diff --git a/src/mol-gl/webgl/context.ts b/src/mol-gl/webgl/context.ts index 2b3edcf6fe520a300336e3a841a4d980c73d7a43..b849f9f9ae06d4120d3576d4f6be6936d128708d 100644 --- a/src/mol-gl/webgl/context.ts +++ b/src/mol-gl/webgl/context.ts @@ -137,7 +137,6 @@ export interface WebGLContext { currentProgramId: number currentMaterialId: number - currentRenderVariant: string bufferCount: number framebufferCount: number @@ -266,7 +265,6 @@ export function createContext(gl: GLRenderingContext): WebGLContext { currentProgramId: -1, currentMaterialId: -1, - currentRenderVariant: '', bufferCount: 0, framebufferCount: 0, diff --git a/src/mol-gl/webgl/render-item.ts b/src/mol-gl/webgl/render-item.ts index 108cfdbf2e874710bcd1434b9ae0bf6538a6f845..3b924260b61f9d506afb444526325edb8da206e3 100644 --- a/src/mol-gl/webgl/render-item.ts +++ b/src/mol-gl/webgl/render-item.ts @@ -130,6 +130,7 @@ export function createRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCo const valueChanges = createValueChanges() let destroyed = false + let currentProgramId = -1 return { id, @@ -140,13 +141,12 @@ export function createRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCo const program = programs[variant].value const vertexArray = vertexArrays[variant] program.setUniforms(uniformValueEntries) - if (ctx.currentRenderVariant !== variant) { - ctx.currentMaterialId = -1 - ctx.currentRenderVariant = variant - } - if (materialId === -1 || materialId !== ctx.currentMaterialId) { - // console.log('materialId changed or -1', materialId) + if (program.id !== currentProgramId || + materialId === -1 || materialId !== ctx.currentMaterialId + ) { + // console.log('program.id changed or materialId changed/-1', materialId) program.setUniforms(materialUniformValueEntries) + currentProgramId = program.id ctx.currentMaterialId = materialId } program.bindTextures(textures)