Select Git revision
visual.ts 17.42 KiB
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { RuntimeContext } from '../mol-task';
import { GraphicsRenderObject } from '../mol-gl/render-object';
import { PickingId } from '../mol-geo/geometry/picking';
import { Loci, isEmptyLoci, isEveryLoci, EveryLoci } from '../mol-model/loci';
import { MarkerAction, applyMarkerAction, getMarkerInfo, setMarkerValue, getPartialMarkerAverage, MarkerActions, MarkerInfo } from '../mol-util/marker-action';
import { ParamDefinition as PD } from '../mol-util/param-definition';
import { WebGLContext } from '../mol-gl/webgl/context';
import { Theme } from '../mol-theme/theme';
import { Mat4 } from '../mol-math/linear-algebra';
import { updateTransformData, fillIdentityTransform } from '../mol-geo/geometry/transform-data';
import { calculateTransformBoundingSphere } from '../mol-gl/renderable/util';
import { ValueCell } from '../mol-util';
import { Overpaint } from '../mol-theme/overpaint';
import { createOverpaint, clearOverpaint, applyOverpaintColor } from '../mol-geo/geometry/overpaint-data';
import { Interval } from '../mol-data/int';
import { Transparency } from '../mol-theme/transparency';
import { createTransparency, clearTransparency, applyTransparencyValue, getTransparencyAverage } from '../mol-geo/geometry/transparency-data';
import { Clipping } from '../mol-theme/clipping';
import { createClipping, applyClippingGroups, clearClipping } from '../mol-geo/geometry/clipping-data';
import { getMarkersAverage } from '../mol-geo/geometry/marker-data';
import { Texture } from '../mol-gl/webgl/texture';
import { Geometry } from '../mol-geo/geometry/geometry';
import { getColorSmoothingProps, hasColorSmoothingProp } from '../mol-geo/geometry/base';
import { applyMeshOverpaintSmoothing, applyMeshSubstanceSmoothing, applyMeshTransparencySmoothing } from '../mol-geo/geometry/mesh/color-smoothing';
import { applyTextureMeshOverpaintSmoothing, applyTextureMeshSubstanceSmoothing, applyTextureMeshTransparencySmoothing } from '../mol-geo/geometry/texture-mesh/color-smoothing';
import { Substance } from '../mol-theme/substance';
import { applySubstanceMaterial, clearSubstance, createSubstance } from '../mol-geo/geometry/substance-data';
export interface VisualContext {
readonly runtime: RuntimeContext
readonly webgl?: WebGLContext
}
export { Visual };
interface Visual<D, P extends PD.Params> {
/** Number of addressable groups in all instances of the visual */
readonly groupCount: number
readonly renderObject: GraphicsRenderObject | undefined
readonly geometryVersion: number
createOrUpdate: (ctx: VisualContext, theme: Theme, props: PD.Values<P>, data?: D) => Promise<void> | void
getLoci: (pickingId: PickingId) => Loci
mark: (loci: Loci, action: MarkerAction) => boolean
setVisibility: (visible: boolean) => void
setAlphaFactor: (alphaFactor: number) => void
setPickable: (pickable: boolean) => void
setColorOnly: (colorOnly: boolean) => void
setTransform: (matrix?: Mat4, instanceMatrices?: Float32Array | null) => void
setOverpaint: (overpaint: Overpaint, webgl?: WebGLContext) => void
setTransparency: (transparency: Transparency, webgl?: WebGLContext) => void
setSubstance: (substance: Substance, webgl?: WebGLContext) => void
setClipping: (clipping: Clipping) => void
destroy: () => void
mustRecreate?: (data: D, props: PD.Values<P>, webgl?: WebGLContext) => boolean
}
namespace Visual {
export type LociApply = (loci: Loci, apply: (interval: Interval) => boolean, isMarking: boolean) => boolean
export function setVisibility(renderObject: GraphicsRenderObject | undefined, visible: boolean) {
if (renderObject) renderObject.state.visible = visible;
}
export function setAlphaFactor(renderObject: GraphicsRenderObject | undefined, alphaFactor: number) {
if (renderObject) renderObject.state.alphaFactor = alphaFactor;
}
export function setPickable(renderObject: GraphicsRenderObject | undefined, pickable: boolean) {
if (renderObject) renderObject.state.pickable = pickable;
}
export function setColorOnly(renderObject: GraphicsRenderObject | undefined, colorOnly: boolean) {
if (renderObject) renderObject.state.colorOnly = colorOnly;
}
export type PreviousMark = { loci: Loci, action: MarkerAction, status: MarkerInfo['status'] }
export function mark(renderObject: GraphicsRenderObject | undefined, loci: Loci, action: MarkerAction, lociApply: LociApply, previous?: PreviousMark) {
if (!renderObject || isEmptyLoci(loci)) return false;
const { tMarker, uMarker, markerAverage, markerStatus, uGroupCount, instanceCount } = renderObject.values;
const count = uGroupCount.ref.value * instanceCount.ref.value;
const { array } = tMarker.ref.value;
const currentStatus = markerStatus.ref.value as MarkerInfo['status'];
if (!isEveryLoci(loci)) {
// assume that all interval are non-overlapping
let intervalSize = 0;
lociApply(loci, interval => {
intervalSize += Interval.size(interval);
