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viewport.tsx
viewport.tsx 6.53 KiB
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import * as React from 'react'
import { App } from '../app';
import { MarkerAction } from 'mol-geo/geometry/marker-data';
import { EmptyLoci, Loci, areLociEqual } from 'mol-model/loci';
import { labelFirst } from 'mol-theme/label';
import { ButtonsType } from 'mol-util/input/input-observer';
import { throttleTime } from 'rxjs/operators'
import { CombinedCameraMode } from 'mol-canvas3d/camera/combined';
import { ColorParamComponent } from 'mol-app/component/parameter/color';
import { Color } from 'mol-util/color';
import { ParamDefinition as PD } from 'mol-util/param-definition'
interface ViewportProps {
app: App
}
interface ViewportState {
noWebGl: boolean
pickingInfo: string
taskInfo: string
cameraMode: CombinedCameraMode
backgroundColor: Color
}
const BackgroundColorParam = PD.Color('Background Color', '', Color(0x000000))
export class Viewport extends React.Component<ViewportProps, ViewportState> {
private container: HTMLDivElement | null = null;
private canvas: HTMLCanvasElement | null = null;
state: ViewportState = {
noWebGl: false,
pickingInfo: '',
taskInfo: '',
cameraMode: 'perspective',
backgroundColor: Color(0x000000)
};
handleResize() {
this.props.app.canvas3d.handleResize()
}
componentDidMount() {
if (!this.canvas || !this.container || !this.props.app.initViewer(this.canvas, this.container)) {
this.setState({ noWebGl: true });
}
this.handleResize()
this.setState({
cameraMode: this.props.app.canvas3d.props.cameraMode,
backgroundColor: this.props.app.canvas3d.props.backgroundColor
})
const canvas3d = this.props.app.canvas3d
canvas3d.input.resize.subscribe(() => this.handleResize())
let prevHighlightLoci: Loci = EmptyLoci
// TODO can the 'only ever have one extra element in the queue' functionality be done with rxjs?
let highlightQueueLength = 0
canvas3d.input.move.pipe(throttleTime(50)).subscribe(async ({x, y, inside, buttons}) => {
if (!inside || buttons || highlightQueueLength > 2) return
++highlightQueueLength
const p = await canvas3d.identify(x, y)
--highlightQueueLength
if (p) {
const loci = canvas3d.getLoci(p)
if (!areLociEqual(loci, prevHighlightLoci)) {
canvas3d.mark(prevHighlightLoci, MarkerAction.RemoveHighlight)
canvas3d.mark(loci, MarkerAction.Highlight)
prevHighlightLoci = loci
const label = labelFirst(loci)
const pickingInfo = `${label}`
this.setState({ pickingInfo })
}
}
})
canvas3d.input.click.subscribe(async ({x, y, buttons}) => {
if (buttons !== ButtonsType.Flag.Primary) return
const p = await canvas3d.identify(x, y)
if (p) {
const loci = canvas3d.getLoci(p)
canvas3d.mark(loci, MarkerAction.Toggle)
}
})
this.props.app.taskCountChanged.subscribe(({ count, info }) => {
this.setState({ taskInfo: count > 0 ? info : '' })
})
}
componentWillUnmount() {
if (super.componentWillUnmount) super.componentWillUnmount();
// TODO viewer cleanup
}
renderMissing() {
return <div>
<div>
<p><b>WebGL does not seem to be available.</b></p>
<p>This can be caused by an outdated browser, graphics card driver issue, or bad weather. Sometimes, just restarting the browser helps.</p>
<p>For a list of supported browsers, refer to <a href='http://caniuse.com/#feat=webgl' target='_blank'>http://caniuse.com/#feat=webgl</a>.</p>
</div>
</div>
}
render() {
if (this.state.noWebGl) return this.renderMissing();
return <div style={{ backgroundColor: 'rgb(0, 0, 0)', width: '100%', height: '100%'}}>
<div ref={elm => this.container = elm} style={{width: '100%', height: '100%'}}>
<canvas ref={elm => this.canvas = elm}></canvas>
</div>
<div
style={{
position: 'absolute',
top: 10,
left: 10,
padding: 10,
color: 'lightgrey',
background: 'rgba(0, 0, 0, 0.2)'
}}
>
{this.state.pickingInfo}
</div>
<div
style={{
position: 'absolute',
bottom: 10,
right: 10,
padding: 10,
color: 'lightgrey',
background: 'rgba(0, 0, 0, 0.2)'
}}
>
<div>
<span>Camera Mode </span>
<select
value={this.state.cameraMode}
style={{width: '150'}}
onChange={e => {
const p = { cameraMode: e.target.value as CombinedCameraMode }
this.props.app.canvas3d.setProps(p)
this.setState(p)
}}
>
<option value='perspective'>Perspective</option>
<option value='orthographic'>Orthographic</option>
</select>
</div>
<ColorParamComponent
param={BackgroundColorParam}
value={this.state.backgroundColor}
onChange={value => {
const p = { backgroundColor: value }
this.props.app.canvas3d.setProps(p)
this.setState(p)
}}
/>
</div>
{ this.state.taskInfo ?
<div
style={{
position: 'absolute',
top: 10,
right: 10,
padding: 10,
color: 'lightgrey',
background: 'rgba(0, 0, 0, 0.2)'
}}
>
{this.state.taskInfo}
</div>
: '' }
</div>;
}
}