLProgram; + new(): WebGLProgram; + }; + + interface WebGLRenderbuffer extends WebGLObject { + } + + declare var WebGLRenderbuffer: { + prototype: WebGLRenderbuffer; + new(): WebGLRenderbuffer; + }; + + interface WebGLRenderingContext { + readonly drawingBufferHeight: number; + readonly drawingBufferWidth: number; + activeTexture(texture: number): void; + attachShader(program: WebGLProgram | null, shader: WebGLShader | null): void; + bindAttribLocation(program: WebGLProgram | null, index: number, name: string): void; + bindBuffer(target: number, buffer: WebGLBuffer | null): void; + bindFramebuffer(target: number, framebuffer: WebGLFramebuffer | null): void; + bindRenderbuffer(target: number, renderbuffer: WebGLRenderbuffer | null): void; + bindTexture(target: number, texture: WebGLTexture | null): void; + blendColor(red: number, green: number, blue: number, alpha: number): void; + blendEquation(mode: number): void; + blendEquationSeparate(modeRGB: number, modeAlpha: number): void; + blendFunc(sfactor: number, dfactor: number): void; + blendFuncSeparate(srcRGB: number, dstRGB: number, srcAlpha: number, dstAlpha: number): void; + bufferData(target: number, size: number | ArrayBufferView | ArrayBuffer, usage: number): void; + bufferSubData(target: number, offset: number, data: ArrayBufferView | ArrayBuffer): void; + checkFramebufferStatus(target: number): number; + clear(mask: number): void; + clearColor(red: number, green: number, blue: number, alpha: number): void; + clearDepth(depth: number): void; + clearStencil(s: number): void; + colorMask(red: boolean, green: boolean, blue: boolean, alpha: boolean): void; + compileShader(shader: WebGLShader | null): void; + compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, data: ArrayBufferView): void; + compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, data: ArrayBufferView): void; + copyTexImage2D(target: number, level: number, internalformat: number, x: number, y: number, width: number, height: number, border: number): void; + copyTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, x: number, y: number, width: number, height: number): void; + createBuffer(): WebGLBuffer | null; + createFramebuffer(): WebGLFramebuffer | null; + createProgram(): WebGLProgram | null; + createRenderbuffer(): WebGLRenderbuffer | null; + createShader(type: number): WebGLShader | null; + createTexture(): WebGLTexture | null; + cullFace(mode: number): void; + deleteBuffer(buffer: WebGLBuffer | null): void; + deleteFramebuffer(framebuffer: WebGLFramebuffer | null): void; + deleteProgram(program: WebGLProgram | null): void; + deleteRenderbuffer(renderbuffer: WebGLRenderbuffer | null): void; + deleteShader(shader: WebGLShader | null): void; + deleteTexture(texture: WebGLTexture | null): void; + depthFunc(func: number): void; + depthMask(flag: boolean): void; + depthRange(zNear: number, zFar: number): void; + detachShader(program: WebGLProgram | null, shader: WebGLShader | null): void; + disable(cap: number): void; + disableVertexAttribArray(index: number): void; + drawArrays(mode: number, first: number, count: number): void; + drawElements(mode: number, count: number, type: number, offset: number): void; + enable(cap: number): void; + enableVertexAttribArray(index: number): void; + finish(): void; + flush(): void; + framebufferRenderbuffer(target: number, attachment: number, renderbuffertarget: number, renderbuffer: WebGLRenderbuffer | null): void; + framebufferTexture2D(target: number, attachment: number, textarget: number, texture: WebGLTexture | null, level: number): void; + frontFace(mode: number): void; + generateMipmap(target: number): void; + getActiveAttrib(program: WebGLProgram | null, index: number): WebGLActiveInfo | null; + getActiveUniform(program: WebGLProgram | null, index: number): WebGLActiveInfo | null; + getAttachedShaders(program: WebGLProgram | null): WebGLShader[] | null; + getAttribLocation(program: WebGLProgram | null, name: string): number; + getBufferParameter(target: number, pname: number): any; + getContextAttributes(): WebGLContextAttributes; + getError(): number; + getExtension(name: string): any; + getFramebufferAttachmentParameter(target: number, attachment: number, pname: number): any; + getParameter(pname: number): any; + getProgramInfoLog(program: WebGLProgram | null): string | null; + getProgramParameter(program: WebGLProgram | null, pname: number): any; + getRenderbufferParameter(target: number, pname: number): any; + getShaderInfoLog(shader: WebGLShader | null): string | null; + getShaderParameter(shader: WebGLShader | null, pname: number): any; + getShaderPrecisionFormat(shadertype: number, precisiontype: number): WebGLShaderPrecisionFormat | null; + getShaderSource(shader: WebGLShader | null): string | null; + getSupportedExtensions(): string[] | null; + getTexParameter(target: number, pname: number): any; + getUniform(program: WebGLProgram | null, location: WebGLUniformLocation | null): any; + getUniformLocation(program: WebGLProgram | null, name: string): WebGLUniformLocation | null; + getVertexAttrib(index: number, pname: number): any; + getVertexAttribOffset(index: number, pname: number): number; + hint(target: number, mode: number): void; + isBuffer(buffer: WebGLBuffer | null): boolean; + isContextLost(): boolean; + isEnabled(cap: number): boolean; + isFramebuffer(framebuffer: WebGLFramebuffer | null): boolean; + isProgram(program: WebGLProgram | null): boolean; + isRenderbuffer(renderbuffer: WebGLRenderbuffer | null): boolean; + isShader(shader: WebGLShader | null): boolean; + isTexture(texture: WebGLTexture | null): boolean; + lineWidth(width: number): void; + linkProgram(program: WebGLProgram | null): void; + pixelStorei(pname: number, param: number | boolean): void; + polygonOffset(factor: number, units: number): void; + readPixels(x: number, y: number, width: number, height: number, format: number, type: number, pixels: ArrayBufferView | null): void; + renderbufferStorage(target: number, internalformat: number, width: number, height: number): void; + sampleCoverage(value: number, invert: boolean): void; + scissor(x: number, y: number, width: number, height: number): void; + shaderSource(shader: WebGLShader | null, source: string): void; + stencilFunc(func: number, ref: number, mask: number): void; + stencilFuncSeparate(face: number, func: number, ref: number, mask: number): void; + stencilMask(mask: number): void; + stencilMaskSeparate(face: number, mask: number): void; + stencilOp(fail: number, zfail: number, zpass: number): void; + stencilOpSeparate(face: number, fail: number, zfail: number, zpass: number): void; + texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView | null): void; + // texImage2D(target: number, level: number, internalformat: number, format: number, type: number, pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void; + texParameterf(target: number, pname: number, param: number): void; + texParameteri(target: number, pname: number, param: number): void; + texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pixels: ArrayBufferView | null): void; + // texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement): void; + uniform1f(location: WebGLUniformLocation | null, x: number): void; + uniform1fv(location: WebGLUniformLocation, v: Float32Array | number[]): void; + uniform1i(location: WebGLUniformLocation | null, x: number): void; + uniform1iv(location: WebGLUniformLocation, v: Int32Array | number[]): void; + uniform2f(location: WebGLUniformLocation | null, x: number, y: number): void; + uniform2fv(location: WebGLUniformLocation, v: Float32Array | number[]): void; + uniform2i(location: WebGLUniformLocation | null, x: number, y: number): void; + uniform2iv(location: WebGLUniformLocation, v: Int32Array | number[]): void; + uniform3f(location: WebGLUniformLocation | null, x: number, y: number, z: number): void; + uniform3fv(location: WebGLUniformLocation, v: Float32Array | number[]): void; + uniform3i(location: WebGLUniformLocation | null, x: number, y: number, z: number): void; + uniform3iv(location: WebGLUniformLocation, v: Int32Array | number[]): void; + uniform4f(location: WebGLUniformLocation | null, x: number, y: number, z: number, w: number): void; + uniform4fv(location: WebGLUniformLocation, v: Float32Array | number[]): void; + uniform4i(location: WebGLUniformLocation | null, x: number, y: number, z: number, w: number): void; + uniform4iv(location: WebGLUniformLocation, v: Int32Array | number[]): void; + uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void; + uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void; + uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array | number[]): void; + useProgram(program: WebGLProgram | null): void; + validateProgram(program: WebGLProgram | null): void; + vertexAttrib1f(indx: number, x: number): void; + vertexAttrib1fv(indx: number, values: Float32Array | number[]): void; + vertexAttrib2f(indx: number, x: number, y: number): void; + vertexAttrib2fv(indx: number, values: Float32Array | number[]): void; + vertexAttrib3f(indx: number, x: number, y: number, z: number): void; + vertexAttrib3fv(indx: number, values: Float32Array | number[]): void; + vertexAttrib4f(indx: number, x: number, y: number, z: number, w: number): void; + vertexAttrib4fv(indx: number, values: Float32Array | number[]): void; + vertexAttribPointer(indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void; + viewport(x: number, y: number, width: number, height: number): void; + readonly ACTIVE_ATTRIBUTES: number; + readonly ACTIVE_TEXTURE: number; + readonly ACTIVE_UNIFORMS: number; + readonly ALIASED_LINE_WIDTH_RANGE: number; + readonly ALIASED_POINT_SIZE_RANGE: number; + readonly ALPHA: number; + readonly ALPHA_BITS: number; + readonly ALWAYS: number; + readonly ARRAY_BUFFER: number; + readonly ARRAY_BUFFER_BINDING: number; + readonly ATTACHED_SHADERS: number; + readonly BACK: number; + readonly BLEND: number; + readonly BLEND_COLOR: number; + readonly BLEND_DST_ALPHA: number; + readonly BLEND_DST_RGB: number; + readonly BLEND_EQUATION: number; + readonly BLEND_EQUATION_ALPHA: number; + readonly BLEND_EQUATION_RGB: number; + readonly BLEND_SRC_ALPHA: number; + readonly BLEND_SRC_RGB: number; + readonly BLUE_BITS: number; + readonly BOOL: number; + readonly BOOL_VEC2: number; + readonly BOOL_VEC3: number; + readonly BOOL_VEC4: number; + readonly BROWSER_DEFAULT_WEBGL: number; + readonly BUFFER_SIZE: number; + readonly BUFFER_USAGE: number; + readonly BYTE: number; + readonly CCW: number; + readonly CLAMP_TO_EDGE: number; + readonly COLOR_ATTACHMENT0: number; + readonly COLOR_BUFFER_BIT: number; + readonly COLOR_CLEAR_VALUE: number; + readonly COLOR_WRITEMASK: number; + readonly COMPILE_STATUS: number; + readonly COMPRESSED_TEXTURE_FORMATS: number; + readonly CONSTANT_ALPHA: number; + readonly CONSTANT_COLOR: number; + readonly CONTEXT_LOST_WEBGL: number; + readonly CULL_FACE: number; + readonly CULL_FACE_MODE: number; + readonly CURRENT_PROGRAM: number; + readonly CURRENT_VERTEX_ATTRIB: number; + readonly CW: number; + readonly DECR: number; + readonly DECR_WRAP: number; + readonly DELETE_STATUS: number; + readonly DEPTH_ATTACHMENT: number; + readonly DEPTH_BITS: number; + readonly DEPTH_BUFFER_BIT: number; + readonly DEPTH_CLEAR_VALUE: number; + readonly DEPTH_COMPONENT: number; + readonly DEPTH_COMPONENT16: number; + readonly DEPTH_FUNC: number; + readonly DEPTH_RANGE: number; + readonly DEPTH_STENCIL: number; + readonly DEPTH_STENCIL_ATTACHMENT: number; + readonly DEPTH_TEST: number; + readonly DEPTH_WRITEMASK: number; + readonly DITHER: number; + readonly DONT_CARE: number; + readonly DST_ALPHA: number; + readonly DST_COLOR: number; + readonly DYNAMIC_DRAW: number; + readonly ELEMENT_ARRAY_BUFFER: number; + readonly ELEMENT_ARRAY_BUFFER_BINDING: number; + readonly EQUAL: number; + readonly FASTEST: number; + readonly FLOAT: number; + readonly FLOAT_MAT2: number; + readonly FLOAT_MAT3: number; + readonly FLOAT_MAT4: number; + readonly FLOAT_VEC2: number; + readonly FLOAT_VEC3: number; + readonly FLOAT_VEC4: number; + readonly FRAGMENT_SHADER: number; + readonly FRAMEBUFFER: number; + readonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number; + readonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number; + readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number; + readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number; + readonly FRAMEBUFFER_BINDING: number; + readonly FRAMEBUFFER_COMPLETE: number; + readonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number; + readonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS: number; + readonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number; + readonly FRAMEBUFFER_UNSUPPORTED: number; + readonly FRONT: number; + readonly FRONT_AND_BACK: number; + readonly FRONT_FACE: number; + readonly FUNC_ADD: number; + readonly FUNC_REVERSE_SUBTRACT: number; + readonly FUNC_SUBTRACT: number; + readonly GENERATE_MIPMAP_HINT: number; + readonly GEQUAL: number; + readonly GREATER: number; + readonly GREEN_BITS: number; + readonly HIGH_FLOAT: number; + readonly HIGH_INT: number; + readonly IMPLEMENTATION_COLOR_READ_FORMAT: number; + readonly IMPLEMENTATION_COLOR_READ_TYPE: number; + readonly INCR: number; + readonly INCR_WRAP: number; + readonly INT: number; + readonly INT_VEC2: number; + readonly INT_VEC3: number; + readonly INT_VEC4: number; + readonly INVALID_ENUM: number; + readonly INVALID_FRAMEBUFFER_OPERATION: number; + readonly INVALID_OPERATION: number; + readonly INVALID_VALUE: number; + readonly INVERT: number; + readonly KEEP: number; + readonly LEQUAL: number; + readonly LESS: number; + readonly LINE_LOOP: number; + readonly LINE_STRIP: number; + readonly LINE_WIDTH: number; + readonly LINEAR: number; + readonly LINEAR_MIPMAP_LINEAR: number; + readonly LINEAR_MIPMAP_NEAREST: number; + readonly LINES: number; + readonly LINK_STATUS: number; + readonly LOW_FLOAT: number; + readonly LOW_INT: number; + readonly LUMINANCE: number; + readonly LUMINANCE_ALPHA: number; + readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS: number; + readonly MAX_CUBE_MAP_TEXTURE_SIZE: number; + readonly MAX_FRAGMENT_UNIFORM_VECTORS: number; + readonly MAX_RENDERBUFFER_SIZE: number; + readonly MAX_TEXTURE_IMAGE_UNITS: number; + readonly MAX_TEXTURE_SIZE: number; + readonly MAX_VARYING_VECTORS: number; + readonly MAX_VERTEX_ATTRIBS: number; + readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS: number; + readonly MAX_VERTEX_UNIFORM_VECTORS: number; + readonly MAX_VIEWPORT_DIMS: number; + readonly MEDIUM_FLOAT: number; + readonly MEDIUM_INT: number; + readonly MIRRORED_REPEAT: number; + readonly NEAREST: number; + readonly NEAREST_MIPMAP_LINEAR: number; + readonly NEAREST_MIPMAP_NEAREST: number; + readonly NEVER: number; + readonly NICEST: number; + readonly NO_ERROR: number; + readonly NONE: number; + readonly NOTEQUAL: number; + readonly ONE: number; + readonly ONE_MINUS_CONSTANT_ALPHA: number; + readonly ONE_MINUS_CONSTANT_COLOR: number; + readonly ONE_MINUS_DST_ALPHA: number; + readonly ONE_MINUS_DST_COLOR: number; + readonly ONE_MINUS_SRC_ALPHA: number; + readonly ONE_MINUS_SRC_COLOR: number; + readonly OUT_OF_MEMORY: number; + readonly PACK_ALIGNMENT: number; + readonly POINTS: number; + readonly POLYGON_OFFSET_FACTOR: number; + readonly POLYGON_OFFSET_FILL: number; + readonly POLYGON_OFFSET_UNITS: number; + readonly RED_BITS: number; + readonly RENDERBUFFER: number; + readonly RENDERBUFFER_ALPHA_SIZE: number; + readonly RENDERBUFFER_BINDING: number; + readonly RENDERBUFFER_BLUE_SIZE: number; + readonly RENDERBUFFER_DEPTH_SIZE: number; + readonly RENDERBUFFER_GREEN_SIZE: number; + readonly RENDERBUFFER_HEIGHT: number; + readonly RENDERBUFFER_INTERNAL_FORMAT: number; + readonly RENDERBUFFER_RED_SIZE: number; + readonly RENDERBUFFER_STENCIL_SIZE: number; + readonly RENDERBUFFER_WIDTH: number; + readonly RENDERER: number; + readonly REPEAT: number; + readonly REPLACE: number; + readonly RGB: number; + readonly RGB5_A1: number; + readonly RGB565: number; + readonly RGBA: number; + readonly RGBA4: number; + readonly SAMPLE_ALPHA_TO_COVERAGE: number; + readonly SAMPLE_BUFFERS: number; + readonly SAMPLE_COVERAGE: number; + readonly SAMPLE_COVERAGE_INVERT: number; + readonly SAMPLE_COVERAGE_VALUE: number; + readonly SAMPLER_2D: number; + readonly SAMPLER_CUBE: number; + readonly SAMPLES: number; + readonly SCISSOR_BOX: number; + readonly SCISSOR_TEST: number; + readonly SHADER_TYPE: number; + readonly SHADING_LANGUAGE_VERSION: number; + readonly SHORT: number; + readonly