return true;
}, true);
if (intervalSize === 0) return false;
if (intervalSize === count) loci = EveryLoci;
}
let changed = false;
let average = -1;
let status: MarkerInfo['status'] = -1;
if (isEveryLoci(loci)) {
const info = getMarkerInfo(action, currentStatus);
if (info.status !== -1) {
changed = currentStatus !== info.status;
if (changed) setMarkerValue(array, info.status, count);
} else {
changed = applyMarkerAction(array, Interval.ofLength(count), action);
}
average = info.average;
status = info.status;
} else {
changed = lociApply(loci, interval => applyMarkerAction(array, interval, action), true);
if (changed) {
average = getPartialMarkerAverage(action, currentStatus);
if (previous && previous.status !== -1 && average === -1 &&
MarkerActions.isReverse(previous.action, action) &&
Loci.areEqual(loci, previous.loci)
) {
status = previous.status;
average = status === 0 ? 0 : 0.5;
}
}
}
if (changed) {
if (average === -1) {
average = getMarkersAverage(array, count);
if (average === 0) status = 0;
}
if (previous) {
previous.action = action;
previous.loci = loci;
previous.status = currentStatus;
}
ValueCell.updateIfChanged(uMarker, status);
if (status === -1) ValueCell.update(tMarker, tMarker.ref.value);
ValueCell.updateIfChanged(markerAverage, average);
ValueCell.updateIfChanged(markerStatus, status);
}
return changed;
}
type SurfaceMeta = {
resolution?: number
overpaintTexture?: Texture
transparencyTexture?: Texture
substanceTexture?: Texture
}
type SmoothingContext = {
geometry: Geometry,
props: PD.Values<any>,
webgl?: WebGLContext
}
export function setOverpaint(renderObject: GraphicsRenderObject | undefined, overpaint: Overpaint, lociApply: LociApply, clear: boolean, smoothing?: SmoothingContext) {
if (!renderObject) return;
const { tOverpaint, dOverpaintType, dOverpaint, uGroupCount, instanceCount } = renderObject.values;
const count = uGroupCount.ref.value * instanceCount.ref.value;
// ensure texture has right size
createOverpaint(overpaint.layers.length ? count : 0, renderObject.values);
const { array } = tOverpaint.ref.value;
// clear all if requested
if (clear) clearOverpaint(array, 0, count);
for (let i = 0, il = overpaint.layers.length; i < il; ++i) {
const { loci, color, clear } = overpaint.layers[i];
const apply = (interval: Interval) => {
const start = Interval.start(interval);
const end = Interval.end(interval);
return clear
? clearOverpaint(array, start, end)
: applyOverpaintColor(array, start, end, color);
};
lociApply(loci, apply, false);
}
ValueCell.update(tOverpaint, tOverpaint.ref.value);
ValueCell.updateIfChanged(dOverpaintType, 'groupInstance');
ValueCell.updateIfChanged(dOverpaint, overpaint.layers.length > 0);
if (overpaint.layers.length === 0) return;
if (smoothing && hasColorSmoothingProp(smoothing.props)) {
const { geometry, props, webgl } = smoothing;
if (geometry.kind === 'mesh') {
const { resolution, overpaintTexture } = geometry.meta as SurfaceMeta;
const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
if (csp) {
applyMeshOverpaintSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, overpaintTexture);
(geometry.meta as SurfaceMeta).overpaintTexture = renderObject.values.tOverpaintGrid.ref.value;
}
} else if (webgl && geometry.kind === 'texture-mesh') {
const { resolution, overpaintTexture } = geometry.meta as SurfaceMeta;
const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
if (csp) {
applyTextureMeshOverpaintSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, overpaintTexture);
(geometry.meta as SurfaceMeta).overpaintTexture = renderObject.values.tOverpaintGrid.ref.value;
}
}
}
}
export function setTransparency(renderObject: GraphicsRenderObject | undefined, transparency: Transparency, lociApply: LociApply, clear: boolean, smoothing?: SmoothingContext) {
if (!renderObject) return;
const { tTransparency, dTransparencyType, transparencyAverage, dTransparency, uGroupCount, instanceCount } = renderObject.values;
const count = uGroupCount.ref.value * instanceCount.ref.value;
// ensure texture has right size and variant
createTransparency(transparency.layers.length ? count : 0, renderObject.values);
const { array } = tTransparency.ref.value;
// clear if requested
if (clear) clearTransparency(array, 0, count);
for (let i = 0, il = transparency.layers.length; i < il; ++i) {
const { loci, value } = transparency.layers[i];
const apply = (interval: Interval) => {
const start = Interval.start(interval);
const end = Interval.end(interval);
return applyTransparencyValue(array, start, end, value);
};
lociApply(loci, apply, false);
}
ValueCell.update(tTransparency, tTransparency.ref.value);
ValueCell.updateIfChanged(transparencyAverage, getTransparencyAverage(array, count));
ValueCell.updateIfChanged(dTransparencyType, 'groupInstance');
ValueCell.updateIfChanged(dTransparency, transparency.layers.length > 0);
if (transparency.layers.length === 0) return;
