canvas3d.ts 36.77 KiB
/**
* Copyright (c) 2018-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { BehaviorSubject, Subscription } from 'rxjs';
import { now } from '../mol-util/now';
import { Vec3, Vec2 } from '../mol-math/linear-algebra';
import { InputObserver, ModifiersKeys, ButtonsType } from '../mol-util/input/input-observer';
import { Renderer, RendererStats, RendererParams } from '../mol-gl/renderer';
import { GraphicsRenderObject } from '../mol-gl/render-object';
import { TrackballControls, TrackballControlsParams } from './controls/trackball';
import { Viewport } from './camera/util';
import { createContext, WebGLContext, getGLContext } from '../mol-gl/webgl/context';
import { Representation } from '../mol-repr/representation';
import { Scene } from '../mol-gl/scene';
import { PickingId } from '../mol-geo/geometry/picking';
import { MarkerAction } from '../mol-util/marker-action';
import { Loci, EmptyLoci, isEmptyLoci } from '../mol-model/loci';
import { Camera } from './camera';
import { ParamDefinition as PD } from '../mol-util/param-definition';
import { DebugHelperParams } from './helper/bounding-sphere-helper';
import { SetUtils } from '../mol-util/set';
import { Canvas3dInteractionHelper, Canvas3dInteractionHelperParams } from './helper/interaction-events';
import { PostprocessingParams } from './passes/postprocessing';
import { MultiSampleHelper, MultiSampleParams, MultiSamplePass } from './passes/multi-sample';
import { PickData } from './passes/pick';
import { PickHelper } from './passes/pick';
import { ImagePass, ImageProps } from './passes/image';
import { Sphere3D } from '../mol-math/geometry';
import { isDebugMode, isTimingMode } from '../mol-util/debug';
import { CameraHelperParams } from './helper/camera-helper';
import { produce } from 'immer';
import { HandleHelperParams } from './helper/handle-helper';
import { StereoCamera, StereoCameraParams } from './camera/stereo';
import { Helper } from './helper/helper';
import { Passes } from './passes/passes';
import { shallowEqual } from '../mol-util';
import { MarkingParams } from './passes/marking';
import { GraphicsRenderVariantsBlended, GraphicsRenderVariantsWboit } from '../mol-gl/webgl/render-item';
export const Canvas3DParams = {
camera: PD.Group({
mode: PD.Select('perspective', PD.arrayToOptions(['perspective', 'orthographic'] as const), { label: 'Camera' }),
helper: PD.Group(CameraHelperParams, { isFlat: true }),
stereo: PD.MappedStatic('off', {
on: PD.Group(StereoCameraParams),
off: PD.Group({})
}, { cycle: true, hideIf: p => p?.mode !== 'perspective' }),
manualReset: PD.Boolean(false, { isHidden: true }),
}, { pivot: 'mode' }),
cameraFog: PD.MappedStatic('on', {
on: PD.Group({
intensity: PD.Numeric(15, { min: 1, max: 100, step: 1 }),
}),
off: PD.Group({})
}, { cycle: true, description: 'Show fog in the distance' }),
cameraClipping: PD.Group({
radius: PD.Numeric(100, { min: 0, max: 99, step: 1 }, { label: 'Clipping', description: 'How much of the scene to show.' }),
far: PD.Boolean(true, { description: 'Hide scene in the distance' }),
}, { pivot: 'radius' }),
viewport: PD.MappedStatic('canvas', {
canvas: PD.Group({}),
'static-frame': PD.Group({
x: PD.Numeric(0),
y: PD.Numeric(0),
width: PD.Numeric(128),
height: PD.Numeric(128)
}),
'relative-frame': PD.Group({
x: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
y: PD.Numeric(0.33, { min: 0, max: 1, step: 0.01 }),
width: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 }),
height: PD.Numeric(0.5, { min: 0.01, max: 1, step: 0.01 })
})
}),
cameraResetDurationMs: PD.Numeric(250, { min: 0, max: 1000, step: 1 }, { description: 'The time it takes to reset the camera.' }),
transparentBackground: PD.Boolean(false),
multiSample: PD.Group(MultiSampleParams),
postprocessing: PD.Group(PostprocessingParams),
marking: PD.Group(MarkingParams),
renderer: PD.Group(RendererParams),
trackball: PD.Group(TrackballControlsParams),
