/** * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author David Sehnal <david.sehnal@gmail.com> */ import * as React from 'react'; import { ButtonsType } from 'mol-util/input/input-observer'; import { Canvas3dIdentifyHelper } from 'mol-plugin/util/canvas3d-identify'; import { PluginComponent } from './base'; import { PluginCommands } from 'mol-plugin/command'; import { ParamDefinition as PD } from 'mol-util/param-definition'; import { ParameterControls } from './controls/parameters'; import { Canvas3DParams } from 'mol-canvas3d/canvas3d'; interface ViewportState { noWebGl: boolean } export class ViewportControls extends PluginComponent { state = { isSettingsExpanded: false, settings: PD.getDefaultValues(Canvas3DParams) } resetCamera = () => { PluginCommands.Camera.Reset.dispatch(this.plugin, {}); } toggleSettingsExpanded = (e: React.MouseEvent<HTMLButtonElement>) => { this.setState({ isSettingsExpanded: !this.state.isSettingsExpanded }); e.currentTarget.blur(); } hideSettings = () => { this.setState({ isSettingsExpanded: false }); } setSettings = (p: { param: PD.Base<any>, name: string, value: any }) => { this.plugin.canvas3d.setProps({ [p.name]: p.value }) this.setState({ settings: this.plugin.canvas3d.props }) } render() { return <div className={'msp-viewport-controls'}> <div className='msp-viewport-controls-buttons'> <button className='msp-btn msp-btn-link' title='Reset Camera' onClick={this.toggleSettingsExpanded}><span className='msp-icon msp-icon-settings'/></button> <button className='msp-btn msp-btn-link' onClick={this.resetCamera}><span className='msp-icon msp-icon-reset-scene'/></button> </div> <div onMouseLeave={this.hideSettings} className='msp-viewport-controls-scene-options' style={{ display: this.state.isSettingsExpanded ? 'block' : 'none' }}> <ParameterControls params={Canvas3DParams} values={this.state.settings} onChange={this.setSettings} /> </div> </div> } } export class Viewport extends PluginComponent<{ }, ViewportState> { private container: HTMLDivElement | null = null; private canvas: HTMLCanvasElement | null = null; state: ViewportState = { noWebGl: false }; private handleResize = () => { this.plugin.canvas3d.handleResize(); } componentDidMount() { if (!this.canvas || !this.container || !this.plugin.initViewer(this.canvas, this.container)) { this.setState({ noWebGl: true }); } this.handleResize(); const canvas3d = this.plugin.canvas3d; this.subscribe(canvas3d.input.resize, this.handleResize); const idHelper = new Canvas3dIdentifyHelper(this.plugin, 15); this.subscribe(canvas3d.input.move, ({x, y, inside, buttons}) => { if (!inside || buttons) { return; } idHelper.move(x, y); }); this.subscribe(canvas3d.input.leave, () => { idHelper.leave(); }); this.subscribe(canvas3d.input.click, ({x, y, buttons}) => { if (buttons !== ButtonsType.Flag.Primary) return; idHelper.select(x, y); }); } componentWillUnmount() { if (super.componentWillUnmount) super.componentWillUnmount(); // TODO viewer cleanup } renderMissing() { return <div> <div> <p><b>WebGL does not seem to be available.</b></p> <p>This can be caused by an outdated browser, graphics card driver issue, or bad weather. Sometimes, just restarting the browser helps.</p> <p>For a list of supported browsers, refer to <a href='http://caniuse.com/#feat=webgl' target='_blank'>http://caniuse.com/#feat=webgl</a>.</p> </div> </div> } render() { if (this.state.noWebGl) return this.renderMissing(); return <div className='msp-viewport'> <div className='msp-viewport-host3d' ref={elm => this.container = elm}> <canvas ref={elm => this.canvas = elm}></canvas> </div> </div>; } }