/** * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> */ import { PluginStateAnimation } from './model'; import { PluginStateObject } from '../objects'; import { StateTransforms } from '../transforms'; import { StateSelection } from 'mol-state'; import { PluginCommands } from 'mol-plugin/command'; import { ParamDefinition as PD } from 'mol-util/param-definition'; export const AnimateModelIndex = PluginStateAnimation.create({ name: 'built-in.animate-model-index', display: { name: 'Animate Trajectory' }, params: () => ({ mode: PD.MappedStatic('palindrome', { palindrome: PD.Group({ }), loop: PD.Group({ }), once: PD.Group({ direction: PD.Select('forward', [['forward', 'Forward'], ['backward', 'Backward']]) }, { isFlat: true }) }, { options: [['palindrome', 'Palindrome'], ['loop', 'Loop'], ['once', 'Once']] }), maxFPS: PD.Numeric(15, { min: 1, max: 30, step: 1 }) }), initialState: () => ({} as { palindromeDirections?: { [id: string]: -1 | 1 | undefined } }), async apply(animState, t, ctx) { // limit fps if (t.current > 0 && t.current - t.lastApplied < 1000 / ctx.params.maxFPS) { return { kind: 'skip' }; } const state = ctx.plugin.state.dataState; const models = state.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Model) .filter(c => c.transform.transformer === StateTransforms.Model.ModelFromTrajectory)); if (models.length === 0) { // nothing more to do here return { kind: 'finished' }; } const update = state.build(); const params = ctx.params; const palindromeDirections = animState.palindromeDirections || { }; let isEnd = false, allSingles = true; for (const m of models) { const parent = StateSelection.findAncestorOfType(state.tree, state.cells, m.transform.ref, [PluginStateObject.Molecule.Trajectory]); if (!parent || !parent.obj) continue; const traj = parent.obj as PluginStateObject.Molecule.Trajectory; update.to(m.transform.ref).update(StateTransforms.Model.ModelFromTrajectory, old => { const len = traj.data.length; if (len !== 1) { allSingles = false; } else { return old; } let dir: -1 | 1 = 1; if (params.mode.name === 'once') { dir = params.mode.params.direction === 'backward' ? -1 : 1; // if we are at start or end already, do nothing. if ((dir === -1 && old.modelIndex === 0) || (dir === 1 && old.modelIndex === len - 1)) { isEnd = true; return old; } } else if (params.mode.name === 'palindrome') { if (old.modelIndex === 0) dir = 1; else if (old.modelIndex === len - 1) dir = -1; else dir = palindromeDirections[m.transform.ref] || 1; } palindromeDirections[m.transform.ref] = dir; let modelIndex = (old.modelIndex + dir) % len; if (modelIndex < 0) modelIndex += len; isEnd = isEnd || (dir === -1 && modelIndex === 0) || (dir === 1 && modelIndex === len - 1); return { modelIndex }; }); } await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } }); if (allSingles || (params.mode.name === 'once' && isEnd)) return { kind: 'finished' }; if (params.mode.name === 'palindrome') return { kind: 'next', state: { palindromeDirections } }; return { kind: 'next', state: {} }; } }) export const AnimateAssemblyUnwind = PluginStateAnimation.create({ name: 'built-in.animate-assembly-unwind', display: { name: 'Unwind Assembly' }, params: () => ({ durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100}) }), initialState: () => ({ t: 0 }), async setup(_, plugin) { const state = plugin.state.dataState; const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3D)); const update = state.build(); let changed = false; for (const r of reprs) { const unwinds = state.select(StateSelection.Generators.byValue(r) .children() .filter(c => c.transform.transformer === StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D)); if (unwinds.length > 0) continue; changed = true; update.to(r.transform.ref) .apply(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, { t: 0 }, { props: { tag: 'animate-assembly-unwind' } }); } if (!changed) return; return plugin.runTask(state.updateTree(update)); }, async teardown(_, plugin) { const state = plugin.state.dataState; const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3DState) .filter(c => c.transform.props.tag === 'animate-assembly-unwind')); if (reprs.length === 0) return; const update = state.build(); for (const r of reprs) update.delete(r.transform.ref); return plugin.runTask(state.updateTree(update)); }, async apply(animState, t, ctx) { const state = ctx.plugin.state.dataState; const anims = state.selectQ(q => q.ofType(PluginStateObject.Molecule.Structure.Representation3DState) .filter(c => c.transform.transformer === StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D)); if (anims.length === 0) { // nothing more to do here return { kind: 'finished' }; } const update = state.build(); const d = (t.current - t.lastApplied) / ctx.params.durationInMs; const newTime = (animState.t + d) % 1; for (const m of anims) { update.to(m.transform.ref).update(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, _ => ({ t: newTime })); } await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } }); return { kind: 'next', state: { t: newTime } }; } }) export const AnimateUnitsExplode = PluginStateAnimation.create({ name: 'built-in.animate-units-explode', display: { name: 'Explode Units' }, params: () => ({ durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100}) }), initialState: () => ({ t: 0 }), async setup(_, plugin) { const state = plugin.state.dataState; const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3D)); const update = state.build(); let changed = false; for (const r of reprs) { const unwinds = state.select(StateSelection.Generators.byValue(r) .children() .filter(c => c.transform.transformer === StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D)); if (unwinds.length > 0) continue; changed = true; update.to(r.transform.ref) .apply(StateTransforms.Representation.ExplodeStructureRepresentation3D, { t: 0 }, { props: { tag: 'animate-units-explode' } }); } if (!changed) return; return plugin.runTask(state.updateTree(update)); }, async teardown(_, plugin) { const state = plugin.state.dataState; const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3DState) .filter(c => c.transform.props.tag === 'animate-units-explode')); if (reprs.length === 0) return; const update = state.build(); for (const r of reprs) update.delete(r.transform.ref); return plugin.runTask(state.updateTree(update)); }, async apply(animState, t, ctx) { const state = ctx.plugin.state.dataState; const anims = state.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Structure.Representation3DState) .filter(c => c.transform.transformer === StateTransforms.Representation.ExplodeStructureRepresentation3D)); if (anims.length === 0) { // nothing more to do here return { kind: 'finished' }; } const update = state.build(); const d = (t.current - t.lastApplied) / ctx.params.durationInMs; const newTime = (animState.t + d) % 1; for (const m of anims) { update.to(m.transform.ref).update(StateTransforms.Representation.ExplodeStructureRepresentation3D, _ => ({ t: newTime })); } await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } }); return { kind: 'next', state: { t: newTime } }; } })