interaction: PD.Group(Canvas3dInteractionHelperParams),
debug: PD.Group(DebugHelperParams),
handle: PD.Group(HandleHelperParams),
};
export const DefaultCanvas3DParams = PD.getDefaultValues(Canvas3DParams);
export type Canvas3DProps = PD.Values<typeof Canvas3DParams>
export type PartialCanvas3DProps = {
[K in keyof Canvas3DProps]?: Canvas3DProps[K] extends { name: string, params: any } ? Canvas3DProps[K] : Partial<Canvas3DProps[K]>
}
export { Canvas3DContext };
/** Can be used to create multiple Canvas3D objects */
interface Canvas3DContext {
readonly canvas: HTMLCanvasElement
readonly webgl: WebGLContext
readonly input: InputObserver
readonly passes: Passes
readonly attribs: Readonly<Canvas3DContext.Attribs>
readonly contextLost: BehaviorSubject<now.Timestamp>
readonly contextRestored: BehaviorSubject<now.Timestamp>
dispose: (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => void
}
namespace Canvas3DContext {
export const DefaultAttribs = {
/** true by default to avoid issues with Safari (Jan 2021) */
antialias: true,
/** true to support multiple Canvas3D objects with a single context */
preserveDrawingBuffer: true,
pixelScale: 1,
pickScale: 0.25,
/** extra pixels to around target to check in case target is empty */
pickPadding: 1,
enableWboit: true,
preferWebGl1: false
};
export type Attribs = typeof DefaultAttribs
export function fromCanvas(canvas: HTMLCanvasElement, attribs: Partial<Attribs> = {}): Canvas3DContext {
const a = { ...DefaultAttribs, ...attribs };
const { antialias, preserveDrawingBuffer, pixelScale, preferWebGl1 } = a;
const gl = getGLContext(canvas, {
antialias,
preserveDrawingBuffer,
alpha: true, // the renderer requires an alpha channel
depth: true, // the renderer requires a depth buffer
premultipliedAlpha: true, // the renderer outputs PMA
preferWebGl1
});
if (gl === null) throw new Error('Could not create a WebGL rendering context');
const input = InputObserver.fromElement(canvas, { pixelScale, preventGestures: true });
const webgl = createContext(gl, { pixelScale });
const passes = new Passes(webgl, attribs);
if (isDebugMode) {
const loseContextExt = gl.getExtension('WEBGL_lose_context');
if (loseContextExt) {
// Hold down shift+ctrl+alt and press any mouse button to call `loseContext`.
// After 1 second `restoreContext` will be called.
canvas.addEventListener('mousedown', e => {
if (webgl.isContextLost) return;
if (!e.shiftKey || !e.ctrlKey || !e.altKey) return;
if (isDebugMode) console.log('lose context');
loseContextExt.loseContext();
setTimeout(() => {
if (!webgl.isContextLost) return;
if (isDebugMode) console.log('restore context');
loseContextExt.restoreContext();
}, 1000);
}, false);
}
}
// https://www.khronos.org/webgl/wiki/HandlingContextLost
const contextLost = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp);
const handleWebglContextLost = (e: Event) => {
webgl.setContextLost();
e.preventDefault();
if (isDebugMode) console.log('context lost');
contextLost.next(now());
};
const handlewWebglContextRestored = () => {
if (!webgl.isContextLost) return;
webgl.handleContextRestored(() => {
passes.draw.reset();
});
if (isDebugMode) console.log('context restored');
};
canvas.addEventListener('webglcontextlost', handleWebglContextLost, false);
canvas.addEventListener('webglcontextrestored', handlewWebglContextRestored, false);
return {
canvas,
webgl,
input,
passes,
attribs: a,
contextLost,
contextRestored: webgl.contextRestored,
dispose: (options?: Partial<{ doNotForceWebGLContextLoss: boolean }>) => {
input.dispose();
canvas.removeEventListener('webglcontextlost', handleWebglContextLost, false);
canvas.removeEventListener('webglcontextrestored', handlewWebglContextRestored, false);
webgl.destroy(options);
}
};
}
}
export { Canvas3D };
interface Canvas3D {
readonly webgl: WebGLContext,
add(repr: Representation.Any): void
remove(repr: Representation.Any): void
/**
* This function must be called if animate() is not set up so that add/remove actions take place.
