/** * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import './index.html' import { Canvas3D } from 'mol-canvas3d/canvas3d'; import { SpheresBuilder } from 'mol-geo/geometry/spheres/spheres-builder'; import { Representation } from 'mol-repr/representation'; import { Spheres } from 'mol-geo/geometry/spheres/spheres'; import { Color } from 'mol-util/color'; import { createRenderObject } from 'mol-gl/render-object'; const parent = document.getElementById('app')! parent.style.width = '100%' parent.style.height = '100%' const canvas = document.createElement('canvas') canvas.style.width = '100%' canvas.style.height = '100%' parent.appendChild(canvas) const canvas3d = Canvas3D.create(canvas) canvas3d.animate() function spheresRepr() { const spheresBuilder = SpheresBuilder.create(3, 1) spheresBuilder.add(0, 0, 0, 0) spheresBuilder.add(5, 0, 0, 0) spheresBuilder.add(-4, 1, 0, 0) const spheres = spheresBuilder.getSpheres() const values = Spheres.Utils.createValuesSimple(spheres, {}, Color(0xFF0000), 1) const state = Spheres.Utils.createRenderableState({}) const renderObject = createRenderObject('spheres', values, state, -1) console.log(renderObject) const repr = Representation.fromRenderObject('spheres', renderObject) return repr } canvas3d.add(spheresRepr()) canvas3d.resetCamera()