if (smoothing && hasColorSmoothingProp(smoothing.props)) {
const { geometry, props, webgl } = smoothing;
if (geometry.kind === 'mesh') {
const { resolution, transparencyTexture } = geometry.meta as SurfaceMeta;
const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
if (csp) {
applyMeshTransparencySmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, transparencyTexture);
(geometry.meta as SurfaceMeta).transparencyTexture = renderObject.values.tTransparencyGrid.ref.value;
}
} else if (webgl && geometry.kind === 'texture-mesh') {
const { resolution, transparencyTexture } = geometry.meta as SurfaceMeta;
const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
if (csp) {
applyTextureMeshTransparencySmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, transparencyTexture);
(geometry.meta as SurfaceMeta).transparencyTexture = renderObject.values.tTransparencyGrid.ref.value;
}
}
}
}
export function setSubstance(renderObject: GraphicsRenderObject | undefined, substance: Substance, lociApply: LociApply, clear: boolean, smoothing?: SmoothingContext) {
if (!renderObject) return;
const { tSubstance, dSubstanceType, dSubstance, uGroupCount, instanceCount } = renderObject.values;
const count = uGroupCount.ref.value * instanceCount.ref.value;
// ensure texture has right size
createSubstance(substance.layers.length ? count : 0, renderObject.values);
const { array } = tSubstance.ref.value;
// clear all if requested
if (clear) clearSubstance(array, 0, count);
for (let i = 0, il = substance.layers.length; i < il; ++i) {
const { loci, material, clear } = substance.layers[i];
const apply = (interval: Interval) => {
const start = Interval.start(interval);
const end = Interval.end(interval);
return clear
? clearSubstance(array, start, end)
: applySubstanceMaterial(array, start, end, material);
};
lociApply(loci, apply, false);
}
ValueCell.update(tSubstance, tSubstance.ref.value);
ValueCell.updateIfChanged(dSubstanceType, 'groupInstance');
ValueCell.updateIfChanged(dSubstance, substance.layers.length > 0);
if (substance.layers.length === 0) return;
if (smoothing && hasColorSmoothingProp(smoothing.props)) {
const { geometry, props, webgl } = smoothing;
if (geometry.kind === 'mesh') {
const { resolution, substanceTexture } = geometry.meta as SurfaceMeta;
const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
if (csp) {
applyMeshSubstanceSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, substanceTexture);
(geometry.meta as SurfaceMeta).substanceTexture = renderObject.values.tSubstanceGrid.ref.value;
}
} else if (webgl && geometry.kind === 'texture-mesh') {
const { resolution, substanceTexture } = geometry.meta as SurfaceMeta;
const csp = getColorSmoothingProps(props.smoothColors, true, resolution);
if (csp) {
applyTextureMeshSubstanceSmoothing(renderObject.values as any, csp.resolution, csp.stride, webgl, substanceTexture);
(geometry.meta as SurfaceMeta).substanceTexture = renderObject.values.tSubstanceGrid.ref.value;
}
}
}
}
export function setClipping(renderObject: GraphicsRenderObject | undefined, clipping: Clipping, lociApply: LociApply, clear: boolean) {
if (!renderObject) return;
const { tClipping, dClipping, uGroupCount, instanceCount } = renderObject.values;
const count = uGroupCount.ref.value * instanceCount.ref.value;
const { layers } = clipping;
// ensure texture has right size
createClipping(layers.length ? count : 0, renderObject.values);
const { array } = tClipping.ref.value;
// clear if requested
if (clear) clearClipping(array, 0, count);
for (let i = 0, il = clipping.layers.length; i < il; ++i) {
const { loci, groups } = clipping.layers[i];
const apply = (interval: Interval) => {
const start = Interval.start(interval);
const end = Interval.end(interval);
return applyClippingGroups(array, start, end, groups);
};
lociApply(loci, apply, false);
}
ValueCell.update(tClipping, tClipping.ref.value);
ValueCell.updateIfChanged(dClipping, clipping.layers.length > 0);
}
export function setTransform(renderObject: GraphicsRenderObject | undefined, transform?: Mat4, instanceTransforms?: Float32Array | null) {
if (!renderObject || (!transform && !instanceTransforms)) return;
const { values } = renderObject;
if (transform) {
Mat4.copy(values.matrix.ref.value, transform);
ValueCell.update(values.matrix, values.matrix.ref.value);
}
if (instanceTransforms) {
values.extraTransform.ref.value.set(instanceTransforms);
ValueCell.update(values.extraTransform, values.extraTransform.ref.value);
} else if (instanceTransforms === null) {
fillIdentityTransform(values.extraTransform.ref.value, values.instanceCount.ref.value);
ValueCell.update(values.extraTransform, values.extraTransform.ref.value);
}
updateTransformData(values);
const boundingSphere = calculateTransformBoundingSphere(values.invariantBoundingSphere.ref.value, values.aTransform.ref.value, values.instanceCount.ref.value);
ValueCell.update(values.boundingSphere, boundingSphere);
}
}