*/
commit(isSynchronous?: boolean): void
/**
* Function for external "animation" control
* Calls commit.
*/
tick(t: now.Timestamp, options?: { isSynchronous?: boolean, manualDraw?: boolean }): void
update(repr?: Representation.Any, keepBoundingSphere?: boolean): void
clear(): void
syncVisibility(): void
requestDraw(): void
/** Reset the timers, used by "animate" */
resetTime(t: number): void
animate(): void
/**
* Pause animation loop and optionally any rendering
* @param noDraw pause any rendering (drawPaused = true)
*/
pause(noDraw?: boolean): void
/** Sets drawPaused = false without starting the built in animation loop */
resume(): void
identify(x: number, y: number): PickData | undefined
mark(loci: Representation.Loci, action: MarkerAction): void
getLoci(pickingId: PickingId | undefined): Representation.Loci
notifyDidDraw: boolean,
readonly didDraw: BehaviorSubject<now.Timestamp>
readonly commited: BehaviorSubject<now.Timestamp>
readonly reprCount: BehaviorSubject<number>
readonly resized: BehaviorSubject<any>
handleResize(): void
/** performs handleResize on the next animation frame */
requestResize(): void
/** Focuses camera on scene's bounding sphere, centered and zoomed. */
requestCameraReset(options?: { durationMs?: number, snapshot?: Camera.SnapshotProvider }): void
readonly camera: Camera
readonly boundingSphere: Readonly<Sphere3D>
readonly boundingSphereVisible: Readonly<Sphere3D>
setProps(props: PartialCanvas3DProps | ((old: Canvas3DProps) => Partial<Canvas3DProps> | void), doNotRequestDraw?: boolean /* = false */): void
getImagePass(props: Partial<ImageProps>): ImagePass
getRenderObjects(): GraphicsRenderObject[]
/** Returns a copy of the current Canvas3D instance props */
readonly props: Readonly<Canvas3DProps>
readonly input: InputObserver
readonly stats: RendererStats
readonly interaction: Canvas3dInteractionHelper['events']
dispose(): void
}
const requestAnimationFrame = typeof window !== 'undefined'
? window.requestAnimationFrame
: (f: (time: number) => void) => setImmediate(() => f(Date.now())) as unknown as number;
const cancelAnimationFrame = typeof window !== 'undefined'
? window.cancelAnimationFrame
: (handle: number) => clearImmediate(handle as unknown as NodeJS.Immediate);
namespace Canvas3D {
export interface HoverEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, page?: Vec2, position?: Vec3 }
export interface DragEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, pageStart: Vec2, pageEnd: Vec2 }
export interface ClickEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, page?: Vec2, position?: Vec3 }
export function create({ webgl, input, passes, attribs }: Canvas3DContext, props: Partial<Canvas3DProps> = {}): Canvas3D {
const p: Canvas3DProps = { ...DefaultCanvas3DParams, ...props };
const reprRenderObjects = new Map<Representation.Any, Set<GraphicsRenderObject>>();
const reprUpdatedSubscriptions = new Map<Representation.Any, Subscription>();
const reprCount = new BehaviorSubject(0);
let startTime = now();
const didDraw = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp);
const commited = new BehaviorSubject<now.Timestamp>(0 as now.Timestamp);
const { gl, contextRestored } = webgl;
let x = 0;
let y = 0;
let width = 128;
let height = 128;
updateViewport();
const scene = Scene.create(webgl, passes.draw.wboitEnabled ? GraphicsRenderVariantsWboit : GraphicsRenderVariantsBlended);
const camera = new Camera({
position: Vec3.create(0, 0, 100),
mode: p.camera.mode,
