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Alexander Rose authoredAlexander Rose authored
marker-action.ts 8.88 KiB
/**
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { OrderedSet, Interval } from '../mol-data/int';
import { BitFlags } from './bit-flags';
import { assertUnreachable } from './type-helpers';
export enum MarkerAction {
None = 0x0,
Highlight = 0x1,
RemoveHighlight = 0x2,
Select = 0x4,
Deselect = 0x8,
Toggle = 0x10,
Clear = 0x20
}
export type MarkerActions = BitFlags<MarkerAction>
export namespace MarkerActions {
export const is: (m: MarkerActions, f: MarkerAction) => boolean = BitFlags.has;
export const All = (
MarkerAction.Highlight | MarkerAction.RemoveHighlight |
MarkerAction.Select | MarkerAction.Deselect | MarkerAction.Toggle |
MarkerAction.Clear
) as MarkerActions;
export const Highlighting = (
MarkerAction.Highlight | MarkerAction.RemoveHighlight |
MarkerAction.Clear
) as MarkerActions;
export const Selecting = (
MarkerAction.Select | MarkerAction.Deselect | MarkerAction.Toggle |
MarkerAction.Clear
) as MarkerActions;
export function isReverse(a: MarkerAction, b: MarkerAction) {
return (
(a === MarkerAction.Highlight && b === MarkerAction.RemoveHighlight) ||
(a === MarkerAction.RemoveHighlight && b === MarkerAction.Highlight) ||
(a === MarkerAction.Select && b === MarkerAction.Deselect) ||
(a === MarkerAction.Deselect && b === MarkerAction.Select) ||
(a === MarkerAction.Toggle && b === MarkerAction.Toggle)
);
}
}
export function setMarkerValue(array: Uint8Array, status: 0 | 1 | 2 | 3, count: number) {
array.fill(status, 0, count);
}
export function applyMarkerActionAtPosition(array: Uint8Array, i: number, action: MarkerAction) {
switch (action) {
case MarkerAction.Highlight: array[i] |= 1; break;
case MarkerAction.RemoveHighlight: array[i] &= ~1; break;
case MarkerAction.Select: array[i] |= 2; break;
case MarkerAction.Deselect: array[i] &= ~2; break;
case MarkerAction.Toggle: array[i] ^= 2; break;
case MarkerAction.Clear: array[i] = 0; break;
}
}
export function applyMarkerAction(array: Uint8Array, set: OrderedSet, action: MarkerAction) {
if (action === MarkerAction.None) return false;
if (Interval.is(set)) {
const start = Interval.start(set);
const end = Interval.end(set);
const view = new Uint32Array(array.buffer, 0, array.buffer.byteLength >> 2);
const viewStart = (start + 3) >> 2;
const viewEnd = viewStart + ((end - 4 * viewStart) >> 2);
const frontStart = start;
const frontEnd = Math.min(4 * viewStart, end);
const backStart = Math.max(start, 4 * viewEnd);
const backEnd = end;
switch (action) {
case MarkerAction.Highlight:
for (let i = viewStart; i < viewEnd; ++i) view[i] |= 0x01010101;
break;
case MarkerAction.RemoveHighlight:
for (let i = viewStart; i < viewEnd; ++i) view[i] &= ~0x01010101;
break;
case MarkerAction.Select:
for (let i = viewStart; i < viewEnd; ++i) view[i] |= 0x02020202;
break;
case MarkerAction.Deselect:
for (let i = viewStart; i < viewEnd; ++i) view[i] &= ~0x02020202;
break;
case MarkerAction.Toggle:
for (let i = viewStart; i < viewEnd; ++i) view[i] ^= 0x02020202;
break;
case MarkerAction.Clear:
for (let i = viewStart; i < viewEnd; ++i) view[i] = 0;
break;
default:
assertUnreachable(action);
}
for (let i = frontStart; i < frontEnd; ++i) {
applyMarkerActionAtPosition(array, i, action);
}
for (let i = backStart; i < backEnd; ++i) {
