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Alexander Rose authoredAlexander Rose authored
color-data.ts 4.94 KiB
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { ValueCell } from 'mol-util';
import { TextureImage, createTextureImage } from 'mol-gl/renderable/util';
import { Color } from 'mol-util/color';
import { Vec2, Vec3 } from 'mol-math/linear-algebra';
import { LocationIterator } from '../util/location-iterator';
import { NullLocation } from 'mol-model/location';
import { LocationColor, ColorTheme } from 'mol-theme/color';
import { Geometry } from './geometry';
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance'
export type ColorData = {
uColor: ValueCell<Vec3>,
tColor: ValueCell<TextureImage<Uint8Array>>,
uColorTexDim: ValueCell<Vec2>,
dColorType: ValueCell<string>,
}
export function createColors(locationIt: LocationIterator, colorTheme: ColorTheme<any>, colorData?: ColorData): ColorData {
switch (Geometry.getGranularity(locationIt, colorTheme.granularity)) {
case 'uniform': return createUniformColor(locationIt, colorTheme.color, colorData)
case 'group': return createGroupColor(locationIt, colorTheme.color, colorData)
case 'groupInstance': return createGroupInstanceColor(locationIt, colorTheme.color, colorData)
case 'instance': return createInstanceColor(locationIt, colorTheme.color, colorData)
}
}
export function createValueColor(value: Color, colorData?: ColorData): ColorData {
if (colorData) {
ValueCell.update(colorData.uColor, Color.toRgbNormalized(value) as Vec3)
if (colorData.dColorType.ref.value !== 'uniform') {
ValueCell.update(colorData.dColorType, 'uniform')
}
return colorData
} else {
return {
uColor: ValueCell.create(Color.toRgbNormalized(value) as Vec3),
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
uColorTexDim: ValueCell.create(Vec2.create(1, 1)),
dColorType: ValueCell.create('uniform'),
}
}
}
/** Creates color uniform */
export function createUniformColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
return createValueColor(color(NullLocation, false), colorData)
}
export function createTextureColor(colors: TextureImage<Uint8Array>, type: ColorType, colorData?: ColorData): ColorData {
if (colorData) {
ValueCell.update(colorData.tColor, colors)
ValueCell.update(colorData.uColorTexDim, Vec2.create(colors.width, colors.height))
if (colorData.dColorType.ref.value !== type) {
ValueCell.update(colorData.dColorType, type)
}
return colorData
} else {
return {
uColor: ValueCell.create(Vec3.zero()),
tColor: ValueCell.create(colors),
uColorTexDim: ValueCell.create(Vec2.create(colors.width, colors.height)),
dColorType: ValueCell.create(type),
}
}
}
/** Creates color texture with color for each instance/unit */
export function createInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { instanceCount } = locationIt
const colors = createTextureImage(Math.max(1, instanceCount), 3, colorData && colorData.tColor.ref.value.array)
locationIt.reset()
while (locationIt.hasNext) {
const { location, isSecondary, instanceIndex } = locationIt.move()
Color.toArray(color(location, isSecondary), colors.array, instanceIndex * 3)
locationIt.skipInstance()
}
return createTextureColor(colors, 'instance', colorData)
}
/** Creates color texture with color for each group (i.e. shared across instances/units) */
export function createGroupColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { groupCount } = locationIt
const colors = createTextureImage(Math.max(1, groupCount), 3, colorData && colorData.tColor.ref.value.array)
locationIt.reset()
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
const { location, isSecondary, groupIndex } = locationIt.move()
Color.toArray(color(location, isSecondary), colors.array, groupIndex * 3)
}
return createTextureColor(colors, 'group', colorData)
}
/** Creates color texture with color for each group in each instance (i.e. for each unit) */
export function createGroupInstanceColor(locationIt: LocationIterator, color: LocationColor, colorData?: ColorData): ColorData {
const { groupCount, instanceCount } = locationIt
const count = instanceCount * groupCount
const colors = createTextureImage(Math.max(1, count), 3, colorData && colorData.tColor.ref.value.array)
locationIt.reset()
while (locationIt.hasNext) {
const { location, isSecondary, index } = locationIt.move()
Color.toArray(color(location, isSecondary), colors.array, index * 3)
}
return createTextureColor(colors, 'groupInstance', colorData)
}