fog: p.cameraFog.name === 'on' ? p.cameraFog.params.intensity : 0,
clipFar: p.cameraClipping.far
}, { x, y, width, height }, { pixelScale: attribs.pixelScale });
const stereoCamera = new StereoCamera(camera, p.camera.stereo.params);
const controls = TrackballControls.create(input, camera, p.trackball);
const renderer = Renderer.create(webgl, p.renderer);
const helper = new Helper(webgl, scene, p);
const pickHelper = new PickHelper(webgl, renderer, scene, helper, passes.pick, { x, y, width, height }, attribs.pickPadding);
const interactionHelper = new Canvas3dInteractionHelper(identify, getLoci, input, camera, p.interaction);
const multiSampleHelper = new MultiSampleHelper(passes.multiSample);
let cameraResetRequested = false;
let nextCameraResetDuration: number | undefined = void 0;
let nextCameraResetSnapshot: Camera.SnapshotProvider | undefined = void 0;
let resizeRequested = false;
let notifyDidDraw = true;
function getLoci(pickingId: PickingId | undefined) {
let loci: Loci = EmptyLoci;
let repr: Representation.Any = Representation.Empty;
if (pickingId) {
const cameraHelperLoci = helper.camera.getLoci(pickingId);
if (cameraHelperLoci !== EmptyLoci) return { loci: cameraHelperLoci, repr };
loci = helper.handle.getLoci(pickingId);
reprRenderObjects.forEach((_, _repr) => {
const _loci = _repr.getLoci(pickingId);
if (!isEmptyLoci(_loci)) {
if (!isEmptyLoci(loci)) {
console.warn('found another loci, this should not happen');
}
loci = _loci;
repr = _repr;
}
});
}
return { loci, repr };
}
let markBuffer: [reprLoci: Representation.Loci, action: MarkerAction][] = [];
function mark(reprLoci: Representation.Loci, action: MarkerAction) {
// NOTE: might try to optimize a case with opposite actions for the
// same loci. Tho this might end up being more expensive (and error prone)
// then just applying everything "naively".
markBuffer.push([reprLoci, action]);
}
function resolveMarking() {
let changed = false;
for (const [r, l] of markBuffer) {
changed = applyMark(r, l) || changed;
}
markBuffer = [];
if (changed) {
scene.update(void 0, true);
helper.handle.scene.update(void 0, true);
helper.camera.scene.update(void 0, true);
}
return changed;
}
function applyMark(reprLoci: Representation.Loci, action: MarkerAction) {
const { repr, loci } = reprLoci;
let changed = false;
if (repr) {
changed = repr.mark(loci, action) || changed;
} else {
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
}
changed = helper.handle.mark(loci, action) || changed;
changed = helper.camera.mark(loci, action) || changed;
return changed;
}
function render(force: boolean) {
if (webgl.isContextLost) return false;
let resized = false;
if (resizeRequested) {
handleResize(false);
resizeRequested = false;
resized = true;
}
if (x > gl.drawingBufferWidth || x + width < 0 ||
y > gl.drawingBufferHeight || y + height < 0
) return false;
const markingUpdated = resolveMarking() && (renderer.props.colorMarker || p.marking.enabled);
let didRender = false;
controls.update(currentTime);
const cameraChanged = camera.update();
const shouldRender = force || cameraChanged || resized || forceNextRender;
forceNextRender = false;
const multiSampleChanged = multiSampleHelper.update(markingUpdated || shouldRender, p.multiSample);
if (shouldRender || multiSampleChanged || markingUpdated) {
let cam: Camera | StereoCamera = camera;
if (p.camera.stereo.name === 'on') {
stereoCamera.update();
cam = stereoCamera;
}
if (isTimingMode) webgl.timer.mark('Canvas3D.render');
