From e7606477c2769b243ab369cd3df86fcecb52544a Mon Sep 17 00:00:00 2001
From: Alexander Rose <alexander.rose@weirdbyte.de>
Date: Wed, 2 Sep 2020 22:18:40 -0700
Subject: [PATCH] fix wrong texture3d_from_2d_linear shader chunk path

---
 src/mol-gl/shader-code.ts | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mol-gl/shader-code.ts b/src/mol-gl/shader-code.ts
index d1665548d..8ece5180f 100644
--- a/src/mol-gl/shader-code.ts
+++ b/src/mol-gl/shader-code.ts
@@ -55,7 +55,7 @@ import matrix_scale from './shader/chunks/matrix-scale.glsl';
 import normal_frag_params from './shader/chunks/normal-frag-params.glsl';
 import read_from_texture from './shader/chunks/read-from-texture.glsl';
 import size_vert_params from './shader/chunks/size-vert-params.glsl';
-import texture3d_from_2d_linear from './shader/chunks/texture3d-from-2d-nearest.glsl';
+import texture3d_from_2d_linear from './shader/chunks/texture3d-from-2d-linear.glsl';
 import texture3d_from_2d_nearest from './shader/chunks/texture3d-from-2d-nearest.glsl';
 
 const ShaderChunks: { [k: string]: string } = {
-- 
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