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41 results

built-in.ts

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  • built-in.ts 9.38 KiB
    /**
     * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
     *
     * @author David Sehnal <david.sehnal@gmail.com>
     */
    
    import { PluginStateAnimation } from './model';
    import { PluginStateObject } from '../objects';
    import { StateTransforms } from '../transforms';
    import { StateSelection, StateTransform } from 'mol-state';
    import { PluginCommands } from 'mol-plugin/command';
    import { ParamDefinition as PD } from 'mol-util/param-definition';
    import { PluginContext } from 'mol-plugin/context';
    
    export const AnimateModelIndex = PluginStateAnimation.create({
        name: 'built-in.animate-model-index',
        display: { name: 'Animate Trajectory' },
        params: () => ({
            mode: PD.MappedStatic('palindrome', {
                palindrome: PD.Group({ }),
                loop: PD.Group({ }),
                once: PD.Group({ direction: PD.Select('forward', [['forward', 'Forward'], ['backward', 'Backward']]) }, { isFlat: true })
            }, { options: [['palindrome', 'Palindrome'], ['loop', 'Loop'], ['once', 'Once']] }),
            maxFPS: PD.Numeric(15, { min: 1, max: 30, step: 1 })
        }),
        initialState: () => ({} as { palindromeDirections?: { [id: string]: -1 | 1 | undefined } }),
        async apply(animState, t, ctx) {
            // limit fps
            if (t.current > 0 && t.current - t.lastApplied < 1000 / ctx.params.maxFPS) {
                return { kind: 'skip' };
            }
    
            const state = ctx.plugin.state.dataState;
            const models = state.select(StateSelection.Generators.ofTransformer(StateTransforms.Model.ModelFromTrajectory));
    
            if (models.length === 0) {
                // nothing more to do here
                return { kind: 'finished' };
            }
    
            const update = state.build();
    
            const params = ctx.params;
            const palindromeDirections = animState.palindromeDirections || { };
            let isEnd = false, allSingles = true;
    
            for (const m of models) {
                const parent = StateSelection.findAncestorOfType(state.tree, state.cells, m.transform.ref, [PluginStateObject.Molecule.Trajectory]);
                if (!parent || !parent.obj) continue;
                const traj = parent.obj;
                update.to(m).update(old => {
                    const len = traj.data.length;
                    if (len !== 1) {
                        allSingles = false;
                    } else {
                        return old;
                    }
                    let dir: -1 | 1 = 1;
                    if (params.mode.name === 'once') {
                        dir = params.mode.params.direction === 'backward' ? -1 : 1;
                        // if we are at start or end already, do nothing.
                        if ((dir === -1 && old.modelIndex === 0) || (dir === 1 && old.modelIndex === len - 1)) {
                            isEnd = true;
                            return old;
                        }
                    } else if (params.mode.name === 'palindrome') {
                        if (old.modelIndex === 0) dir = 1;
                        else if (old.modelIndex === len - 1) dir = -1;
                        else dir = palindromeDirections[m.transform.ref] || 1;
                    }
                    palindromeDirections[m.transform.ref] = dir;
    
                    let modelIndex = (old.modelIndex + dir) % len;
                    if (modelIndex < 0) modelIndex += len;
    
                    isEnd = isEnd || (dir === -1 && modelIndex === 0) || (dir === 1 && modelIndex === len - 1);
    
                    return { modelIndex };
                });
            }
    
            await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
    
            if (allSingles || (params.mode.name === 'once' && isEnd)) return { kind: 'finished' };
            if (params.mode.name === 'palindrome') return { kind: 'next', state: { palindromeDirections } };
            return { kind: 'next', state: {} };
        }
    })
    
    export const AnimateAssemblyUnwind = PluginStateAnimation.create({
        name: 'built-in.animate-assembly-unwind',
        display: { name: 'Unwind Assembly' },
        params: (plugin: PluginContext) => {
            const targets: [string, string][] = [['all', 'All']];
            const structures = plugin.state.dataState.select(StateSelection.Generators.rootsOfType(PluginStateObject.Molecule.Structure));
    
            for (const s of structures) {
                targets.push([s.transform.ref, s.obj!.data.models[0].label]);
            }
    