const ctx = { renderer, camera: cam, scene, helper };
if (MultiSamplePass.isEnabled(p.multiSample)) {
const forceOn = !cameraChanged && markingUpdated && !controls.isAnimating;
multiSampleHelper.render(ctx, p, true, forceOn);
} else {
passes.draw.render(ctx, p, true);
}
if (isTimingMode) webgl.timer.markEnd('Canvas3D.render');
// if only marking has updated, do not set the flag to dirty
pickHelper.dirty = pickHelper.dirty || shouldRender;
didRender = true;
}
return didRender;
}
let forceNextRender = false;
let forceDrawAfterAllCommited = false;
let currentTime = 0;
let drawPaused = false;
function draw(options?: { force?: boolean }) {
if (drawPaused) return;
if (render(!!options?.force) && notifyDidDraw) {
didDraw.next(now() - startTime as now.Timestamp);
}
}
function requestDraw() {
forceNextRender = true;
}
let animationFrameHandle = 0;
function tick(t: now.Timestamp, options?: { isSynchronous?: boolean, manualDraw?: boolean }) {
currentTime = t;
commit(options?.isSynchronous);
camera.transition.tick(currentTime);
if (options?.manualDraw) {
return;
}
draw();
if (!camera.transition.inTransition && !webgl.isContextLost) {
interactionHelper.tick(currentTime);
}
}
function _animate() {
tick(now());
animationFrameHandle = requestAnimationFrame(_animate);
}
function resetTime(t: now.Timestamp) {
startTime = t;
controls.start(t);
}
function animate() {
drawPaused = false;
controls.start(now());
if (animationFrameHandle === 0) _animate();
}
function pause(noDraw = false) {
drawPaused = noDraw;
cancelAnimationFrame(animationFrameHandle);
animationFrameHandle = 0;
}
function identify(x: number, y: number): PickData | undefined {
const cam = p.camera.stereo.name === 'on' ? stereoCamera : camera;
return webgl.isContextLost ? undefined : pickHelper.identify(x, y, cam);
}
function commit(isSynchronous: boolean = false) {
const allCommited = commitScene(isSynchronous);
// Only reset the camera after the full scene has been commited.
if (allCommited) {
resolveCameraReset();
if (forceDrawAfterAllCommited) {
if (helper.debug.isEnabled) helper.debug.update();
draw({ force: true });
forceDrawAfterAllCommited = false;
}
commited.next(now());
}
}
function resolveCameraReset() {
if (!cameraResetRequested) return;
const boundingSphere = scene.boundingSphereVisible;
const { center, radius } = boundingSphere;
const autoAdjustControls = controls.props.autoAdjustMinMaxDistance;
if (autoAdjustControls.name === 'on') {
const minDistance = autoAdjustControls.params.minDistanceFactor * radius + autoAdjustControls.params.minDistancePadding;
const maxDistance = Math.max(autoAdjustControls.params.maxDistanceFactor * radius, autoAdjustControls.params.maxDistanceMin);
controls.setProps({ minDistance, maxDistance });
}
if (radius > 0) {
const duration = nextCameraResetDuration === undefined ? p.cameraResetDurationMs : nextCameraResetDuration;
const focus = camera.getFocus(center, radius);
const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot;
const snapshot = next ? { ...focus, ...next } : focus;
camera.setState({ ...snapshot, radiusMax: scene.boundingSphere.radius }, duration);
}
nextCameraResetDuration = void 0;
nextCameraResetSnapshot = void 0;
cameraResetRequested = false;
}
const oldBoundingSphereVisible = Sphere3D();
const cameraSphere = Sphere3D();
function shouldResetCamera() {
if (camera.state.radiusMax === 0) return true;
if (camera.transition.inTransition || nextCameraResetSnapshot) return false;
