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Alexander Rose authoredAlexander Rose authored
util.ts 2.09 KiB
/**
* Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { WebGLContext } from 'mol-gl/webgl/context';
import { Texture } from 'mol-gl/webgl/texture';
import { printTextureImage } from 'mol-gl/renderable/util';
import { defaults, ValueCell } from 'mol-util';
import { ValueSpec, AttributeSpec, UniformSpec, Values } from 'mol-gl/renderable/schema';
import { Vec2 } from 'mol-math/linear-algebra';
import { GLRenderingContext } from 'mol-gl/webgl/compat';
export const QuadPositions = new Float32Array([
1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // First triangle
-1.0, -1.0, 1.0, -1.0, 1.0, 1.0 // Second triangle
])
export const QuadSchema = {
drawCount: ValueSpec('number'),
instanceCount: ValueSpec('number'),
aPosition: AttributeSpec('float32', 2, 0),
uQuadScale: UniformSpec('v2'),
}
export const QuadValues: Values<typeof QuadSchema> = {
drawCount: ValueCell.create(6),
instanceCount: ValueCell.create(1),
aPosition: ValueCell.create(QuadPositions),
uQuadScale: ValueCell.create(Vec2.create(1, 1)),
}
//
function getArrayForTexture(gl:GLRenderingContext, texture: Texture, size: number) {
switch (texture.type) {
case gl.UNSIGNED_BYTE: return new Uint8Array(size)
case gl.FLOAT: return new Float32Array(size)
}
throw new Error('unknown/unsupported texture type')
}
export function readTexture(ctx: WebGLContext, texture: Texture, width?: number, height?: number) {
const { gl, framebufferCache } = ctx
width = defaults(width, texture.width)
height = defaults(height, texture.height)
const size = width * height * 4
const framebuffer = framebufferCache.get('read-texture').value
const array = getArrayForTexture(gl, texture, size)
framebuffer.bind()
texture.attachFramebuffer(framebuffer, 0)
ctx.readPixels(0, 0, width, height, array)
return { array, width, height }
}
export function printTexture(ctx: WebGLContext, texture: Texture, scale: number) {
printTextureImage(readTexture(ctx, texture), scale)
}