SRC_ALPHA: number; + readonly SRC_ALPHA_SATURATE: number; + readonly SRC_COLOR: number; + readonly STATIC_DRAW: number; + readonly STENCIL_ATTACHMENT: number; + readonly STENCIL_BACK_FAIL: number; + readonly STENCIL_BACK_FUNC: number; + readonly STENCIL_BACK_PASS_DEPTH_FAIL: number; + readonly STENCIL_BACK_PASS_DEPTH_PASS: number; + readonly STENCIL_BACK_REF: number; + readonly STENCIL_BACK_VALUE_MASK: number; + readonly STENCIL_BACK_WRITEMASK: number; + readonly STENCIL_BITS: number; + readonly STENCIL_BUFFER_BIT: number; + readonly STENCIL_CLEAR_VALUE: number; + readonly STENCIL_FAIL: number; + readonly STENCIL_FUNC: number; + readonly STENCIL_INDEX: number; + readonly STENCIL_INDEX8: number; + readonly STENCIL_PASS_DEPTH_FAIL: number; + readonly STENCIL_PASS_DEPTH_PASS: number; + readonly STENCIL_REF: number; + readonly STENCIL_TEST: number; + readonly STENCIL_VALUE_MASK: number; + readonly STENCIL_WRITEMASK: number; + readonly STREAM_DRAW: number; + readonly SUBPIXEL_BITS: number; + readonly TEXTURE: number; + readonly TEXTURE_2D: number; + readonly TEXTURE_BINDING_2D: number; + readonly TEXTURE_BINDING_CUBE_MAP: number; + readonly TEXTURE_CUBE_MAP: number; + readonly TEXTURE_CUBE_MAP_NEGATIVE_X: number; + readonly TEXTURE_CUBE_MAP_NEGATIVE_Y: number; + readonly TEXTURE_CUBE_MAP_NEGATIVE_Z: number; + readonly TEXTURE_CUBE_MAP_POSITIVE_X: number; + readonly TEXTURE_CUBE_MAP_POSITIVE_Y: number; + readonly TEXTURE_CUBE_MAP_POSITIVE_Z: number; + readonly TEXTURE_MAG_FILTER: number; + readonly TEXTURE_MIN_FILTER: number; + readonly TEXTURE_WRAP_S: number; + readonly TEXTURE_WRAP_T: number; + readonly TEXTURE0: number; + readonly TEXTURE1: number; + readonly TEXTURE10: number; + readonly TEXTURE11: number; + readonly TEXTURE12: number; + readonly TEXTURE13: number; + readonly TEXTURE14: number; + readonly TEXTURE15: number; + readonly TEXTURE16: number; + readonly TEXTURE17: number; + readonly TEXTURE18: number; + readonly TEXTURE19: number; + readonly TEXTURE2: number; + readonly TEXTURE20: number; + readonly TEXTURE21: number; + readonly TEXTURE22: number; + readonly TEXTURE23: number; + readonly TEXTURE24: number; + readonly TEXTURE25: number; + readonly TEXTURE26: number; + readonly TEXTURE27: number; + readonly TEXTURE28: number; + readonly TEXTURE29: number; + readonly TEXTURE3: number; + readonly TEXTURE30: number; + readonly TEXTURE31: number; + readonly TEXTURE4: number; + readonly TEXTURE5: number; + readonly TEXTURE6: number; + readonly TEXTURE7: number; + readonly TEXTURE8: number; + readonly TEXTURE9: number; + readonly TRIANGLE_FAN: number; + readonly TRIANGLE_STRIP: number; + readonly TRIANGLES: number; + readonly UNPACK_ALIGNMENT: number; + readonly UNPACK_COLORSPACE_CONVERSION_WEBGL: number; + readonly UNPACK_FLIP_Y_WEBGL: number; + readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL: number; + readonly UNSIGNED_BYTE: number; + readonly UNSIGNED_INT: number; + readonly UNSIGNED_SHORT: number; + readonly UNSIGNED_SHORT_4_4_4_4: number; + readonly UNSIGNED_SHORT_5_5_5_1: number; + readonly UNSIGNED_SHORT_5_6_5: number; + readonly VALIDATE_STATUS: number; + readonly VENDOR: number; + readonly VERSION: number; + readonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number; + readonly VERTEX_ATTRIB_ARRAY_ENABLED: number; + readonly VERTEX_ATTRIB_ARRAY_NORMALIZED: number; + readonly VERTEX_ATTRIB_ARRAY_POINTER: number; + readonly VERTEX_ATTRIB_ARRAY_SIZE: number; + readonly VERTEX_ATTRIB_ARRAY_STRIDE: number; + readonly VERTEX_ATTRIB_ARRAY_TYPE: number; + readonly VERTEX_SHADER: number; + readonly VIEWPORT: number; + readonly ZERO: number; + } + + declare var WebGLRenderingContext: { + prototype: WebGLRenderingContext; + new(): WebGLRenderingContext; + readonly ACTIVE_ATTRIBUTES: number; + readonly ACTIVE_TEXTURE: number; + readonly ACTIVE_UNIFORMS: number; + readonly ALIASED_LINE_WIDTH_RANGE: number; + readonly ALIASED_POINT_SIZE_RANGE: number; + readonly ALPHA: number; + readonly ALPHA_BITS: number; + readonly ALWAYS: number; + readonly ARRAY_BUFFER: number; + readonly ARRAY_BUFFER_BINDING: number; + readonly ATTACHED_SHADERS: number; + readonly BACK: number; + readonly BLEND: number; + readonly BLEND_COLOR: number; + readonly BLEND_DST_ALPHA: number; + readonly BLEND_DST_RGB: number; + readonly BLEND_EQUATION: number; + readonly BLEND_EQUATION_ALPHA: number; + readonly BLEND_EQUATION_RGB: number; + readonly BLEND_SRC_ALPHA: number; + readonly BLEND_SRC_RGB: number; + readonly BLUE_BITS: number; + readonly BOOL: number; + readonly BOOL_VEC2: number; + readonly BOOL_VEC3: number; + readonly BOOL_VEC4: number; + readonly BROWSER_DEFAULT_WEBGL: number; + readonly BUFFER_SIZE: number; + readonly BUFFER_USAGE: number; + readonly BYTE: number; + readonly CCW: number; + readonly CLAMP_TO_EDGE: number; + readonly COLOR_ATTACHMENT0: number; + readonly COLOR_BUFFER_BIT: number; + readonly COLOR_CLEAR_VALUE: number; + readonly COLOR_WRITEMASK: number; + readonly COMPILE_STATUS: number; + readonly COMPRESSED_TEXTURE_FORMATS: number; + readonly CONSTANT_ALPHA: number; + readonly CONSTANT_COLOR: number; + readonly CONTEXT_LOST_WEBGL: number; + readonly CULL_FACE: number; + readonly CULL_FACE_MODE: number; + readonly CURRENT_PROGRAM: number; + readonly CURRENT_VERTEX_ATTRIB: number; + readonly CW: number; + readonly DECR: number; + readonly DECR_WRAP: number; + readonly DELETE_STATUS: number; + readonly DEPTH_ATTACHMENT: number; + readonly DEPTH_BITS: number; + readonly DEPTH_BUFFER_BIT: number; + readonly DEPTH_CLEAR_VALUE: number; + readonly DEPTH_COMPONENT: number; + readonly DEPTH_COMPONENT16: number; + readonly DEPTH_FUNC: number; + readonly DEPTH_RANGE: number; + readonly DEPTH_STENCIL: number; + readonly DEPTH_STENCIL_ATTACHMENT: number; + readonly DEPTH_TEST: number; + readonly DEPTH_WRITEMASK: number; + readonly DITHER: number; + readonly DONT_CARE: number; + readonly DST_ALPHA: number; + readonly DST_COLOR: number; + readonly DYNAMIC_DRAW: number; + readonly ELEMENT_ARRAY_BUFFER: number; + readonly ELEMENT_ARRAY_BUFFER_BINDING: number; + readonly EQUAL: number; + readonly FASTEST: number; + readonly FLOAT: number; + readonly FLOAT_MAT2: number; + readonly FLOAT_MAT3: number; + readonly FLOAT_MAT4: number; + readonly FLOAT_VEC2: number; + readonly FLOAT_VEC3: number; + readonly FLOAT_VEC4: number; + readonly FRAGMENT_SHADER: number; + readonly FRAMEBUFFER: number; + readonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number; + readonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number; + readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number; + readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number; + readonly FRAMEBUFFER_BINDING: number; + readonly FRAMEBUFFER_COMPLETE: number; + readonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number; + readonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS: number; + readonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number; + readonly FRAMEBUFFER_UNSUPPORTED: number; + readonly FRONT: number; + readonly FRONT_AND_BACK: number; + readonly FRONT_FACE: number; + readonly FUNC_ADD: number; + readonly FUNC_REVERSE_SUBTRACT: number; + readonly FUNC_SUBTRACT: number; + readonly GENERATE_MIPMAP_HINT: number; + readonly GEQUAL: number; + readonly GREATER: number; + readonly GREEN_BITS: number; + readonly HIGH_FLOAT: number; + readonly HIGH_INT: number; + readonly IMPLEMENTATION_COLOR_READ_FORMAT: number; + readonly IMPLEMENTATION_COLOR_READ_TYPE: number; + readonly INCR: number; + readonly INCR_WRAP: number; + readonly INT: number; + readonly INT_VEC2: number; + readonly INT_VEC3: number; + readonly INT_VEC4: number; + readonly INVALID_ENUM: number; + readonly INVALID_FRAMEBUFFER_OPERATION: number; + readonly INVALID_OPERATION: number; + readonly INVALID_VALUE: number; + readonly INVERT: number; + readonly KEEP: number; + readonly LEQUAL: number; + readonly LESS: number; + readonly LINE_LOOP: number; + readonly LINE_STRIP: number; + readonly LINE_WIDTH: number; + readonly LINEAR: number; + readonly LINEAR_MIPMAP_LINEAR: number; + readonly LINEAR_MIPMAP_NEAREST: number; + readonly LINES: number; + readonly LINK_STATUS: number; + readonly LOW_FLOAT: number; + readonly LOW_INT: number; + readonly LUMINANCE: number; + readonly LUMINANCE_ALPHA: number; + readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS: number; + readonly MAX_CUBE_MAP_TEXTURE_SIZE: number; + readonly MAX_FRAGMENT_UNIFORM_VECTORS: number; + readonly MAX_RENDERBUFFER_SIZE: number; + readonly MAX_TEXTURE_IMAGE_UNITS: number; + readonly MAX_TEXTURE_SIZE: number; + readonly MAX_VARYING_VECTORS: number; + readonly MAX_VERTEX_ATTRIBS: number; + readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS: number; + readonly MAX_VERTEX_UNIFORM_VECTORS: number; + readonly MAX_VIEWPORT_DIMS: number; + readonly MEDIUM_FLOAT: number; + readonly MEDIUM_INT: number; + readonly MIRRORED_REPEAT: number; + readonly NEAREST: number; + readonly NEAREST_MIPMAP_LINEAR: number; + readonly NEAREST_MIPMAP_NEAREST: number; + readonly NEVER: number; + readonly NICEST: number; + readonly NO_ERROR: number; + readonly NONE: number; + readonly NOTEQUAL: number; + readonly ONE: number; + readonly ONE_MINUS_CONSTANT_ALPHA: number; + readonly ONE_MINUS_CONSTANT_COLOR: number; + readonly ONE_MINUS_DST_ALPHA: number; + readonly ONE_MINUS_DST_COLOR: number; + readonly ONE_MINUS_SRC_ALPHA: number; + readonly ONE_MINUS_SRC_COLOR: number; + readonly OUT_OF_MEMORY: number; + readonly PACK_ALIGNMENT: number; + readonly POINTS: number; + readonly POLYGON_OFFSET_FACTOR: number; + readonly POLYGON_OFFSET_FILL: number; + readonly POLYGON_OFFSET_UNITS: number; + readonly RED_BITS: number; + readonly RENDERBUFFER: number; + readonly RENDERBUFFER_ALPHA_SIZE: number; + readonly RENDERBUFFER_BINDING: number; + readonly RENDERBUFFER_BLUE_SIZE: number; + readonly RENDERBUFFER_DEPTH_SIZE: number; + readonly RENDERBUFFER_GREEN_SIZE: number; + readonly RENDERBUFFER_HEIGHT: number; + readonly RENDERBUFFER_INTERNAL_FORMAT: number; + readonly RENDERBUFFER_RED_SIZE: number; + readonly RENDERBUFFER_STENCIL_SIZE: number; + readonly RENDERBUFFER_WIDTH: number; + readonly RENDERER: number; + readonly REPEAT: number; + readonly REPLACE: number; + readonly RGB: number; + readonly RGB5_A1: number; + readonly RGB565: number; + readonly RGBA: number; + readonly RGBA4: number; + readonly SAMPLE_ALPHA_TO_COVERAGE: number; + readonly SAMPLE_BUFFERS: number; + readonly SAMPLE_COVERAGE: number; + readonly SAMPLE_COVERAGE_INVERT: number; + readonly SAMPLE_COVERAGE_VALUE: number; + readonly SAMPLER_2D: number; + readonly SAMPLER_CUBE: number; + readonly SAMPLES: number; + readonly SCISSOR_BOX: number; + readonly SCISSOR_TEST: number; + readonly SHADER_TYPE: number; + readonly SHADING_LANGUAGE_VERSION: number; + readonly SHORT: number; + readonly SRC_ALPHA: number; + readonly SRC_ALPHA_SATURATE: number; + readonly SRC_COLOR: number; + readonly STATIC_DRAW: number; + readonly STENCIL_ATTACHMENT: number; + readonly STENCIL_BACK_FAIL: number; + readonly STENCIL_BACK_FUNC: number; + readonly STENCIL_BACK_PASS_DEPTH_FAIL: number; + readonly STENCIL_BACK_PASS_DEPTH_PASS: number; + readonly STENCIL_BACK_REF: number; + readonly STENCIL_BACK_VALUE_MASK: number; + readonly STENCIL_BACK_WRITEMASK: number; + readonly STENCIL_BITS: number; + readonly STENCIL_BUFFER_BIT: number; + readonly STENCIL_CLEAR_VALUE: number; + readonly STENCIL_FAIL: number; + readonly STENCIL_FUNC: number; + readonly STENCIL_INDEX: number; + readonly STENCIL_INDEX8: number; + readonly STENCIL_PASS_DEPTH_FAIL: number; + readonly STENCIL_PASS_DEPTH_PASS: number; + readonly STENCIL_REF: number; + readonly STENCIL_TEST: number; + readonly STENCIL_VALUE_MASK: number; + readonly STENCIL_WRITEMASK: number; + readonly STREAM_DRAW: number; + readonly SUBPIXEL_BITS: number; + readonly TEXTURE: number; + readonly TEXTURE_2D: number; + readonly TEXTURE_BINDING_2D: number; + readonly TEXTURE_BINDING_CUBE_MAP: number; + readonly TEXTURE_CUBE_MAP: number; + readonly TEXTURE_CUBE_MAP_NEGATIVE_X: number; + readonly TEXTURE_CUBE_MAP_NEGATIVE_Y: number; + readonly TEXTURE_CUBE_MAP_NEGATIVE_Z: number; + readonly TEXTURE_CUBE_MAP_POSITIVE_X: number; + readonly TEXTURE_CUBE_MAP_POSITIVE_Y: number; + readonly TEXTURE_CUBE_MAP_POSITIVE_Z: number; + readonly TEXTURE_MAG_FILTER: number; + readonly TEXTURE_MIN_FILTER: number; + readonly TEXTURE_WRAP_S: number; + readonly TEXTURE_WRAP_T: number; + readonly