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calc.h

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  • gaussian-density.ts 1.76 KiB
    /**
     * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
     *
     * @author Alexander Rose <alexander.rose@weirdbyte.de>
     */
    
    import { Renderable, RenderableState, createRenderable } from '../renderable'
    import { WebGLContext } from '../webgl/context';
    import { createRenderItem } from '../webgl/render-item';
    import { AttributeSpec, Values, UniformSpec, ValueSpec, DefineSpec, TextureSpec } from './schema';
    import { GaussianDensityShaderCode } from '../shader-code';
    
    export const GaussianDensitySchema = {
        drawCount: ValueSpec('number'),
        instanceCount: ValueSpec('number'),
    
        aRadius: AttributeSpec('float32', 1, 0),
        aPosition: AttributeSpec('float32', 3, 0),
        aGroup: AttributeSpec('float32', 1, 0),
    
        uCurrentSlice: UniformSpec('f'),
        uCurrentX: UniformSpec('f'),
        uCurrentY: UniformSpec('f'),
        uBboxMin: UniformSpec('v3'),
        uBboxMax: UniformSpec('v3'),
        uBboxSize: UniformSpec('v3'),
        uGridDim: UniformSpec('v3'),
        uGridTexDim: UniformSpec('v3'),
        uAlpha: UniformSpec('f'),
        tMinDistanceTex: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
    
        dGridTexType: DefineSpec('string', ['2d', '3d']),
        dCalcType: DefineSpec('string', ['density', 'minDistance', 'groupId']),
    }
    export type GaussianDensitySchema = typeof GaussianDensitySchema
    export type GaussianDensityValues = Values<GaussianDensitySchema>
    
    export function GaussianDensityRenderable(ctx: WebGLContext, id: number, values: GaussianDensityValues, state: RenderableState): Renderable<GaussianDensityValues> {
        const schema = { ...GaussianDensitySchema }
        const shaderCode = GaussianDensityShaderCode
        const renderItem = createRenderItem(ctx, 'points', shaderCode, schema, values, -1)
    
        return createRenderable(renderItem, values, state);
    }