-
Alexander Rose authoredAlexander Rose authored
canvas3d.ts 17.47 KiB
/**
* Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { BehaviorSubject, Subscription } from 'rxjs';
import { now } from '../mol-util/now';
import { Vec3 } from '../mol-math/linear-algebra'
import InputObserver, { ModifiersKeys, ButtonsType } from '../mol-util/input/input-observer'
import Renderer, { RendererStats, RendererParams } from '../mol-gl/renderer'
import { GraphicsRenderObject } from '../mol-gl/render-object'
import { TrackballControls, TrackballControlsParams } from './controls/trackball'
import { Viewport } from './camera/util'
import { createContext, WebGLContext, getGLContext } from '../mol-gl/webgl/context';
import { Representation } from '../mol-repr/representation';
import Scene from '../mol-gl/scene';
import { GraphicsRenderVariant } from '../mol-gl/webgl/render-item';
import { PickingId } from '../mol-geo/geometry/picking';
import { MarkerAction } from '../mol-util/marker-action';
import { Loci, EmptyLoci, isEmptyLoci } from '../mol-model/loci';
import { Camera } from './camera';
import { ParamDefinition as PD } from '../mol-util/param-definition';
import { BoundingSphereHelper, DebugHelperParams } from './helper/bounding-sphere-helper';
import { SetUtils } from '../mol-util/set';
import { Canvas3dInteractionHelper } from './helper/interaction-events';
import { PostprocessingParams, PostprocessingPass } from './passes/postprocessing';
import { MultiSampleParams, MultiSamplePass } from './passes/multi-sample';
import { GLRenderingContext } from '../mol-gl/webgl/compat';
import { PixelData } from '../mol-util/image';
import { readTexture } from '../mol-gl/compute/util';
import { DrawPass } from './passes/draw';
import { PickPass } from './passes/pick';
import { Task } from '../mol-task';
export const Canvas3DParams = {
// TODO: FPS cap?
// maxFps: PD.Numeric(30),
cameraMode: PD.Select('perspective', [['perspective', 'Perspective'], ['orthographic', 'Orthographic']]),
cameraClipDistance: PD.Numeric(0, { min: 0.0, max: 50.0, step: 0.1 }, { description: 'The distance between camera and scene at which to clip regardless of near clipping plane.' }),
clip: PD.Interval([1, 100], { min: 1, max: 100, step: 1 }),
fog: PD.Interval([50, 100], { min: 1, max: 100, step: 1 }),
multiSample: PD.Group(MultiSampleParams),
postprocessing: PD.Group(PostprocessingParams),
renderer: PD.Group(RendererParams),
trackball: PD.Group(TrackballControlsParams),
debug: PD.Group(DebugHelperParams)
}
export const DefaultCanvas3DParams = PD.getDefaultValues(Canvas3DParams);
export type Canvas3DProps = PD.Values<typeof Canvas3DParams>
export { Canvas3D }
interface Canvas3D {
readonly webgl: WebGLContext,
add: (repr: Representation.Any) => void
remove: (repr: Representation.Any) => void
update: (repr?: Representation.Any, keepBoundingSphere?: boolean) => void
clear: () => void
// draw: (force?: boolean) => void
requestDraw: (force?: boolean) => void
animate: () => void
identify: (x: number, y: number) => PickingId | undefined
mark: (loci: Representation.Loci, action: MarkerAction) => void
getLoci: (pickingId: PickingId) => Representation.Loci
readonly didDraw: BehaviorSubject<now.Timestamp>
readonly reprCount: BehaviorSubject<number>
handleResize: () => void
/** Focuses camera on scene's bounding sphere, centered and zoomed. */
resetCamera: () => void
readonly camera: Camera
downloadScreenshot: () => void
getPixelData: (variant: GraphicsRenderVariant) => PixelData
setProps: (props: Partial<Canvas3DProps>) => void
/** Returns a copy of the current Canvas3D instance props */
readonly props: Readonly<Canvas3DProps>
readonly input: InputObserver
readonly stats: RendererStats
readonly interaction: Canvas3dInteractionHelper['events']
dispose: () => void
}
const requestAnimationFrame = typeof window !== 'undefined' ? window.requestAnimationFrame : (f: (time: number) => void) => setImmediate(()=>f(Date.now()))
const DefaultRunTask = (task: Task<unknown>) => task.run()
namespace Canvas3D {
export interface HighlightEvent { current: Representation.Loci, modifiers?: ModifiersKeys }