            return {
                durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100}),
                playOnce: PD.Boolean(false),
                target: PD.Select(targets[0][0], targets)
            };
        },
        initialState: () => ({ t: 0 }),
        async setup(params, plugin) {
            const state = plugin.state.dataState;
            const root = !params.target || params.target === 'all' ? StateTransform.RootRef : params.target;
            const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3D, root));
    
            const update = state.build();
            let changed = false;
            for (const r of reprs) {
                const unwinds = state.select(StateSelection.Generators.ofTransformer(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, r.transform.ref));
                if (unwinds.length > 0) continue;
    
                changed = true;
                update.to(r)
                    .apply(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, { t: 0 }, { props: { tag: 'animate-assembly-unwind' } });
            }
    
            if (!changed) return;
    
            return plugin.runTask(state.updateTree(update, { doNotUpdateCurrent: true }));
        },
        async teardown(_, plugin) {
            const state = plugin.state.dataState;
            const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3DState)
                .filter(c => c.transform.props.tag === 'animate-assembly-unwind'));
            if (reprs.length === 0) return;
    
            const update = state.build();
            for (const r of reprs) update.delete(r.transform.ref);
            return plugin.runTask(state.updateTree(update));
        },
        async apply(animState, t, ctx) {
            const state = ctx.plugin.state.dataState;
            const root = !ctx.params.target || ctx.params.target === 'all' ? StateTransform.RootRef : ctx.params.target;
            const anims = state.select(StateSelection.Generators.ofTransformer(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D, root));
    
            if (anims.length === 0) {
                return { kind: 'finished' };
            }
    
            const update = state.build();
    
            const d = (t.current - t.lastApplied) / ctx.params.durationInMs;
            let newTime = (animState.t + d), finished = false;
            if (ctx.params.playOnce && newTime >= 1) {
                finished = true;
                newTime = 1;
            } else {
                newTime = newTime % 1;
            }
    
            for (const m of anims) {
                update.to(m).update({ t: newTime });
            }
    
            await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
    
            if (finished) return { kind: 'finished' };
            return { kind: 'next', state: { t: newTime } };
        }
    })
    
    export const AnimateUnitsExplode = PluginStateAnimation.create({
        name: 'built-in.animate-units-explode',
        display: { name: 'Explode Units' },
        params: () => ({
            durationInMs: PD.Numeric(3000, { min: 100, max: 10000, step: 100})
        }),
        initialState: () => ({ t: 0 }),
        async setup(_, plugin) {
            const state = plugin.state.dataState;
            const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3D));
    
            const update = state.build();
            let changed = false;
            for (const r of reprs) {
                const explodes = state.select(StateSelection.Generators.ofTransformer(StateTransforms.Representation.ExplodeStructureRepresentation3D, r.transform.ref));
                if (explodes.length > 0) continue;
    
                changed = true;
                update.to(r.transform.ref)
                    .apply(StateTransforms.Representation.ExplodeStructureRepresentation3D, { t: 0 }, { props: { tag: 'animate-units-explode' } });
            }
    
            if (!changed) return;
    
            return plugin.runTask(state.updateTree(update, { doNotUpdateCurrent: true }));
        },
        async teardown(_, plugin) {
            const state = plugin.state.dataState;
            const reprs = state.select(StateSelection.Generators.ofType(PluginStateObject.Molecule.Structure.Representation3DState)
                .filter(c => c.transform.props.tag === 'animate-units-explode'));
            if (reprs.length === 0) return;
    
            const update = state.build();
            for (const r of reprs) update.delete(r.transform.ref);
            return plugin.runTask(state.updateTree(update));
        },
        async apply(animState, t, ctx) {
            const state = ctx.plugin.state.dataState;
            const anims = state.select(StateSelection.Generators.ofTransformer(StateTransforms.Representation.ExplodeStructureRepresentation3D));
    
            if (anims.length === 0) {
                return { kind: 'finished' };
            }
    
            const update = state.build();
    
            const d = (t.current - t.lastApplied) / ctx.params.durationInMs;
            const newTime = (animState.t + d) % 1;
    
            for (const m of anims) {
                update.to(m).update({ t: newTime });
            }
    
            await PluginCommands.State.Update.dispatch(ctx.plugin, { state, tree: update, options: { doNotLogTiming: true } });
    
            return { kind: 'next', state: { t: newTime } };
        }
    })