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/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Unit, Structure } from 'mol-model/structure';
import { RepresentationProps } from '../representation';
import { Visual, VisualContext } from '../visual';
import { StructureMeshParams, StructurePointsParams, StructureLinesParams, StructureDirectVolumeParams, StructureSpheresParams, StructureTextureMeshParams } from './representation';
import { Loci, isEveryLoci, EmptyLoci } from 'mol-model/loci';
import { GraphicsRenderObject, createRenderObject } from 'mol-gl/render-object';
import { deepEqual, ValueCell } from 'mol-util';
import { Interval } from 'mol-data/int';
import { ParamDefinition as PD } from 'mol-util/param-definition';
import { Geometry, GeometryUtils } from 'mol-geo/geometry/geometry';
import { LocationIterator } from 'mol-geo/util/location-iterator';
import { PickingId } from 'mol-geo/geometry/picking';
import { createMarkers, MarkerAction } from 'mol-geo/geometry/marker-data';
import { createSizes } from 'mol-geo/geometry/size-data';
import { createColors } from 'mol-geo/geometry/color-data';
import { Mesh } from 'mol-geo/geometry/mesh/mesh';
import { Points } from 'mol-geo/geometry/points/points';
import { Lines } from 'mol-geo/geometry/lines/lines';
import { DirectVolume } from 'mol-geo/geometry/direct-volume/direct-volume';
import { VisualUpdateState } from 'mol-repr/util';
import { Theme, createEmptyTheme } from 'mol-theme/theme';
import { ColorTheme } from 'mol-theme/color';
import { SizeTheme } from 'mol-theme/size';
import { UnitsParams } from './units-representation';
import { Spheres } from 'mol-geo/geometry/spheres/spheres';
import { createUnitsTransform, includesUnitKind } from './visual/util/common';
import { Transparency } from 'mol-theme/transparency';
import { TextureMesh } from 'mol-geo/geometry/texture-mesh/texture-mesh';
export type StructureGroup = { structure: Structure, group: Unit.SymmetryGroup }
export interface UnitsVisual<P extends RepresentationProps = {}> extends Visual<StructureGroup, P> { }
function createUnitsRenderObject<G extends Geometry>(group: Unit.SymmetryGroup, geometry: G, locationIt: LocationIterator, theme: Theme, props: PD.Values<Geometry.Params<G>>, materialId: number) {
const { createValues, createRenderableState } = Geometry.getUtils(geometry)
const values = createValues(geometry, transform, locationIt, theme, props)
return createRenderObject(geometry.kind, values, state, materialId)
interface UnitsVisualBuilder<P extends UnitsParams, G extends Geometry> {
createGeometry(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: PD.Values<P>, geometry?: G): Promise<G> | G
createLocationIterator(group: Unit.SymmetryGroup): LocationIterator
getLoci(pickingId: PickingId, structureGroup: StructureGroup, id: number): Loci
eachLocation(loci: Loci, structureGroup: StructureGroup, apply: (interval: Interval) => boolean): boolean
setUpdateState(state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme): void
interface UnitsVisualGeometryBuilder<P extends UnitsParams, G extends Geometry> extends UnitsVisualBuilder<P, G> {
export function UnitsVisual<G extends Geometry, P extends UnitsParams & Geometry.Params<G>>(builder: UnitsVisualGeometryBuilder<P, G>, materialId: number): UnitsVisual<P> {
const { defaultProps, createGeometry, createLocationIterator, getLoci, eachLocation, setUpdateState } = builder
const { createEmpty: createEmptyGeometry, updateValues, updateBoundingSphere, updateRenderableState } = builder.geometryUtils
const updateState = VisualUpdateState.create()
let newProps: PD.Values<P> = Object.assign({}, defaultProps)
let newTheme: Theme = createEmptyTheme()
let newStructureGroup: StructureGroup
let currentStructureGroup: StructureGroup
function prepareUpdate(theme: Theme, props: Partial<PD.Values<P>> = {}, structureGroup: StructureGroup) {
if (!structureGroup && !currentStructureGroup) {
throw new Error('missing structureGroup')
}
newProps = Object.assign({}, currentProps, props)
newTheme = theme
newStructureGroup = structureGroup
VisualUpdateState.reset(updateState)
if (!renderObject) {
updateState.createNew = true
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} else if (!currentStructureGroup || !Unit.SymmetryGroup.areInvariantElementsEqual(newStructureGroup.group, currentStructureGroup.group)) {
updateState.createNew = true
}
if (updateState.createNew) {
updateState.createGeometry = true
return
}
setUpdateState(updateState, newProps, currentProps, theme, currentTheme)
if (!ColorTheme.areEqual(theme.color, currentTheme.color)) {