export interface ClickEvent { current: Representation.Loci, buttons: ButtonsType, modifiers: ModifiersKeys }
export function fromCanvas(canvas: HTMLCanvasElement, props: Partial<Canvas3DProps> = {}, runTask = DefaultRunTask) {
const gl = getGLContext(canvas, {
alpha: false,
antialias: true,
depth: true,
preserveDrawingBuffer: true
})
if (gl === null) throw new Error('Could not create a WebGL rendering context')
const input = InputObserver.fromElement(canvas)
return Canvas3D.create(gl, input, props, runTask)
}
export function create(gl: GLRenderingContext, input: InputObserver, props: Partial<Canvas3DProps> = {}, runTask = DefaultRunTask): Canvas3D {
const p = { ...DefaultCanvas3DParams, ...props }
const reprRenderObjects = new Map<Representation.Any, Set<GraphicsRenderObject>>()
const reprUpdatedSubscriptions = new Map<Representation.Any, Subscription>()
const reprCount = new BehaviorSubject(0)
const startTime = now()
const didDraw = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp)
const camera = new Camera({
near: 0.1,
far: 10000,
position: Vec3.create(0, 0, 100),
mode: p.cameraMode
})
const webgl = createContext(gl)
let width = gl.drawingBufferWidth
let height = gl.drawingBufferHeight
const scene = Scene.create(webgl)
const controls = TrackballControls.create(input, camera, p.trackball)
const renderer = Renderer.create(webgl, camera, p.renderer)
const debugHelper = new BoundingSphereHelper(webgl, scene, p.debug);
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input);
const drawPass = new DrawPass(webgl, renderer, scene, debugHelper)
const pickPass = new PickPass(webgl, renderer, scene, 0.5)
const postprocessing = new PostprocessingPass(webgl, camera, drawPass, p.postprocessing)
const multiSample = new MultiSamplePass(webgl, camera, drawPass, postprocessing, p.multiSample)
let drawPending = false
let cameraResetRequested: boolean | Vec3 = false
function getLoci(pickingId: PickingId) {
let loci: Loci = EmptyLoci
let repr: Representation.Any = Representation.Empty
reprRenderObjects.forEach((_, _repr) => {
const _loci = _repr.getLoci(pickingId)
if (!isEmptyLoci(_loci)) {
if (!isEmptyLoci(loci)) console.warn('found another loci')
loci = _loci
repr = _repr
}
})
return { loci, repr }
}
function mark(reprLoci: Representation.Loci, action: MarkerAction) {
const { repr, loci } = reprLoci
let changed = false
if (repr) {
changed = repr.mark(loci, action)
} else {
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed })
}
if (changed) {
scene.update(void 0, true)
const prevPickDirty = pickPass.pickDirty
draw(true)
pickPass.pickDirty = prevPickDirty // marking does not change picking buffers
}
}
let currentNear = -1, currentFar = -1, currentFogNear = -1, currentFogFar = -1
function setClipping() {
const cDist = Vec3.distance(camera.state.position, camera.state.target)
const bRadius = Math.max(10, scene.boundingSphere.radius)
const nearFactor = (50 - p.clip[0]) / 50
const farFactor = -(50 - p.clip[1]) / 50
let near = cDist - (bRadius * nearFactor)
let far = cDist + (bRadius * farFactor)
const fogNearFactor = (50 - p.fog[0]) / 50
const fogFarFactor = -(50 - p.fog[1]) / 50
let fogNear = cDist - (bRadius * fogNearFactor)
let fogFar = cDist + (bRadius * fogFarFactor)
if (camera.state.mode === 'perspective') {
near = Math.max(1, p.cameraClipDistance, near)
far = Math.max(1, far)
fogNear = Math.max(1, fogNear)
fogFar = Math.max(1, fogFar)
} else if (camera.state.mode === 'orthographic') {
if (p.cameraClipDistance > 0) {
near = Math.max(p.cameraClipDistance, near)
}
}
if (near !== currentNear || far !== currentFar || fogNear !== currentFogNear || fogFar !== currentFogFar) {
camera.setState({ near, far, fogNear, fogFar })
currentNear = near, currentFar = far, currentFogNear = fogNear, currentFogFar = fogFar
}
}
function render(variant: 'pick' | 'draw', force: boolean) {
if (scene.isCommiting) return false
let didRender = false
controls.update(currentTime);
// TODO: is this a good fix? Also, setClipping does not work if the user has manually set a clipping plane.