applyMarkerActionAtPosition(array, i, action);
}
} else {
switch (action) {
case MarkerAction.Highlight:
for (let i = 0, il = set.length; i < il; ++i) array[set[i]] |= 1;
break;
case MarkerAction.RemoveHighlight:
for (let i = 0, il = set.length; i < il; ++i) array[set[i]] &= ~1;
break;
case MarkerAction.Select:
for (let i = 0, il = set.length; i < il; ++i) array[set[i]] |= 2;
break;
case MarkerAction.Deselect:
for (let i = 0, il = set.length; i < il; ++i) array[set[i]] &= ~2;
break;
case MarkerAction.Toggle:
for (let i = 0, il = set.length; i < il; ++i) array[set[i]] ^= 2;
break;
case MarkerAction.Clear:
for (let i = 0, il = set.length; i < il; ++i) array[set[i]] = 0;
break;
default:
assertUnreachable(action);
}
}
return true;
}
export interface MarkerInfo {
/**
* 0: none marked;
* 1: all marked;
* -1: unclear, need to be calculated
*/
average: 0 | 1 | -1
/**
* 0: none marked;
* 1: all highlighted;
* 2: all selected;
* 3: all highlighted and selected
* -1: mixed/unclear
*/
status: 0 | 1 | 2 | 3 | -1
}
export function getMarkerInfo(action: MarkerAction, currentStatus: MarkerInfo['status']): MarkerInfo {
let average: MarkerInfo['average'] = -1;
let status: MarkerInfo['status'] = -1;
switch (action) {
case MarkerAction.Highlight:
if (currentStatus === 0 || currentStatus === 1) {
average = 1;
status = 1;
} else if (currentStatus === 2 || currentStatus === 3) {
average = 1;
status = 3;
} else {
average = 1;
}
break;
case MarkerAction.RemoveHighlight:
if (currentStatus === 0 || currentStatus === 1) {
average = 0;
status = 0;
} else if (currentStatus === 2 || currentStatus === 3) {
average = 1;
status = 2;
}
break;
case MarkerAction.Select:
if (currentStatus === 1 || currentStatus === 3) {
average = 1;
status = 3;
} else if (currentStatus === 0 || currentStatus === 2) {
average = 1;
status = 2;
} else {
average = 1;
}
break;
case MarkerAction.Deselect:
if (currentStatus === 1 || currentStatus === 3) {
average = 1;
status = 1;
} else if (currentStatus === 0 || currentStatus === 2) {
average = 0;
status = 0;
}
break;
case MarkerAction.Toggle:
if (currentStatus === 1) {
average = 1;
status = 3;
} else if (currentStatus === 2) {
average = 0;
status = 0;
} else if (currentStatus === 3) {
average = 1;
status = 1;
} else if (currentStatus === 0) {
average = 1;
status = 2;
}
break;
case MarkerAction.Clear:
average = 0;
status = 0;
break;
}
return { average, status };
}
/**
* Assumes the action is applied to a partial set that is
* neither the empty set nor the full set.
*/
export function getPartialMarkerAverage(action: MarkerAction, currentStatus: MarkerInfo['status']) {
switch (action) {
case MarkerAction.Highlight:
return 0.5;
case MarkerAction.RemoveHighlight:
if (currentStatus === 0) {
return 0;
} else if (currentStatus === 2 || currentStatus === 3) {
return 0.5;
} else { // 1 | -1
return -1;
}
case MarkerAction.Select:
return 0.5;
case MarkerAction.Deselect:
if (currentStatus === 1 || currentStatus === 3) {
return 0.5;
} else if (currentStatus === 0) {
return 0;
} else { // 2 | -1
return -1;
}
case MarkerAction.Toggle:
if (currentStatus === -1) {
return -1;
} else { // 0 | 1 | 2 | 3
return 0.5;
}
case MarkerAction.Clear:
if (currentStatus === -1) {
return -1;
} else if (currentStatus === 0) {
return 0;
} else { // 1 | 2 | 3
return 0.5;
}
case MarkerAction.None:
return -1;
default:
assertUnreachable(action);
}
}