Skip to content
Snippets Groups Projects
Commit e9c8d12c authored by Yorhel's avatar Yorhel
Browse files

Store Ext before Entry

Which is slightly simpler and should provide a minor performance
improvement.
parent 5a196125
No related branches found
No related tags found
No related merge requests found
...@@ -24,6 +24,7 @@ pub fn build(b: *std.build.Builder) void { ...@@ -24,6 +24,7 @@ pub fn build(b: *std.build.Builder) void {
const tst = b.addTest("src/main.zig"); const tst = b.addTest("src/main.zig");
tst.linkLibC(); tst.linkLibC();
tst.linkSystemLibrary("ncursesw"); tst.linkSystemLibrary("ncursesw");
tst.addCSourceFile("src/ncurses_refs.c", &[_][]const u8{});
const tst_step = b.step("test", "Run tests"); const tst_step = b.step("test", "Run tests");
tst_step.dependOn(&tst.step); tst_step.dependOn(&tst.step);
} }
...@@ -17,20 +17,18 @@ pub const EType = packed enum(u2) { dir, link, file }; ...@@ -17,20 +17,18 @@ pub const EType = packed enum(u2) { dir, link, file };
pub const Blocks = u60; pub const Blocks = u60;
// Memory layout: // Memory layout:
// Dir + name (+ alignment + Ext) // (Ext +) Dir + name
// or: Link + name (+ alignment + Ext) // or: (Ext +) Link + name
// or: File + name (+ alignment + Ext) // or: (Ext +) File + name
// //
// Entry is always the first part of Dir, Link and File, so a pointer cast to // Entry is always the first part of Dir, Link and File, so a pointer cast to
// *Entry is always safe and an *Entry can be casted to the full type. // *Entry is always safe and an *Entry can be casted to the full type. The Ext
// struct, if present, is placed before the *Entry pointer.
// These are all packed structs and hence do not have any alignment, which is
// great for saving memory but perhaps not very great for code size or
// performance.
// (TODO: What are the aliassing rules for Zig? There is a 'noalias' keyword, // (TODO: What are the aliassing rules for Zig? There is a 'noalias' keyword,
// but does that mean all unmarked pointers are allowed to alias?) // but does that mean all unmarked pointers are allowed to alias?)
// (TODO: The 'alignment' in the layout above is a lie, none of these structs
// or fields have any sort of alignment. This is great for saving memory but
// perhaps not very great for code size or performance. Might want to
// experiment with setting some alignment and measure the impact)
// (TODO: Putting Ext before the Entry pointer may be a little faster; removes
// the need to iterate over the name)
pub const Entry = packed struct { pub const Entry = packed struct {
etype: EType, etype: EType,
isext: bool, isext: bool,
...@@ -68,32 +66,31 @@ pub const Entry = packed struct { ...@@ -68,32 +66,31 @@ pub const Entry = packed struct {
} }
pub fn name(self: *const Self) [:0]const u8 { pub fn name(self: *const Self) [:0]const u8 {
const ptr = @intToPtr([*:0]u8, @ptrToInt(self) + nameOffset(self.etype)); const ptr = @ptrCast([*:0]const u8, self) + nameOffset(self.etype);
return ptr[0..std.mem.lenZ(ptr) :0]; return ptr[0..std.mem.lenZ(ptr) :0];
} }
pub fn ext(self: *Self) ?*Ext { pub fn ext(self: *Self) ?*Ext {
if (!self.isext) return null; if (!self.isext) return null;
const n = self.name(); return @ptrCast(*Ext, @ptrCast([*]Ext, self) - 1);
return @intToPtr(*Ext, std.mem.alignForward(@ptrToInt(self) + nameOffset(self.etype) + n.len + 1, @alignOf(Ext)));
} }
pub fn create(etype: EType, isext: bool, ename: []const u8) *Entry { pub fn create(etype: EType, isext: bool, ename: []const u8) *Entry {
const base_size = nameOffset(etype) + ename.len + 1; const extsize = if (isext) @as(usize, @sizeOf(Ext)) else 0;
const size = (if (isext) std.mem.alignForward(base_size, @alignOf(Ext))+@sizeOf(Ext) else base_size); const size = nameOffset(etype) + ename.len + 1 + extsize;
var ptr = blk: { var ptr = blk: {
while (true) { while (true) {
if (allocator.allocator.allocWithOptions(u8, size, @alignOf(Entry), null)) |p| if (allocator.allocator.allocWithOptions(u8, size, std.math.max(@alignOf(Ext), @alignOf(Entry)), null)) |p|
break :blk p break :blk p
else |_| {} else |_| {}
ui.oom(); ui.oom();
} }
}; };
std.mem.set(u8, ptr, 0); // kind of ugly, but does the trick std.mem.set(u8, ptr, 0); // kind of ugly, but does the trick
var e = @ptrCast(*Entry, ptr); var e = @ptrCast(*Entry, ptr.ptr + extsize);
e.etype = etype; e.etype = etype;
e.isext = isext; e.isext = isext;
var name_ptr = @intToPtr([*]u8, @ptrToInt(e) + nameOffset(etype)); var name_ptr = @ptrCast([*]u8, e) + nameOffset(etype);
std.mem.copy(u8, name_ptr[0..ename.len], ename); std.mem.copy(u8, name_ptr[0..ename.len], ename);
return e; return e;
} }
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment