Skip to content
Snippets Groups Projects
interpolate.ts 2.04 KiB
/**
 * Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
 *
 * @author Alexander Rose <alexander.rose@weirdbyte.de>
 */

export function normalize (value: number, min: number, max: number) {
    return (value - min) / (max - min)
}

export function clamp (value: number, min: number, max: number) {
    return Math.max(min, Math.min(max, value))
}

export function pclamp (value: number) {
    return clamp(value, 0, 100)
}

export function saturate (value: number) {
    return clamp(value, 0, 1)
}

export function damp (value: number, dampingFactor: number) {
    const dampedValue = value * dampingFactor
    return Math.abs(dampedValue) < 0.1 ? 0 : dampedValue
}

export function lerp (start: number, stop: number, alpha: number) {
    return start + (stop - start) * alpha
}

/** Catmul-Rom spline */
export function spline (p0: number, p1: number, p2: number, p3: number, t: number, tension: number) {
    const v0 = (p2 - p0) * tension
    const v1 = (p3 - p1) * tension
    const t2 = t * t
    const t3 = t * t2
    return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1
}

export function quadraticBezier(p0: number, p1: number, p2: number, t: number) {
    const k = 1 - t
    return (k * k * p0) + (2 * k * t * p1) + (t * t * p2)
}

export function smoothstep (min: number, max: number, x: number) {
    x = saturate(normalize(x, min, max))
    return x * x * (3 - 2 * x)
}

export function smootherstep (min: number, max: number, x: number) {
    x = saturate(normalize(x, min, max))
    return x * x * x * (x * (x * 6 - 15) + 10)
}

export function smootheststep (min: number, max: number, x: number) {
    x = saturate(normalize(x, min, max))
    return -20 * Math.pow(x, 7) + 70 * Math.pow(x, 6) - 84 * Math.pow(x, 5) + 35 * Math.pow(x, 4)
}

export function almostIdentity (value: number, start: number, stop: number) {
    if (value > start) return value
    const a = 2 * stop - start
    const b = 2 * start - 3 * stop
    const t = value / start
    return (a * t + b) * t * t + stop
}