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Alexander Rose authoredAlexander Rose authored
cross-link-restraint-cylinder.ts 4.47 KiB
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Link, Structure, StructureElement } from 'mol-model/structure';
import { ComplexVisual, VisualUpdateState } from '..';
import { RuntimeContext } from 'mol-task'
import { LinkCylinderProps, DefaultLinkCylinderProps, createLinkCylinderMesh } from './util/link';
import { Mesh } from '../../../geometry/mesh/mesh';
import { PickingId } from '../../../geometry/picking';
import { Vec3 } from 'mol-math/linear-algebra';
import { Loci, EmptyLoci } from 'mol-model/loci';
import { ComplexMeshVisual, DefaultComplexMeshProps } from '../complex-visual';
import { LocationIterator } from '../../../util/location-iterator';
import { Interval } from 'mol-data/int';
import { SizeThemeProps, SizeTheme } from 'mol-view/theme/size';
import { BitFlags } from 'mol-util';
import { LinkType } from 'mol-model/structure/model/types';
async function createCrossLinkRestraintCylinderMesh(ctx: RuntimeContext, structure: Structure, props: LinkCylinderProps, mesh?: Mesh) {
const crossLinks = structure.crossLinkRestraints
if (!crossLinks.count) return Mesh.createEmpty(mesh)
const sizeTheme = SizeTheme(props.sizeTheme)
const location = StructureElement.create()
const builderProps = {
linkCount: crossLinks.count,
referencePosition: () => null,
position: (posA: Vec3, posB: Vec3, edgeIndex: number) => {
const b = crossLinks.pairs[edgeIndex]
const uA = b.unitA, uB = b.unitB
uA.conformation.position(uA.elements[b.indexA], posA)
uB.conformation.position(uB.elements[b.indexB], posB)
},
order: () => 1,
flags: () => BitFlags.create(LinkType.Flag.None),
radius: (edgeIndex: number) => {
const b = crossLinks.pairs[edgeIndex]
location.unit = b.unitA
location.element = b.unitA.elements[b.indexA]
return sizeTheme.size(location)
}
}
return createLinkCylinderMesh(ctx, builderProps, props, mesh)
}
export const DefaultCrossLinkRestraintProps = {
...DefaultComplexMeshProps,
...DefaultLinkCylinderProps,
sizeTheme: { name: 'physical', factor: 0.3 } as SizeThemeProps,
flipSided: false,
flatShaded: false,
}
export type CrossLinkRestraintProps = typeof DefaultCrossLinkRestraintProps
export function CrossLinkRestraintVisual(): ComplexVisual<CrossLinkRestraintProps> {
return ComplexMeshVisual<CrossLinkRestraintProps>({
defaultProps: DefaultCrossLinkRestraintProps,
createMesh: createCrossLinkRestraintCylinderMesh,
createLocationIterator: CrossLinkRestraintIterator,
getLoci: getLinkLoci,
mark: markLink,
setUpdateState: (state: VisualUpdateState, newProps: CrossLinkRestraintProps, currentProps: CrossLinkRestraintProps) => {
state.createGeometry = newProps.radialSegments !== currentProps.radialSegments
}
})
}
function CrossLinkRestraintIterator(structure: Structure): LocationIterator {
const { pairs } = structure.crossLinkRestraints
const groupCount = pairs.length
const instanceCount = 1
const location = Link.Location()
const getLocation = (groupIndex: number) => {
const pair = pairs[groupIndex]
location.aUnit = pair.unitA
location.aIndex = pair.indexA
location.bUnit = pair.unitB
location.bIndex = pair.indexB
return location
}
return LocationIterator(groupCount, instanceCount, getLocation, true)
}
function getLinkLoci(pickingId: PickingId, structure: Structure, id: number) {
const { objectId, groupId } = pickingId
if (id === objectId) {
const pair = structure.crossLinkRestraints.pairs[groupId]
if (pair) {
return Link.Loci([ Link.Location(pair.unitA, pair.indexA, pair.unitB, pair.indexB) ])
}
}
return EmptyLoci
}
function markLink(loci: Loci, structure: Structure, apply: (interval: Interval) => boolean) {
const crossLinks = structure.crossLinkRestraints
let changed = false
if (Link.isLoci(loci)) {
for (const b of loci.links) {
const indices = crossLinks.getPairIndices(b.aIndex, b.aUnit, b.bIndex, b.bUnit)
if (indices) {
for (let i = 0, il = indices.length; i < il; ++i) {
if (apply(Interval.ofSingleton(indices[i]))) changed = true
}
}
}
}
return changed
}