let cameraSphereOverlapsNone = true, isEmpty = true;
Sphere3D.set(cameraSphere, camera.state.target, camera.state.radius);
// check if any renderable has moved outside of the old bounding sphere
// and if no renderable is overlapping with the camera sphere
for (const r of scene.renderables) {
if (!r.state.visible) continue;
const b = r.values.boundingSphere.ref.value;
if (!b.radius) continue;
isEmpty = false;
const cameraDist = Vec3.distance(cameraSphere.center, b.center);
if ((cameraDist > cameraSphere.radius || cameraDist > b.radius || b.radius > camera.state.radiusMax) && !Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
if (Sphere3D.overlaps(cameraSphere, b)) cameraSphereOverlapsNone = false;
}
return cameraSphereOverlapsNone || (!isEmpty && cameraSphere.radius <= 0.1);
}
const sceneCommitTimeoutMs = 250;
function commitScene(isSynchronous: boolean) {
if (!scene.needsCommit) return true;
// snapshot the current bounding sphere of visible objects
Sphere3D.copy(oldBoundingSphereVisible, scene.boundingSphereVisible);
if (!scene.commit(isSynchronous ? void 0 : sceneCommitTimeoutMs)) return false;
if (helper.debug.isEnabled) helper.debug.update();
if (!p.camera.manualReset && (reprCount.value === 0 || shouldResetCamera())) {
cameraResetRequested = true;
}
if (oldBoundingSphereVisible.radius === 0) nextCameraResetDuration = 0;
if (!p.camera.manualReset) camera.setState({ radiusMax: scene.boundingSphere.radius }, 0);
reprCount.next(reprRenderObjects.size);
if (isDebugMode) consoleStats();
return true;
}
function consoleStats() {
console.table(scene.renderables.map(r => ({
drawCount: r.values.drawCount.ref.value,
instanceCount: r.values.instanceCount.ref.value,
materialId: r.materialId,
renderItemId: r.id,
})));
console.log(webgl.stats);
const { texture, attribute, elements } = webgl.resources.getByteCounts();
console.log({
texture: `${(texture / 1024 / 1024).toFixed(3)} MiB`,
attribute: `${(attribute / 1024 / 1024).toFixed(3)} MiB`,
elements: `${(elements / 1024 / 1024).toFixed(3)} MiB`,
});
}
function add(repr: Representation.Any) {
registerAutoUpdate(repr);
const oldRO = reprRenderObjects.get(repr);
const newRO = new Set<GraphicsRenderObject>();
repr.renderObjects.forEach(o => newRO.add(o));
if (oldRO) {
if (!SetUtils.areEqual(newRO, oldRO)) {
newRO.forEach(o => { if (!oldRO.has(o)) scene.add(o); });
oldRO.forEach(o => { if (!newRO.has(o)) scene.remove(o); });
}
} else {
repr.renderObjects.forEach(o => scene.add(o));
}
reprRenderObjects.set(repr, newRO);
scene.update(repr.renderObjects, false);
forceDrawAfterAllCommited = true;
if (isDebugMode) consoleStats();
}
function remove(repr: Representation.Any) {
unregisterAutoUpdate(repr);
const renderObjects = reprRenderObjects.get(repr);
if (renderObjects) {
renderObjects.forEach(o => scene.remove(o));
reprRenderObjects.delete(repr);
forceDrawAfterAllCommited = true;
if (isDebugMode) consoleStats();
}
}
function registerAutoUpdate(repr: Representation.Any) {
if (reprUpdatedSubscriptions.has(repr)) return;
reprUpdatedSubscriptions.set(repr, repr.updated.subscribe(_ => {
if (!repr.state.syncManually) add(repr);
}));
}
function unregisterAutoUpdate(repr: Representation.Any) {
const updatedSubscription = reprUpdatedSubscriptions.get(repr);
if (updatedSubscription) {
updatedSubscription.unsubscribe();
reprUpdatedSubscriptions.delete(repr);
}
}
function getProps(): Canvas3DProps {
const radius = scene.boundingSphere.radius > 0
? 100 - Math.round((camera.transition.target.radius / scene.boundingSphere.radius) * 100)
: 0;
return {
camera: {
mode: camera.state.mode,
helper: { ...helper.camera.props },
stereo: { ...p.camera.stereo },
manualReset: !!p.camera.manualReset
},
cameraFog: camera.state.fog > 0
? { name: 'on' as const, params: { intensity: camera.state.fog } }
: { name: 'off' as const, params: {} },
cameraClipping: { far: camera.state.clipFar, radius },
cameraResetDurationMs: p.cameraResetDurationMs,
transparentBackground: p.transparentBackground,
viewport: p.viewport,
postprocessing: { ...p.postprocessing },
marking: { ...p.marking },
multiSample: { ...p.multiSample },
renderer: { ...renderer.props },
trackball: { ...controls.props },
interaction: { ...interactionHelper.props },
debug: { ...helper.debug.props },
handle: { ...helper.handle.props },
};
}
const contextRestoredSub = contextRestored.subscribe(() => {
pickHelper.dirty = true;
draw({ force: true });
// Unclear why, but in Chrome with wboit enabled the first `draw` only clears
// the drawingBuffer. Note that in Firefox the drawingBuffer is preserved after
// context loss so it is unclear if it behaves the same.
draw({ force: true });
});
const resized = new BehaviorSubject<any>(0);
function handleResize(draw = true) {
passes.updateSize();
updateViewport();
syncViewport();
if (draw) requestDraw();
resized.next(+new Date());
}
return {
webgl,
add,
remove,
commit,
update: (repr, keepSphere) => {
if (repr) {
if (!reprRenderObjects.has(repr)) return;
scene.update(repr.renderObjects, !!keepSphere);
} else {
scene.update(void 0, !!keepSphere);
}
forceDrawAfterAllCommited = true;
},
clear: () => {
reprUpdatedSubscriptions.forEach(v => v.unsubscribe());
reprUpdatedSubscriptions.clear();
reprRenderObjects.clear();
scene.clear();
helper.debug.clear();
requestDraw();
reprCount.next(reprRenderObjects.size);
},
syncVisibility: () => {
if (camera.state.radiusMax === 0) {
cameraResetRequested = true;
nextCameraResetDuration = 0;
}
if (scene.syncVisibility()) {
if (helper.debug.isEnabled) helper.debug.update();
}
requestDraw();
},
requestDraw,
tick,
animate,
resetTime,
pause,
resume: () => { drawPaused = false; },
identify,
mark,
getLoci,
handleResize,
requestResize: () => {
resizeRequested = true;
},
requestCameraReset: options => {
nextCameraResetDuration = options?.durationMs;
nextCameraResetSnapshot = options?.snapshot;
cameraResetRequested = true;
},
camera,
boundingSphere: scene.boundingSphere,
boundingSphereVisible: scene.boundingSphereVisible,
get notifyDidDraw() { return notifyDidDraw; },
set notifyDidDraw(v: boolean) { notifyDidDraw = v; },
didDraw,
commited,
reprCount,
resized,
setProps: (properties, doNotRequestDraw = false) => {
const props: PartialCanvas3DProps = typeof properties === 'function'
? produce(getProps(), properties as any)
: properties;
const cameraState: Partial<Camera.Snapshot> = Object.create(null);
if (props.camera && props.camera.mode !== undefined && props.camera.mode !== camera.state.mode) {
cameraState.mode = props.camera.mode;
}
if (props.cameraFog !== undefined && props.cameraFog.params) {
const newFog = props.cameraFog.name === 'on' ? props.cameraFog.params.intensity : 0;
if (newFog !== camera.state.fog) cameraState.fog = newFog;
}
if (props.cameraClipping !== undefined) {
if (props.cameraClipping.far !== undefined && props.cameraClipping.far !== camera.state.clipFar) {
cameraState.clipFar = props.cameraClipping.far;
}
if (props.cameraClipping.radius !== undefined) {
const radius = (scene.boundingSphere.radius / 100) * (100 - props.cameraClipping.radius);
if (radius > 0 && radius !== cameraState.radius) {
// if radius = 0, NaNs happen
cameraState.radius = Math.max(radius, 0.01);
}
}
}
if (Object.keys(cameraState).length > 0) camera.setState(cameraState);
if (props.camera?.helper) helper.camera.setProps(props.camera.helper);
if (props.camera?.manualReset !== undefined) p.camera.manualReset = props.camera.manualReset;
if (props.camera?.stereo !== undefined) Object.assign(p.camera.stereo, props.camera.stereo);
if (props.cameraResetDurationMs !== undefined) p.cameraResetDurationMs = props.cameraResetDurationMs;
if (props.transparentBackground !== undefined) p.transparentBackground = props.transparentBackground;
if (props.viewport !== undefined) {
const doNotUpdate = p.viewport === props.viewport ||
(p.viewport.name === props.viewport.name && shallowEqual(p.viewport.params, props.viewport.params));
if (!doNotUpdate) {
p.viewport = props.viewport;
updateViewport();
syncViewport();
}
}
if (props.postprocessing) Object.assign(p.postprocessing, props.postprocessing);
if (props.marking) Object.assign(p.marking, props.marking);
if (props.multiSample) Object.assign(p.multiSample, props.multiSample);
if (props.renderer) renderer.setProps(props.renderer);
if (props.trackball) controls.setProps(props.trackball);
if (props.interaction) interactionHelper.setProps(props.interaction);
if (props.debug) helper.debug.setProps(props.debug);
if (props.handle) helper.handle.setProps(props.handle);
if (cameraState.mode === 'orthographic') {
p.camera.stereo.name = 'off';
}
if (!doNotRequestDraw) {
requestDraw();
}
},
getImagePass: (props: Partial<ImageProps> = {}) => {
return new ImagePass(webgl, renderer, scene, camera, helper, passes.draw.wboitEnabled, props);
},
getRenderObjects(): GraphicsRenderObject[] {
const renderObjects: GraphicsRenderObject[] = [];
scene.forEach((_, ro) => renderObjects.push(ro));
return renderObjects;
},
get props() {
return getProps();
},
get input() {
return input;
},
get stats() {
return renderer.stats;
},
get interaction() {
return interactionHelper.events;
},
dispose: () => {
contextRestoredSub.unsubscribe();
markBuffer = [];
scene.clear();
helper.debug.clear();
controls.dispose();
renderer.dispose();
interactionHelper.dispose();
}
};
function updateViewport() {
const oldX = x, oldY = y, oldWidth = width, oldHeight = height;
if (p.viewport.name === 'canvas') {
x = 0;
y = 0;
width = gl.drawingBufferWidth;
height = gl.drawingBufferHeight;
} else if (p.viewport.name === 'static-frame') {
x = p.viewport.params.x * webgl.pixelRatio;
height = p.viewport.params.height * webgl.pixelRatio;
y = gl.drawingBufferHeight - height - p.viewport.params.y * webgl.pixelRatio;
width = p.viewport.params.width * webgl.pixelRatio;
} else if (p.viewport.name === 'relative-frame') {
x = Math.round(p.viewport.params.x * gl.drawingBufferWidth);
height = Math.round(p.viewport.params.height * gl.drawingBufferHeight);
y = Math.round(gl.drawingBufferHeight - height - p.viewport.params.y * gl.drawingBufferHeight);
width = Math.round(p.viewport.params.width * gl.drawingBufferWidth);
}
if (oldX !== x || oldY !== y || oldWidth !== width || oldHeight !== height) {
forceNextRender = true;
}
}
function syncViewport() {
pickHelper.setViewport(x, y, width, height);
renderer.setViewport(x, y, width, height);
Viewport.set(camera.viewport, x, y, width, height);
Viewport.set(controls.viewport, x, y, width, height);
}
}
}