Skip to content
Snippets Groups Projects
Select Git revision
  • 1b79d349070c91a62867ce958742cbb13482c70d
  • master default protected
  • rednatco-v2
  • base-pairs-ladder
  • rednatco
  • test
  • ntc-tube-uniform-color
  • ntc-tube-missing-atoms
  • restore-vertex-array-per-program
  • watlas2
  • dnatco_new
  • cleanup-old-nodejs
  • webmmb
  • fix_auth_seq_id
  • update_deps
  • ext_dev
  • ntc_balls
  • nci-2
  • plugin
  • bugfix-0.4.5
  • nci
  • v0.5.0-dev.1
  • v0.4.5
  • v0.4.4
  • v0.4.3
  • v0.4.2
  • v0.4.1
  • v0.4.0
  • v0.3.12
  • v0.3.11
  • v0.3.10
  • v0.3.9
  • v0.3.8
  • v0.3.7
  • v0.3.6
  • v0.3.5
  • v0.3.4
  • v0.3.3
  • v0.3.2
  • v0.3.1
  • v0.3.0
41 results

visual.ts

Blame
  • visual.ts 17.42 KiB
    /**
     * Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
     *
     * @author Alexander Rose <alexander.rose@weirdbyte.de>
     */
    
    import { RuntimeContext } from '../mol-task';
    import { GraphicsRenderObject } from '../mol-gl/render-object';
    import { PickingId } from '../mol-geo/geometry/picking';
    import { Loci, isEmptyLoci, isEveryLoci, EveryLoci } from '../mol-model/loci';
    import { MarkerAction, applyMarkerAction, getMarkerInfo, setMarkerValue, getPartialMarkerAverage, MarkerActions, MarkerInfo } from '../mol-util/marker-action';
    import { ParamDefinition as PD } from '../mol-util/param-definition';
    import { WebGLContext } from '../mol-gl/webgl/context';
    import { Theme } from '../mol-theme/theme';
    import { Mat4 } from '../mol-math/linear-algebra';
    import { updateTransformData, fillIdentityTransform } from '../mol-geo/geometry/transform-data';
    import { calculateTransformBoundingSphere } from '../mol-gl/renderable/util';
    import { ValueCell } from '../mol-util';
    import { Overpaint } from '../mol-theme/overpaint';
    import { createOverpaint, clearOverpaint, applyOverpaintColor } from '../mol-geo/geometry/overpaint-data';
    import { Interval } from '../mol-data/int';
    import { Transparency } from '../mol-theme/transparency';
    import { createTransparency, clearTransparency, applyTransparencyValue, getTransparencyAverage } from '../mol-geo/geometry/transparency-data';
    import { Clipping } from '../mol-theme/clipping';
    import { createClipping, applyClippingGroups, clearClipping } from '../mol-geo/geometry/clipping-data';
    import { getMarkersAverage } from '../mol-geo/geometry/marker-data';
    import { Texture } from '../mol-gl/webgl/texture';
    import { Geometry } from '../mol-geo/geometry/geometry';
    import { getColorSmoothingProps, hasColorSmoothingProp } from '../mol-geo/geometry/base';
    import { applyMeshOverpaintSmoothing, applyMeshSubstanceSmoothing, applyMeshTransparencySmoothing } from '../mol-geo/geometry/mesh/color-smoothing';
    import { applyTextureMeshOverpaintSmoothing, applyTextureMeshSubstanceSmoothing, applyTextureMeshTransparencySmoothing } from '../mol-geo/geometry/texture-mesh/color-smoothing';
    import { Substance } from '../mol-theme/substance';
    import { applySubstanceMaterial, clearSubstance, createSubstance } from '../mol-geo/geometry/substance-data';
    
    export interface VisualContext {
        readonly runtime: RuntimeContext
        readonly webgl?: WebGLContext
    }
    
