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/**
* Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { QuadSchema, QuadValues } from 'mol-gl/compute/util';
import { TextureSpec, Values, UniformSpec, DefineSpec } from 'mol-gl/renderable/schema';
import { ShaderCode } from 'mol-gl/shader-code';
import { WebGLContext } from 'mol-gl/webgl/context';
import { Texture } from 'mol-gl/webgl/texture';
import { ValueCell } from 'mol-util';
import { createComputeRenderItem } from 'mol-gl/webgl/render-item';
import { createComputeRenderable } from 'mol-gl/renderable';
import { Vec2 } from 'mol-math/linear-algebra';
import { ParamDefinition as PD } from 'mol-util/param-definition';
const PostprocessingSchema = {
...QuadSchema,
tColor: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
tDepth: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uTexSize: UniformSpec('v2'),
dOcclusionEnable: DefineSpec('boolean'),
dOcclusionKernelSize: DefineSpec('number'),
uOcclusionBias: UniformSpec('f'),
uOcclusionRadius: UniformSpec('f'),
dOutlineEnable: DefineSpec('boolean'),
uOutlineScale: UniformSpec('f'),
uOutlineThreshold: UniformSpec('f'),
}
export const PostprocessingParams = {
occlusionEnable: PD.Boolean(false),
occlusionKernelSize: PD.Numeric(4, { min: 1, max: 32, step: 1 }),
occlusionBias: PD.Numeric(0.5, { min: 0, max: 1, step: 0.01 }),
occlusionRadius: PD.Numeric(64, { min: 0, max: 256, step: 1 }),
outlineEnable: PD.Boolean(false),
outlineScale: PD.Numeric(1, { min: 0, max: 10, step: 1 }),
outlineThreshold: PD.Numeric(0.8, { min: 0, max: 1, step: 0.01 }),
}
export type PostprocessingProps = PD.Values<typeof PostprocessingParams>
export function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, depthTexture: Texture, props: Partial<PostprocessingProps>) {
const p = { ...PD.getDefaultValues(PostprocessingParams), props }
const values: Values<typeof PostprocessingSchema> = {
...QuadValues,
tColor: ValueCell.create(colorTexture),
tDepth: ValueCell.create(depthTexture),
uTexSize: ValueCell.create(Vec2.create(colorTexture.width, colorTexture.height)),
dOcclusionEnable: ValueCell.create(p.occlusionEnable),
dOcclusionKernelSize: ValueCell.create(p.occlusionKernelSize),
uOcclusionBias: ValueCell.create(p.occlusionBias),
uOcclusionRadius: ValueCell.create(p.occlusionRadius),
dOutlineEnable: ValueCell.create(p.outlineEnable),
uOutlineScale: ValueCell.create(p.outlineScale * ctx.pixelRatio),
uOutlineThreshold: ValueCell.create(p.outlineThreshold),
}
const schema = { ...PostprocessingSchema }
const shaderCode = ShaderCode(
require('mol-gl/shader/quad.vert').default,
require('mol-gl/shader/postprocessing.frag').default
)
const renderItem = createComputeRenderItem(ctx, 'triangles', shaderCode, schema, values)
return createComputeRenderable(renderItem, values)
}