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webpack.config.common.js

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  • render-mesh.ts 1.42 KiB
    /**
     * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
     *
     * @author Alexander Rose <alexander.rose@weirdbyte.de>
     */
    
    import './index.html'
    import { Canvas3D } from 'mol-canvas3d/canvas3d';
    import { MeshBuilder } from 'mol-geo/geometry/mesh/mesh-builder';
    import { Sphere } from 'mol-geo/primitive/sphere';
    import { Mat4 } from 'mol-math/linear-algebra';
    import { Mesh } from 'mol-geo/geometry/mesh/mesh';
    import { Geometry } from 'mol-geo/geometry/geometry';
    import { createMeshRenderObject } from 'mol-gl/render-object';
    import { Representation } from 'mol-repr/representation';
    import { Color } from 'mol-util/color';
    
    const parent = document.getElementById('app')!
    parent.style.width = '100%'
    parent.style.height = '100%'
    
    const canvas = document.createElement('canvas')
    canvas.style.width = '100%'
    canvas.style.height = '100%'
    parent.appendChild(canvas)
    
    const canvas3d = Canvas3D.create(canvas, parent)
    canvas3d.animate()
    
    const builderState = MeshBuilder.createState()
    const t = Mat4.identity()
    const sphere = Sphere(2)
    MeshBuilder.addPrimitive(builderState, t, sphere)
    const mesh = MeshBuilder.getMesh(builderState)
    
    const values = Mesh.createValuesSimple(mesh, {}, Color(0xFF0000))
    const state = Geometry.createRenderableState()
    const renderObject = createMeshRenderObject(values, state)
    const repr = Representation.fromRenderObject('sphere-mesh', renderObject)
    
    canvas3d.add(repr)
    canvas3d.resetCamera()