// console.log('new colorTheme')
updateState.updateColor = true
}
if (!deepEqual(newProps.unitKinds, currentProps.unitKinds)) {
// console.log('new unitKinds')
updateState.createGeometry = true
}
if (newStructureGroup.group.transformHash !== currentStructureGroup.group.transformHash) {
// console.log('new transformHash')
if (newStructureGroup.group.units.length !== currentStructureGroup.group.units.length || updateState.updateColor) {
updateState.updateTransform = true
} else {
updateState.updateMatrix = true
}
}
// check if the conformation of unit.model has changed
if (Unit.conformationId(newStructureGroup.group.units[0]) !== Unit.conformationId(currentStructureGroup.group.units[0])) {
// console.log('new conformation')
if (updateState.updateTransform) {
updateState.updateColor = true
updateState.updateMatrix = true
}
if (updateState.createGeometry) {
updateState.updateColor = true
if (updateState.createNew) {
locationIt = createLocationIterator(newStructureGroup.group)
if (newGeometry) {
renderObject = createUnitsRenderObject(newStructureGroup.group, newGeometry, locationIt, newTheme, newProps, materialId)
} else {
throw new Error('expected geometry to be given')
}
} else {
if (!renderObject) {
throw new Error('expected renderObject to be available')
}
if (updateState.updateTransform) {
// console.log('update transform')
locationIt = createLocationIterator(newStructureGroup.group)
const { instanceCount, groupCount } = locationIt
createMarkers(instanceCount * groupCount, renderObject.values)
}
if (updateState.updateMatrix) {
// console.log('update matrix')
createUnitsTransform(newStructureGroup.group, renderObject.values)
}
if (updateState.createGeometry) {
// console.log('update geometry')
if (newGeometry) {
ValueCell.update(renderObject.values.drawCount, Geometry.getDrawCount(newGeometry))
} else {
throw new Error('expected geometry to be given')
}
}
if (updateState.updateTransform || updateState.createGeometry) {
updateBoundingSphere(renderObject.values, newGeometry || geometry)
}
if (updateState.updateSize) {
// not all geometries have size data, so check here
if ('uSize' in renderObject.values) {
// console.log('update size')
createSizes(locationIt, newTheme.size, renderObject.values)
}
if (updateState.updateColor) {
// console.log('update color')
createColors(locationIt, newTheme.color, renderObject.values)
updateValues(renderObject.values, newProps)
updateRenderableState(renderObject.state, newProps)
}
currentProps = newProps
currentStructureGroup = newStructureGroup
if (newGeometry) geometry = newGeometry
function _createGeometry(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: PD.Values<P>, geometry?: G) {
return includesUnitKind(props.unitKinds, unit)
? createGeometry(ctx, unit, structure, theme, props, geometry)
: createEmptyGeometry(geometry)
}
function lociApply(loci: Loci, apply: (interval: Interval) => boolean) {
if (isEveryLoci(loci) || (Structure.isLoci(loci) && Structure.areEquivalent(loci.structure, currentStructureGroup.structure))) {
return apply(Interval.ofBounds(0, locationIt.groupCount * locationIt.instanceCount))
} else {
return eachLocation(loci, currentStructureGroup, apply)
}
}
get groupCount() { return locationIt ? locationIt.count : 0 },
get renderObject () { return locationIt && locationIt.count ? renderObject : undefined },
createOrUpdate(ctx: VisualContext, theme: Theme, props: Partial<PD.Values<P>> = {}, structureGroup?: StructureGroup) {
prepareUpdate(theme, props, structureGroup || currentStructureGroup)
if (updateState.createGeometry) {
const newGeometry = _createGeometry(ctx, newStructureGroup.group.units[0], newStructureGroup.structure, newTheme, newProps, geometry)
return newGeometry instanceof Promise ? newGeometry.then(update) : update(newGeometry as G)
},
getLoci(pickingId: PickingId) {
return renderObject ? getLoci(pickingId, currentStructureGroup, renderObject.id) : EmptyLoci
},
mark(loci: Loci, action: MarkerAction) {
return Visual.mark(renderObject, loci, action, lociApply)
setVisibility(visible: boolean) {
Visual.setVisibility(renderObject, visible)
setAlphaFactor(alphaFactor: number) {
Visual.setAlphaFactor(renderObject, alphaFactor)
},
setPickable(pickable: boolean) {
Visual.setPickable(renderObject, pickable)
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setTransform(matrix?: Mat4, instanceMatrices?: Float32Array | null) {
Visual.setTransform(renderObject, matrix, instanceMatrices)
setOverpaint(overpaint: Overpaint) {
return Visual.setOverpaint(renderObject, overpaint, lociApply, true)
setTransparency(transparency: Transparency) {
