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complex-representation.ts 5.14 KiB
/**
* Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { StructureParams, ComplexVisual, StructureRepresentation, StructureRepresentationStateBuilder, StructureRepresentationState } from './representation';
import { RepresentationContext, RepresentationParamsGetter } from '../representation';
import { Structure, StructureElement, Link } from '../../mol-model/structure';
import { Subject } from 'rxjs';
import { getNextMaterialId, GraphicsRenderObject } from '../../mol-gl/render-object';
import { createEmptyTheme, Theme } from '../../mol-theme/theme';
import { Task } from '../../mol-task';
import { PickingId } from '../../mol-geo/geometry/picking';
import { EmptyLoci, Loci, isEveryLoci } from '../../mol-model/loci';
import { MarkerAction } from '../../mol-util/marker-action';
import { Overpaint } from '../../mol-theme/overpaint';
export function ComplexRepresentation<P extends StructureParams>(label: string, ctx: RepresentationContext, getParams: RepresentationParamsGetter<Structure, P>, visualCtor: (materialId: number) => ComplexVisual<P>): StructureRepresentation<P> {
let version = 0
const updated = new Subject<number>()
const materialId = getNextMaterialId()
const renderObjects: GraphicsRenderObject[] = []
const _state = StructureRepresentationStateBuilder.create()
let visual: ComplexVisual<P> | undefined
let _structure: Structure
let _params: P
let _props: PD.Values<P>
let _theme = createEmptyTheme()
function createOrUpdate(props: Partial<PD.Values<P>> = {}, structure?: Structure) {
if (structure && structure !== _structure) {
_params = getParams(ctx, structure)
_structure = structure
if (!_props) _props = PD.getDefaultValues(_params)
}
_props = Object.assign({}, _props, props)
return Task.create('Creating or updating ComplexRepresentation', async runtime => {
if (!visual) visual = visualCtor(materialId)
const promise = visual.createOrUpdate({ webgl: ctx.webgl, runtime }, _theme, _props, structure)
if (promise) await promise
// update list of renderObjects
renderObjects.length = 0
if (visual && visual.renderObject) renderObjects.push(visual.renderObject)
// increment version
updated.next(version++)
});
}
function getLoci(pickingId: PickingId) {
return visual ? visual.getLoci(pickingId) : EmptyLoci
}
function mark(loci: Loci, action: MarkerAction) {
if (!_structure) return false
if (StructureElement.Loci.is(loci) || Link.isLoci(loci)) {
if (!Structure.areRootsEquivalent(loci.structure, _structure)) return false
// Remap `loci` from equivalent structure to the current `_structure`
loci = Loci.remap(loci, _structure)
if (Loci.isEmpty(loci)) return false
} else if (isEveryLoci(loci)) {
// pass through
} else {
return false
}
return visual ? visual.mark(loci, action) : false
}
function setState(state: Partial<StructureRepresentationState>) {
StructureRepresentationStateBuilder.update(_state, state)
if (state.visible !== undefined && visual) {
// hide visual when _unitTransforms is set
visual.setVisibility(state.visible && _state.unitTransforms === null)
}
if (state.alphaFactor !== undefined && visual) visual.setAlphaFactor(state.alphaFactor)
if (state.pickable !== undefined && visual) visual.setPickable(state.pickable)
if (state.overpaint !== undefined && visual) {
// Remap loci from equivalent structure to the current structure
const remappedOverpaint = Overpaint.remap(state.overpaint, _structure)
visual.setOverpaint(remappedOverpaint)
}
if (state.transparency !== undefined && visual) visual.setTransparency(state.transparency)
if (state.transform !== undefined && visual) visual.setTransform(state.transform)
if (state.unitTransforms !== undefined && visual) {
// Since ComplexVisuals always renders geometries between units the application of `unitTransforms`
// does not make sense. When given it is ignored here and sets the visual's visibility to `false`.
visual.setVisibility(_state.visible && state.unitTransforms === null)
}
}
function setTheme(theme: Theme) {
_theme = theme
}
function destroy() {
if (visual) visual.destroy()
}
return {
label,
get groupCount() {
return visual ? visual.groupCount : 0
},
get props() { return _props },
get params() { return _params },
get state() { return _state },
get theme() { return _theme },
renderObjects,
updated,
createOrUpdate,
setState,
setTheme,
getLoci,
mark,
destroy
}
}