if (!camera.transition.inTransition) setClipping();
const cameraChanged = camera.updateMatrices();
multiSample.update(force || cameraChanged, currentTime)
if (force || cameraChanged || multiSample.enabled) {
switch (variant) {
case 'pick':
pickPass.render()
break;
case 'draw':
renderer.setViewport(0, 0, width, height);
if (multiSample.enabled) {
multiSample.render()
} else {
drawPass.render(!postprocessing.enabled)
if (postprocessing.enabled) postprocessing.render(true)
}
pickPass.pickDirty = true
break;
}
didRender = true
}
return didRender && cameraChanged;
}
let forceNextDraw = false;
let currentTime = 0;
function draw(force?: boolean) {
if (render('draw', !!force || forceNextDraw)) {
didDraw.next(now() - startTime as now.Timestamp)
}
forceNextDraw = false;
drawPending = false
}
function requestDraw(force?: boolean) {
if (drawPending) return
drawPending = true
forceNextDraw = !!force;
}
function animate() {
currentTime = now();
camera.transition.tick(currentTime);
draw(false);
if (!camera.transition.inTransition) interactionHelper.tick(currentTime);
requestAnimationFrame(animate)
}
function identify(x: number, y: number): PickingId | undefined {
return pickPass.identify(x, y)
}
function commit(renderObjects?: readonly GraphicsRenderObject[]) {
scene.update(renderObjects, false)
runTask(scene.commit()).then(() => {
if (cameraResetRequested && !scene.isCommiting) {
const dir = typeof cameraResetRequested === 'boolean' ? undefined : cameraResetRequested
camera.focus(scene.boundingSphere.center, scene.boundingSphere.radius, dir)
cameraResetRequested = false
}
if (debugHelper.isEnabled) debugHelper.update()
requestDraw(true)
reprCount.next(reprRenderObjects.size)
})
}
function add(repr: Representation.Any) {
const oldRO = reprRenderObjects.get(repr)
const newRO = new Set<GraphicsRenderObject>()
repr.renderObjects.forEach(o => newRO.add(o))
if (oldRO) {
if (!SetUtils.areEqual(newRO, oldRO)) {
for (const o of Array.from(newRO)) { if (!oldRO.has(o)) scene.add(o); }
for (const o of Array.from(oldRO)) { if (!newRO.has(o)) scene.remove(o) }
}
} else {
repr.renderObjects.forEach(o => scene.add(o))
}
reprRenderObjects.set(repr, newRO)
commit(repr.renderObjects)
}
handleResize()
return {
webgl,
add: (repr: Representation.Any) => {
add(repr)
reprUpdatedSubscriptions.set(repr, repr.updated.subscribe(_ => {
if (!repr.state.syncManually) add(repr)
}))
},
remove: (repr: Representation.Any) => {
const updatedSubscription = reprUpdatedSubscriptions.get(repr)
if (updatedSubscription) {
updatedSubscription.unsubscribe()
}
const renderObjects = reprRenderObjects.get(repr)
if (renderObjects) {
renderObjects.forEach(o => scene.remove(o))
reprRenderObjects.delete(repr)
commit()
}
},
update: (repr, keepSphere) => {
if (repr) {
if (!reprRenderObjects.has(repr)) return;
scene.update(repr.renderObjects, !!keepSphere);
} else {
scene.update(void 0, !!keepSphere)
}
},
clear: () => {
reprRenderObjects.clear()
scene.clear()
debugHelper.clear()
},
// draw,
requestDraw,
animate,
identify,
mark,
getLoci,
handleResize,
resetCamera: (dir?: Vec3) => {
if (scene.isCommiting) {
cameraResetRequested = dir || true
} else {
camera.focus(scene.boundingSphere.center, scene.boundingSphere.radius, dir)
requestDraw(true);
}
},
camera,
downloadScreenshot: () => {
// TODO
},
getPixelData: (variant: GraphicsRenderVariant) => {
switch (variant) {
case 'color': return webgl.getDrawingBufferPixelData()
case 'pickObject': return pickPass.objectPickTarget.getPixelData()
case 'pickInstance': return pickPass.instancePickTarget.getPixelData()
case 'pickGroup': return pickPass.groupPickTarget.getPixelData()
case 'depth': return readTexture(webgl, drawPass.depthTexture) as PixelData
}
},
didDraw,
reprCount,
setProps: (props: Partial<Canvas3DProps>) => {
if (props.cameraMode !== undefined && props.cameraMode !== camera.state.mode) {
camera.setState({ mode: props.cameraMode })
}
if (props.cameraClipDistance !== undefined) p.cameraClipDistance = props.cameraClipDistance
if (props.clip !== undefined) p.clip = [props.clip[0], props.clip[1]]
if (props.fog !== undefined) p.fog = [props.fog[0], props.fog[1]]
if (props.postprocessing) postprocessing.setProps(props.postprocessing)
if (props.multiSample) multiSample.setProps(props.multiSample)
if (props.renderer) renderer.setProps(props.renderer)
if (props.trackball) controls.setProps(props.trackball)
if (props.debug) debugHelper.setProps(props.debug)
requestDraw(true)
},
get props() {
return {
cameraMode: camera.state.mode,
cameraClipDistance: p.cameraClipDistance,
clip: p.clip,
fog: p.fog,
postprocessing: { ...postprocessing.props },
multiSample: { ...multiSample.props },
renderer: { ...renderer.props },
trackball: { ...controls.props },
debug: { ...debugHelper.props }
}
},
get input() {
return input
},
get stats() {
return renderer.stats
},
get interaction() {
return interactionHelper.events
},
dispose: () => {
scene.clear()
debugHelper.clear()
input.dispose()
controls.dispose()
renderer.dispose()
camera.dispose()
interactionHelper.dispose()
}
}
function handleResize() {
width = gl.drawingBufferWidth
height = gl.drawingBufferHeight
renderer.setViewport(0, 0, width, height)
Viewport.set(camera.viewport, 0, 0, width, height)
Viewport.set(controls.viewport, 0, 0, width, height)
drawPass.setSize(width, height)
pickPass.setSize(width, height)
postprocessing.setSize(width, height)
multiSample.setSize(width, height)
requestDraw(true)
}
}
}