return Visual.setTransparency(renderObject, transparency, lociApply, true)
},
destroy() {
// TODO
export const UnitsMeshParams = { ...StructureMeshParams, ...UnitsParams }
export type UnitsMeshParams = typeof UnitsMeshParams
export interface UnitsMeshVisualBuilder<P extends UnitsMeshParams> extends UnitsVisualBuilder<P, Mesh> { }
export function UnitsMeshVisual<P extends UnitsMeshParams>(builder: UnitsMeshVisualBuilder<P>, materialId: number): UnitsVisual<P> {
return UnitsVisual<Mesh, StructureMeshParams & UnitsParams>({
setUpdateState: (state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme) => {
builder.setUpdateState(state, newProps, currentProps, newTheme, currentTheme)
if (!SizeTheme.areEqual(newTheme.size, currentTheme.size)) state.createGeometry = true
export const UnitsSpheresParams = { ...StructureSpheresParams, ...UnitsParams }
export type UnitsSpheresParams = typeof UnitsSpheresParams
export interface UnitsSpheresVisualBuilder<P extends UnitsSpheresParams> extends UnitsVisualBuilder<P, Spheres> { }
export function UnitsSpheresVisual<P extends UnitsSpheresParams>(builder: UnitsSpheresVisualBuilder<P>, materialId: number): UnitsVisual<P> {
return UnitsVisual<Spheres, StructureSpheresParams & UnitsParams>({
...builder,
setUpdateState: (state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme) => {
builder.setUpdateState(state, newProps, currentProps, newTheme, currentTheme)
if (!SizeTheme.areEqual(newTheme.size, currentTheme.size)) state.updateSize = true
},
// points
export const UnitsPointsParams = { ...StructurePointsParams, ...UnitsParams }
export type UnitsPointsParams = typeof UnitsPointsParams
export interface UnitsPointVisualBuilder<P extends UnitsPointsParams> extends UnitsVisualBuilder<P, Points> { }
export function UnitsPointsVisual<P extends UnitsPointsParams>(builder: UnitsPointVisualBuilder<P>, materialId: number): UnitsVisual<P> {
return UnitsVisual<Points, StructurePointsParams & UnitsParams>({
setUpdateState: (state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme) => {
builder.setUpdateState(state, newProps, currentProps, newTheme, currentTheme)
if (!SizeTheme.areEqual(newTheme.size, currentTheme.size)) state.updateSize = true
export const UnitsLinesParams = { ...StructureLinesParams, ...UnitsParams }
export type UnitsLinesParams = typeof UnitsLinesParams
export interface UnitsLinesVisualBuilder<P extends UnitsLinesParams> extends UnitsVisualBuilder<P, Lines> { }
export function UnitsLinesVisual<P extends UnitsLinesParams>(builder: UnitsLinesVisualBuilder<P>, materialId: number): UnitsVisual<P> {
return UnitsVisual<Lines, StructureLinesParams & UnitsParams>({
setUpdateState: (state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme) => {
builder.setUpdateState(state, newProps, currentProps, newTheme, currentTheme)
if (!SizeTheme.areEqual(newTheme.size, currentTheme.size)) state.updateSize = true
export const UnitsDirectVolumeParams = { ...StructureDirectVolumeParams, ...UnitsParams }
export type UnitsDirectVolumeParams = typeof UnitsDirectVolumeParams
export interface UnitsDirectVolumeVisualBuilder<P extends UnitsDirectVolumeParams> extends UnitsVisualBuilder<P, DirectVolume> { }
export function UnitsDirectVolumeVisual<P extends UnitsDirectVolumeParams>(builder: UnitsDirectVolumeVisualBuilder<P>, materialId: number): UnitsVisual<P> {
return UnitsVisual<DirectVolume, StructureDirectVolumeParams & UnitsParams>({
setUpdateState: (state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme) => {
builder.setUpdateState(state, newProps, currentProps, newTheme, currentTheme)
if (!SizeTheme.areEqual(newTheme.size, currentTheme.size)) state.createGeometry = true
}
// texture-mesh
export const UnitsTextureMeshParams = { ...StructureTextureMeshParams, ...UnitsParams }
export type UnitsTextureMeshParams = typeof UnitsTextureMeshParams
export interface UnitsTextureMeshVisualBuilder<P extends UnitsTextureMeshParams> extends UnitsVisualBuilder<P, TextureMesh> { }
export function UnitsTextureMeshVisual<P extends UnitsTextureMeshParams>(builder: UnitsTextureMeshVisualBuilder<P>, materialId: number): UnitsVisual<P> {
return UnitsVisual<TextureMesh, StructureTextureMeshParams & UnitsParams>({
...builder,
setUpdateState: (state: VisualUpdateState, newProps: PD.Values<P>, currentProps: PD.Values<P>, newTheme: Theme, currentTheme: Theme) => {
builder.setUpdateState(state, newProps, currentProps, newTheme, currentTheme)
if (!SizeTheme.areEqual(newTheme.size, currentTheme.size)) state.createGeometry = true
},
geometryUtils: TextureMesh.Utils
}, materialId)