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/**
* Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { PluginStateAnimation } from './model';
import { PluginStateObject } from '../objects';
import { StateTransforms } from '../transforms';
import { ParamDefinition as PD } from 'mol-util/param-definition';
export const AnimateModelIndex = PluginStateAnimation.create({
name: 'built-in.animate-model-index',
params: () => ({
mode: PD.MappedStatic('palindrome', {
palindrome: PD.Group({ }),
loop: PD.Group({ }),
once: PD.Group({ direction: PD.Select('forward', [['forward', 'Forward'], ['backward', 'Backward']]) }, { isFlat: true })
}, { options: [['palindrome', 'Palindrome'], ['loop', 'Loop'], ['once', 'Once']] }),
maxFPS: PD.Numeric(15, { min: 1, max: 30, step: 1 })
}),
initialState: () => ({} as { palindromeDirections?: { [id: string]: -1 | 1 | undefined } }),
async apply(animState, t, ctx) {
// limit fps
if (t.current > 0 && t.current - t.lastApplied < 1000 / ctx.params.maxFPS) {
return { kind: 'skip' };
}
const state = ctx.plugin.state.dataState;
const models = state.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Model)
.filter(c => c.transform.transformer === StateTransforms.Model.ModelFromTrajectory));
if (models.length === 0) {
// nothing more to do here
return { kind: 'finished' };
}
const params = ctx.params;
const palindromeDirections = animState.palindromeDirections || { };
for (const m of models) {
const parent = StateSelection.findAncestorOfType(state.tree, state.cells, m.transform.ref, [PluginStateObject.Molecule.Trajectory]);
if (!parent || !parent.obj) continue;
const traj = parent.obj as PluginStateObject.Molecule.Trajectory;
update.to(m.transform.ref).update(StateTransforms.Model.ModelFromTrajectory,
old => {
if (len !== 1) {
allSingles = false;
} else {
return old;
}
let dir: -1 | 1 = 1;
if (params.mode.name === 'once') {
dir = params.mode.params.direction === 'backward' ? -1 : 1;
// if we are at start or end already, do nothing.
if ((dir === -1 && old.modelIndex === 0) || (dir === 1 && old.modelIndex === len - 1)) {
isEnd = true;
return old;
}
} else if (params.mode.name === 'palindrome') {
if (old.modelIndex === 0) dir = 1;
else if (old.modelIndex === len - 1) dir = -1;
else dir = palindromeDirections[m.transform.ref] || 1;
}
palindromeDirections[m.transform.ref] = dir;
let modelIndex = (old.modelIndex + dir) % len;
if (modelIndex < 0) modelIndex += len;
isEnd = isEnd || (dir === -1 && modelIndex === 0) || (dir === 1 && modelIndex === len - 1);
await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
if (allSingles || (params.mode.name === 'once' && isEnd)) return { kind: 'finished' };
if (params.mode.name === 'palindrome') return { kind: 'next', state: { palindromeDirections } };
return { kind: 'next', state: {} };
})
export const AnimateAssemblyUnwind = PluginStateAnimation.create({
name: 'built-in.animate-assembly-unwind',
display: { name: 'Unwind Assembly' },
params: () => ({
durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100})
}),
initialState: () => ({ t: 0 }),
async apply(animState, t, ctx) {
const state = ctx.plugin.state.dataState;
const anims = state.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Structure.Representation3DState)
.filter(c => c.transform.transformer === StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D));
if (anims.length === 0) {
// nothing more to do here
return { kind: 'finished' };
}
const update = state.build();
const d = (t.current - t.lastApplied) / ctx.params.durationInMs;
const newTime = (animState.t + d) % 1;
for (const m of anims) {
update.to(m.transform.ref).update(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, _ => ({ t: newTime }));
}
await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
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return { kind: 'next', state: { t: newTime } };
}
})
export const AnimateUnitsExplode = PluginStateAnimation.create({
name: 'built-in.animate-units-explode',
display: { name: 'Explode Units' },
params: () => ({
durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100})
}),
initialState: () => ({ t: 0 }),
async apply(animState, t, ctx) {
const state = ctx.plugin.state.dataState;
const anims = state.selectQ(q => q.rootsOfType(PluginStateObject.Molecule.Structure.Representation3DState)
.filter(c => c.transform.transformer === StateTransforms.Representation.ExplodeStructureRepresentation3D));
if (anims.length === 0) {
// nothing more to do here
return { kind: 'finished' };
}
const update = state.build();
const d = (t.current - t.lastApplied) / ctx.params.durationInMs;
const newTime = (animState.t + d) % 1;
for (const m of anims) {
update.to(m.transform.ref).update(StateTransforms.Representation.ExplodeStructureRepresentation3D, _ => ({ t: newTime }));
}
await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
return { kind: 'next', state: { t: newTime } };
}