TEXTURE0: number; + readonly TEXTURE1: number; + readonly TEXTURE10: number; + readonly TEXTURE11: number; + readonly TEXTURE12: number; + readonly TEXTURE13: number; + readonly TEXTURE14: number; + readonly TEXTURE15: number; + readonly TEXTURE16: number; + readonly TEXTURE17: number; + readonly TEXTURE18: number; + readonly TEXTURE19: number; + readonly TEXTURE2: number; + readonly TEXTURE20: number; + readonly TEXTURE21: number; + readonly TEXTURE22: number; + readonly TEXTURE23: number; + readonly TEXTURE24: number; + readonly TEXTURE25: number; + readonly TEXTURE26: number; + readonly TEXTURE27: number; + readonly TEXTURE28: number; + readonly TEXTURE29: number; + readonly TEXTURE3: number; + readonly TEXTURE30: number; + readonly TEXTURE31: number; + readonly TEXTURE4: number; + readonly TEXTURE5: number; + readonly TEXTURE6: number; + readonly TEXTURE7: number; + readonly TEXTURE8: number; + readonly TEXTURE9: number; + readonly TRIANGLE_FAN: number; + readonly TRIANGLE_STRIP: number; + readonly TRIANGLES: number; + readonly UNPACK_ALIGNMENT: number; + readonly UNPACK_COLORSPACE_CONVERSION_WEBGL: number; + readonly UNPACK_FLIP_Y_WEBGL: number; + readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL: number; + readonly UNSIGNED_BYTE: number; + readonly UNSIGNED_INT: number; + readonly UNSIGNED_SHORT: number; + readonly UNSIGNED_SHORT_4_4_4_4: number; + readonly UNSIGNED_SHORT_5_5_5_1: number; + readonly UNSIGNED_SHORT_5_6_5: number; + readonly VALIDATE_STATUS: number; + readonly VENDOR: number; + readonly VERSION: number; + readonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number; + readonly VERTEX_ATTRIB_ARRAY_ENABLED: number; + readonly VERTEX_ATTRIB_ARRAY_NORMALIZED: number; + readonly VERTEX_ATTRIB_ARRAY_POINTER: number; + readonly VERTEX_ATTRIB_ARRAY_SIZE: number; + readonly VERTEX_ATTRIB_ARRAY_STRIDE: number; + readonly VERTEX_ATTRIB_ARRAY_TYPE: number; + readonly VERTEX_SHADER: number; + readonly VIEWPORT: number; + readonly ZERO: number; + }; + + interface WebGLShader extends WebGLObject { + } + + declare var WebGLShader: { + prototype: WebGLShader; + new(): WebGLShader; + }; + + interface WebGLShaderPrecisionFormat { + readonly precision: number; + readonly rangeMax: number; + readonly rangeMin: number; + } + + declare var WebGLShaderPrecisionFormat: { + prototype: WebGLShaderPrecisionFormat; + new(): WebGLShaderPrecisionFormat; + }; + + interface WebGLTexture extends WebGLObject { + } + + declare var WebGLTexture: { + prototype: WebGLTexture; + new(): WebGLTexture; + }; + + interface WebGLUniformLocation { + } + + declare var WebGLUniformLocation: { + prototype: WebGLUniformLocation; + new(): WebGLUniformLocation; + }; \ No newline at end of file diff --git a/src/mol-math/linear-algebra/3d/vec2.ts b/src/mol-math/linear-algebra/3d/vec2.ts index 200d3ea6efd669903d0be26014fe58a9a401ee82..31c6fa18ea66065d05bbc62b3e2295099e2c81af 100644 --- a/src/mol-math/linear-algebra/3d/vec2.ts +++ b/src/mol-math/linear-algebra/3d/vec2.ts @@ -69,6 +69,12 @@ namespace Vec2 { return out; } + export function sub(out: Vec2, a: Vec2, b: Vec2) { + out[0] = a[0] - b[0]; + out[1] = a[1] - b[1]; + return out; + } + export function distance(a: Vec2, b: Vec2) { const x = b[0] - a[0], y = b[1] - a[1]; @@ -80,6 +86,18 @@ namespace Vec2 { y = b[1] - a[1]; return x * x + y * y; } + + export function magnitude(a: Vec2) { + const x = a[0], + y = a[1]; + return Math.sqrt(x * x + y * y); + } + + export function squaredMagnitude(a: Vec2) { + const x = a[0], + y = a[1]; + return x * x + y * y; + } } export default Vec2 \ No newline at end of file diff --git a/src/mol-math/linear-algebra/3d/vec3.ts b/src/mol-math/linear-algebra/3d/vec3.ts index aa5357d14f8f69e7f9ef010bcea114068d75ea3f..7d584170f5a8a38c8da3f86b3519ee8f0dfe74cf 100644 --- a/src/mol-math/linear-algebra/3d/vec3.ts +++ b/src/mol-math/linear-algebra/3d/vec3.ts @@ -136,6 +136,10 @@ namespace Vec3 { return x * x + y * y + z * z; } + export function setMagnitude(out: Vec3, a: Vec3, l: number) { + return Vec3.scale(out, Vec3.normalize(out, a), l) + } + export function normalize(out: Vec3, a: Vec3) { const x = a[0], y = a[1],