Select Git revision
egi-login.html
postprocessing.ts 23.59 KiB
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
*/
import { QuadSchema, QuadValues } from '../../mol-gl/compute/util';
import { TextureSpec, Values, UniformSpec, DefineSpec } from '../../mol-gl/renderable/schema';
import { ShaderCode } from '../../mol-gl/shader-code';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Texture } from '../../mol-gl/webgl/texture';
import { ValueCell } from '../../mol-util';
import { createComputeRenderItem } from '../../mol-gl/webgl/render-item';
import { createComputeRenderable, ComputeRenderable } from '../../mol-gl/renderable';
import { Mat4, Vec2, Vec3 } from '../../mol-math/linear-algebra';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { DrawPass } from './draw';
import { ICamera } from '../../mol-canvas3d/camera';
import quad_vert from '../../mol-gl/shader/quad.vert';
import outlines_frag from '../../mol-gl/shader/outlines.frag';
import ssao_frag from '../../mol-gl/shader/ssao.frag';
import ssao_blur_frag from '../../mol-gl/shader/ssao-blur.frag';
import postprocessing_frag from '../../mol-gl/shader/postprocessing.frag';
import { Framebuffer } from '../../mol-gl/webgl/framebuffer';
import { Color } from '../../mol-util/color';
import { FxaaParams, FxaaPass } from './fxaa';
import { SmaaParams, SmaaPass } from './smaa';
const OutlinesSchema = {
...QuadSchema,
tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uTexSize: UniformSpec('v2'),
dOrthographic: DefineSpec('number'),
uNear: UniformSpec('f'),
uFar: UniformSpec('f'),
uMaxPossibleViewZDiff: UniformSpec('f'),
};
type OutlinesRenderable = ComputeRenderable<Values<typeof OutlinesSchema>>
function getOutlinesRenderable(ctx: WebGLContext, depthTexture: Texture): OutlinesRenderable {
const values: Values<typeof OutlinesSchema> = {
...QuadValues,
tDepth: ValueCell.create(depthTexture),
uTexSize: ValueCell.create(Vec2.create(depthTexture.getWidth(), depthTexture.getHeight())),
dOrthographic: ValueCell.create(0),
uNear: ValueCell.create(1),
uFar: ValueCell.create(10000),
uMaxPossibleViewZDiff: ValueCell.create(0.5),
};
const schema = { ...OutlinesSchema };
const shaderCode = ShaderCode('outlines', quad_vert, outlines_frag);
const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}
const SsaoSchema = {
...QuadSchema,
tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uSamples: UniformSpec('v3[]'),
dNSamples: DefineSpec('number'),