    export { Visual };
    interface Visual<D, P extends PD.Params> {
        /** Number of addressable groups in all instances of the visual */
        readonly groupCount: number
        readonly renderObject: GraphicsRenderObject | undefined
        readonly geometryVersion: number
        createOrUpdate: (ctx: VisualContext, theme: Theme, props: PD.Values<P>, data?: D) => Promise<void> | void
        getLoci: (pickingId: PickingId) => Loci
        mark: (loci: Loci, action: MarkerAction) => boolean
        setVisibility: (visible: boolean) => void
        setAlphaFactor: (alphaFactor: number) => void
        setPickable: (pickable: boolean) => void
        setColorOnly: (colorOnly: boolean) => void
        setTransform: (matrix?: Mat4, instanceMatrices?: Float32Array | null) => void
        setOverpaint: (overpaint: Overpaint, webgl?: WebGLContext) => void
        setTransparency: (transparency: Transparency, webgl?: WebGLContext) => void
        setSubstance: (substance: Substance, webgl?: WebGLContext) => void
        setClipping: (clipping: Clipping) => void
        destroy: () => void
        mustRecreate?: (data: D, props: PD.Values<P>, webgl?: WebGLContext) => boolean
    }
    namespace Visual {
        export type LociApply = (loci: Loci, apply: (interval: Interval) => boolean, isMarking: boolean) => boolean
    
        export function setVisibility(renderObject: GraphicsRenderObject | undefined, visible: boolean) {
            if (renderObject) renderObject.state.visible = visible;
        }
    
        export function setAlphaFactor(renderObject: GraphicsRenderObject | undefined, alphaFactor: number) {
            if (renderObject) renderObject.state.alphaFactor = alphaFactor;
        }
    
        export function setPickable(renderObject: GraphicsRenderObject | undefined, pickable: boolean) {
            if (renderObject) renderObject.state.pickable = pickable;
        }
    
        export function setColorOnly(renderObject: GraphicsRenderObject | undefined, colorOnly: boolean) {
            if (renderObject) renderObject.state.colorOnly = colorOnly;
        }
    
        export type PreviousMark = { loci: Loci, action: MarkerAction, status: MarkerInfo['status'] }
    
        export function mark(renderObject: GraphicsRenderObject | undefined, loci: Loci, action: MarkerAction, lociApply: LociApply, previous?: PreviousMark) {
            if (!renderObject || isEmptyLoci(loci)) return false;
    
            const { tMarker, uMarker, markerAverage, markerStatus, uGroupCount, instanceCount } = renderObject.values;
            const count = uGroupCount.ref.value * instanceCount.ref.value;
            const { array } = tMarker.ref.value;
            const currentStatus = markerStatus.ref.value as MarkerInfo['status'];
    
            if (!isEveryLoci(loci)) {
                // assume that all interval are non-overlapping
                let intervalSize = 0;
                lociApply(loci, interval => {
                    intervalSize += Interval.size(interval);
                    return true;
                }, true);
                if (intervalSize === 0) return false;
                if (intervalSize === count) loci = EveryLoci;
            }
    
            let changed = false;
            let average = -1;
            let status: MarkerInfo['status'] = -1;
            if (isEveryLoci(loci)) {
                const info = getMarkerInfo(action, currentStatus);
                if (info.status !== -1) {
                    changed = currentStatus !== info.status;
                    if (changed) setMarkerValue(array, info.status, count);
                } else {
                    changed = applyMarkerAction(array, Interval.ofLength(count), action);
                }
                average = info.average;
                status = info.status;
            } else {
                changed = lociApply(loci, interval => applyMarkerAction(array, interval, action), true);
                if (changed) {
                    average = getPartialMarkerAverage(action, currentStatus);
                    if (previous && previous.status !== -1 && average === -1 &&
                        MarkerActions.isReverse(previous.action, action) &&
                        Loci.areEqual(loci, previous.loci)
                    ) {
                        status = previous.status;
                        average = status === 0 ? 0 : 0.5;
                    }
                }
            }
            if (changed) {
                if (average === -1) {
                    average = getMarkersAverage(array, count);
                    if (average === 0) status = 0;
                }
                if (previous) {
                    previous.action = action;
                    previous.loci = loci;
                    previous.status = currentStatus;
                }
                ValueCell.updateIfChanged(uMarker, status);
                if (status === -1) ValueCell.update(tMarker, tMarker.ref.value);
                ValueCell.updateIfChanged(markerAverage, average);
                ValueCell.updateIfChanged(markerStatus, status);
            }
            return changed;
        }
    
        type SurfaceMeta = {
            resolution?: number
            overpaintTexture?: Texture
            transparencyTexture?: Texture
            substanceTexture?: Texture
        }
    
        type SmoothingContext = {
            geometry: Geometry,
            props: PD.Values<any>,
            webgl?: WebGLContext
        }
    
        export function setOverpaint(renderObject: GraphicsRenderObject | undefined, overpaint: Overpaint, lociApply: LociApply, clear: boolean, smoothing?: SmoothingContext) {
            if (!renderObject) return;
    
            const { tOverpaint, dOverpaintType, dOverpaint, uGroupCount, instanceCount } = renderObject.values;
            const count = uGroupCount.ref.value * instanceCount.ref.value;
    
