diff --git a/src/mol-gl/webgl/program.ts b/src/mol-gl/webgl/program.ts index 08cdecd3576516da8adea9c065a50e8165d2fe67..d64d1ca58868a7552bf222f8cd93e9158ff3a3c0 100644 --- a/src/mol-gl/webgl/program.ts +++ b/src/mol-gl/webgl/program.ts @@ -36,9 +36,9 @@ function getAttributeLocations(ctx: Context, program: WebGLProgram, schema: Rend const spec = schema[k] if (spec.type === 'attribute') { const loc = gl.getAttribLocation(program, k) - if (loc === -1) { - console.info(`Could not get attribute location for '${k}'`) - } + // if (loc === -1) { + // console.info(`Could not get attribute location for '${k}'`) + // } locations[k] = loc } }) diff --git a/src/mol-gl/webgl/render-item.ts b/src/mol-gl/webgl/render-item.ts index 2bdf68ad417ed2b2ccfb76708c9e704451d66875..8202e4d33c082f97ba914364615078f04eb3d810 100644 --- a/src/mol-gl/webgl/render-item.ts +++ b/src/mol-gl/webgl/render-item.ts @@ -116,14 +116,14 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S Object.keys(defineValues).forEach(k => { const value = defineValues[k] if (value.ref.version !== versions[k]) { - console.log('define version changed', k) + // console.log('define version changed', k) defineChange = true versions[k] = value.ref.version } }) if (defineChange) { - console.log('some defines changed, need to rebuild programs') + // console.log('some defines changed, need to rebuild programs') Object.keys(RenderVariantDefines).forEach(k => { const variantDefineValues: Values<RenderableSchema> = (RenderVariantDefines as any)[k] programs[k].free() @@ -135,12 +135,12 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S } if (values.drawCount.ref.version !== versions.drawCount) { - console.log('drawCount version changed') + // console.log('drawCount version changed') drawCount = values.drawCount.ref.value versions.drawCount = values.drawCount.ref.version } if (values.instanceCount.ref.version !== versions.instanceCount) { - console.log('instanceCount version changed') + // console.log('instanceCount version changed') instanceCount = values.instanceCount.ref.value versions.instanceCount = values.instanceCount.ref.version } @@ -152,10 +152,10 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S if (value.ref.version !== versions[k]) { const buffer = attributeBuffers[k] if (buffer.length >= value.ref.value.length) { - console.log('attribute array large enough to update', k) + // console.log('attribute array large enough to update', k) attributeBuffers[k].updateData(value.ref.value) } else { - console.log('attribute array to small, need to create new attribute', k) + // console.log('attribute array to small, need to create new attribute', k) attributeBuffers[k].destroy() const spec = schema[k] as AttributeSpec<ArrayKind> attributeBuffers[k] = createAttributeBuffer(ctx, value.ref.value, spec.itemSize, spec.divisor) @@ -167,10 +167,10 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S if (elementsBuffer && values.elements.ref.version !== versions.elements) { if (elementsBuffer.length >= values.elements.ref.value.length) { - console.log('elements array large enough to update') + // console.log('elements array large enough to update') elementsBuffer.updateData(values.elements.ref.value) } else { - console.log('elements array to small, need to create new elements') + // console.log('elements array to small, need to create new elements') elementsBuffer.destroy() elementsBuffer = createElementsBuffer(ctx, values.elements.ref.value) bufferChange = true @@ -179,8 +179,9 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S } if (defineChange || bufferChange) { - console.log('program/defines or buffers changed, rebuild vaos') + // console.log('program/defines or buffers changed, rebuild vaos') Object.keys(RenderVariantDefines).forEach(k => { + deleteVertexArray(ctx, vertexArrays[k]) vertexArrays[k] = createVertexArray(ctx, programs[k].value, attributeBuffers, elementsBuffer) }) } @@ -188,7 +189,7 @@ export function createRenderItem(ctx: Context, drawMode: DrawMode, shaderCode: S Object.keys(textureValues).forEach(k => { const value = textureValues[k] if (value.ref.version !== versions[k]) { - console.log('texture version changed, uploading image', k) + // console.log('texture version changed, uploading image', k) textures[k].load(value.ref.value) versions[k] = value.ref.version } diff --git a/src/mol-gl/webgl/uniform.ts b/src/mol-gl/webgl/uniform.ts index 6000fe319cf9a97e7502145cc77c1b9e73d97513..b3dfeb4c90e90efe04e59ff6574c52fbc68c5a3b 100644 --- a/src/mol-gl/webgl/uniform.ts +++ b/src/mol-gl/webgl/uniform.ts @@ -34,7 +34,7 @@ function createUniformSetter(ctx: Context, program: WebGLProgram, name: string, const { gl } = ctx const location = gl.getUniformLocation(program, name) if (location === null) { - console.info(`Could not get WebGL uniform location for '${name}'`) + // console.info(`Could not get WebGL uniform location for '${name}'`) } switch (kind) { case 'f': return (value: number) => gl.uniform1f(location, value)