From f29c62ec33c0ce428e216f5564f5f29a6444b15c Mon Sep 17 00:00:00 2001 From: giagitom <giagitom@gmail.com> Date: Sun, 30 Oct 2022 12:06:32 +0100 Subject: [PATCH] Transparent bg fix --- src/mol-gl/shader/chunks/apply-light-color.glsl.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mol-gl/shader/chunks/apply-light-color.glsl.ts b/src/mol-gl/shader/chunks/apply-light-color.glsl.ts index 07374df93..bddbf634b 100644 --- a/src/mol-gl/shader/chunks/apply-light-color.glsl.ts +++ b/src/mol-gl/shader/chunks/apply-light-color.glsl.ts @@ -57,7 +57,7 @@ export const apply_light_color = ` RE_IndirectSpecular_Physical(radiance, iblIrradiance, clearcoatRadiance, geometry, physicalMaterial, reflectedLight); vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular; - outgoingLight = clamp(outgoingLight, 0.0, 1.0); // prevents black artifacts on specular highlight with transparent background + outgoingLight = clamp(outgoingLight, 0.01, 0.99); // prevents black artifacts on specular highlight with transparent background gl_FragColor = vec4(outgoingLight, color.a); #endif -- GitLab