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browser.c

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  • 3d.ts 1.05 KiB
    /**
     * Copyright (c) 2017-2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
     *
     * @author David Sehnal <david.sehnal@gmail.com>
     * @author Alexander Rose <alexander.rose@weirdbyte.de>
     */
    
    /*
     * This code has been modified from https://github.com/toji/gl-matrix/,
     * copyright (c) 2015, Brandon Jones, Colin MacKenzie IV.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a copy
     * of this software and associated documentation files (the "Software"), to deal
     * in the Software without restriction, including without limitation the rights
     * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
     * copies of the Software, and to permit persons to whom the Software is
     * furnished to do so, subject to the following conditions:
     */
    
    import Mat4 from './3d/mat4'
    import Mat3 from './3d/mat3'
    import Vec2 from './3d/vec2'
    import Vec3 from './3d/vec3'
    import Vec4 from './3d/vec4'
    import Quat from './3d/quat'
    import { EPSILON } from './3d/common'
    
    export { Mat4, Mat3, Vec2, Vec3, Vec4, Quat, EPSILON }