            // ensure texture has right size
            createOverpaint(overpaint.layers.length ? count : 0, renderObject.values);
            const { array } = tOverpaint.ref.value;
    
            // clear all if requested
            if (clear) clearOverpaint(array, 0, count);
    
            for (let i = 0, il = overpaint.layers.length; i < il; ++i) {
                const { loci, color, clear } = overpaint.layers[i];
                const apply = (interval: Interval) => {
                    const start = Interval.start(interval);
                    const end = Interval.end(interval);
                    return clear
                        ? clearOverpaint(array, start, end)
                        : applyOverpaintColor(array, start, end, color);
                };
                lociApply(loci, apply, false);
            }
            ValueCell.update(tOverpaint, tOverpaint.ref.value);
            ValueCell.updateIfChanged(dOverpaintType, 'groupInstance');
            ValueCell.updateIfChanged(dOverpaint, overpaint.layers.length > 0);
    
            if (overpaint.layers.length === 0) return;
    
            if (smoothing && hasColorSmoothingProp(smoothing.props)) {
                const { geometry, props, webgl } = smoothing;
                if (geometry.kind === 'mesh') {
                    const { resolution, overpaintTexture } = geometry.meta as SurfaceMeta;
                    const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
                    if (csp) {
                        applyMeshOverpaintSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, overpaintTexture);
                        (geometry.meta as SurfaceMeta).overpaintTexture = renderObject.values.tOverpaintGrid.ref.value;
                    }
                } else if (webgl && geometry.kind === 'texture-mesh') {
                    const { resolution, overpaintTexture } = geometry.meta as SurfaceMeta;
                    const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
                    if (csp) {
                        applyTextureMeshOverpaintSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, overpaintTexture);
                        (geometry.meta as SurfaceMeta).overpaintTexture = renderObject.values.tOverpaintGrid.ref.value;
                    }
                }
            }
        }
    
        export function setTransparency(renderObject: GraphicsRenderObject | undefined, transparency: Transparency, lociApply: LociApply, clear: boolean, smoothing?: SmoothingContext) {
            if (!renderObject) return;
    
            const { tTransparency, dTransparencyType, transparencyAverage, dTransparency, uGroupCount, instanceCount } = renderObject.values;
            const count = uGroupCount.ref.value * instanceCount.ref.value;
    
            // ensure texture has right size and variant
            createTransparency(transparency.layers.length ? count : 0, renderObject.values);
            const { array } = tTransparency.ref.value;
    
            // clear if requested
            if (clear) clearTransparency(array, 0, count);
    
            for (let i = 0, il = transparency.layers.length; i < il; ++i) {
                const { loci, value } = transparency.layers[i];
                const apply = (interval: Interval) => {
                    const start = Interval.start(interval);
                    const end = Interval.end(interval);
                    return applyTransparencyValue(array, start, end, value);
                };
                lociApply(loci, apply, false);
            }
            ValueCell.update(tTransparency, tTransparency.ref.value);
            ValueCell.updateIfChanged(transparencyAverage, getTransparencyAverage(array, count));
            ValueCell.updateIfChanged(dTransparencyType, 'groupInstance');
            ValueCell.updateIfChanged(dTransparency, transparency.layers.length > 0);
    
            if (transparency.layers.length === 0) return;
    
            if (smoothing && hasColorSmoothingProp(smoothing.props)) {
                const { geometry, props, webgl } = smoothing;
                if (geometry.kind === 'mesh') {
                    const { resolution, transparencyTexture } = geometry.meta as SurfaceMeta;
                    const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
                    if (csp) {
                        applyMeshTransparencySmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, transparencyTexture);
                        (geometry.meta as SurfaceMeta).transparencyTexture = renderObject.values.tTransparencyGrid.ref.value;
                    }
                } else if (webgl && geometry.kind === 'texture-mesh') {
                    const { resolution, transparencyTexture } = geometry.meta as SurfaceMeta;
                    const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
                    if (csp) {
                        applyTextureMeshTransparencySmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, transparencyTexture);
                        (geometry.meta as SurfaceMeta).transparencyTexture = renderObject.values.tTransparencyGrid.ref.value;
                    }
                }
            }
        }
    
        export function setSubstance(renderObject: GraphicsRenderObject | undefined, substance: Substance, lociApply: LociApply, clear: boolean, smoothing?: SmoothingContext) {
            if (!renderObject) return;
    
            const { tSubstance, dSubstanceType, dSubstance, uGroupCount, instanceCount } = renderObject.values;
            const count = uGroupCount.ref.value * instanceCount.ref.value;
    
            // ensure texture has right size
            createSubstance(substance.layers.length ? count : 0, renderObject.values);
            const { array } = tSubstance.ref.value;
    
            // clear all if requested
            if (clear) clearSubstance(array, 0, count);
    
            for (let i = 0, il = substance.layers.length; i < il; ++i) {
                const { loci, material, clear } = substance.layers[i];
                const apply = (interval: Interval) => {
                    const start = Interval.start(interval);
                    const end = Interval.end(interval);
                    return clear
                        ? clearSubstance(array, start, end)
                        : applySubstanceMaterial(array, start, end, material);
                };
                lociApply(loci, apply, false);
            }
            ValueCell.update(tSubstance, tSubstance.ref.value);
            ValueCell.updateIfChanged(dSubstanceType, 'groupInstance');
            ValueCell.updateIfChanged(dSubstance, substance.layers.length > 0);
    
            if (substance.layers.length === 0) return;
    
            if (smoothing && hasColorSmoothingProp(smoothing.props)) {
                const { geometry, props, webgl } = smoothing;
                if (geometry.kind === 'mesh') {
                    const { resolution, substanceTexture } = geometry.meta as SurfaceMeta;
                    const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
                    if (csp) {
                        applyMeshSubstanceSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, substanceTexture);
                        (geometry.meta as SurfaceMeta).substanceTexture = renderObject.values.tSubstanceGrid.ref.value;
                    }
                } else if (webgl && geometry.kind === 'texture-mesh') {
                    const { resolution, substanceTexture } = geometry.meta as SurfaceMeta;
                    const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
                    if (csp) {
                        applyTextureMeshSubstanceSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, substanceTexture);
                        (geometry.meta as SurfaceMeta).substanceTexture = renderObject.values.tSubstanceGrid.ref.value;
                    }
                }
            }
        }
    
        export function setClipping(renderObject: GraphicsRenderObject | undefined, clipping: Clipping, lociApply: LociApply, clear: boolean) {
            if (!renderObject) return;
    
            const { tClipping, dClipping, uGroupCount, instanceCount } = renderObject.values;
            const count = uGroupCount.ref.value * instanceCount.ref.value;
            const { layers } = clipping;
    
            // ensure texture has right size
            createClipping(layers.length ? count : 0, renderObject.values);
            const { array } = tClipping.ref.value;
    
            // clear if requested
            if (clear) clearClipping(array, 0, count);
    
            for (let i = 0, il = clipping.layers.length; i < il; ++i) {
                const { loci, groups } = clipping.layers[i];
                const apply = (interval: Interval) => {
                    const start = Interval.start(interval);
                    const end = Interval.end(interval);
                    return applyClippingGroups(array, start, end, groups);
                };
                lociApply(loci, apply, false);
            }
            ValueCell.update(tClipping, tClipping.ref.value);
            ValueCell.updateIfChanged(dClipping, clipping.layers.length > 0);
        }
    
        export function setTransform(renderObject: GraphicsRenderObject | undefined, transform?: Mat4, instanceTransforms?: Float32Array | null) {
            if (!renderObject || (!transform && !instanceTransforms)) return;
    
            const { values } = renderObject;
            if (transform) {
                Mat4.copy(values.matrix.ref.value, transform);
                ValueCell.update(values.matrix, values.matrix.ref.value);
            }
            if (instanceTransforms) {
                values.extraTransform.ref.value.set(instanceTransforms);
                ValueCell.update(values.extraTransform, values.extraTransform.ref.value);
            } else if (instanceTransforms === null) {
                fillIdentityTransform(values.extraTransform.ref.value, values.instanceCount.ref.value);
                ValueCell.update(values.extraTransform, values.extraTransform.ref.value);
            }
            updateTransformData(values);
            const boundingSphere = calculateTransformBoundingSphere(values.invariantBoundingSphere.ref.value, values.aTransform.ref.value, values.instanceCount.ref.value);
            ValueCell.update(values.boundingSphere, boundingSphere);
        }
    }