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util.ts 4.96 KiB
/**
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { WebGLContext } from '../../mol-gl/webgl/context';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
import { ValueCell } from '../../mol-util';
import { ValueSpec, AttributeSpec, UniformSpec, Values, TextureSpec } from '../../mol-gl/renderable/schema';
import { Vec2 } from '../../mol-math/linear-algebra';
import { ShaderCode } from '../shader-code';
import { copy_frag } from '../shader/copy.frag';
import { quad_vert } from '../shader/quad.vert';
import { createComputeRenderItem } from '../webgl/render-item';
import { ComputeRenderable, createComputeRenderable } from '../renderable';
export const QuadPositions = new Float32Array([
1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // First triangle
-1.0, -1.0, 1.0, -1.0, 1.0, 1.0 // Second triangle
]);
export const QuadSchema = {
drawCount: ValueSpec('number'),
instanceCount: ValueSpec('number'),
aPosition: AttributeSpec('float32', 2, 0),
uQuadScale: UniformSpec('v2'),
};
export const QuadValues: Values<typeof QuadSchema> = {
drawCount: ValueCell.create(6),
instanceCount: ValueCell.create(1),
aPosition: ValueCell.create(QuadPositions),
uQuadScale: ValueCell.create(Vec2.create(1, 1)),
};
//
const CopySchema = {
...QuadSchema,
tColor: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uTexSize: UniformSpec('v2'),
};
const CopyShaderCode = ShaderCode('copy', quad_vert, copy_frag);
export type CopyRenderable = ComputeRenderable<Values<typeof CopySchema>>
export function createCopyRenderable(ctx: WebGLContext, texture: Texture): CopyRenderable {
const values: Values<typeof CopySchema> = {
...QuadValues,
tColor: ValueCell.create(texture),
uTexSize: ValueCell.create(Vec2.create(texture.getWidth(), texture.getHeight())),
};
const schema = { ...CopySchema };
const renderItem = createComputeRenderItem(ctx, 'triangles', CopyShaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}
const SharedCopyName = 'shared-copy';
export function getSharedCopyRenderable(ctx: WebGLContext, texture: Texture) {
if (!ctx.namedComputeRenderables[SharedCopyName]) {
ctx.namedComputeRenderables[SharedCopyName] = createCopyRenderable(ctx, createNullTexture());
}
const copy = ctx.namedComputeRenderables[SharedCopyName] as CopyRenderable;
ValueCell.update(copy.values.tColor, texture);
ValueCell.update(copy.values.uTexSize, Vec2.set(copy.values.uTexSize.ref.value, texture.getWidth(), texture.getHeight()));
copy.update();
return copy;
}
//
const ReadTextureName = 'read-texture';
const ReadAlphaTextureName = 'read-alpha-texture';
export function readTexture<T extends Uint8Array | Float32Array | Int32Array = Uint8Array>(ctx: WebGLContext, texture: Texture, array?: T) {
const { gl, resources } = ctx;
if (!array && texture.type !== gl.UNSIGNED_BYTE) throw new Error('unsupported texture type');
if (!ctx.namedFramebuffers[ReadTextureName]) {
ctx.namedFramebuffers[ReadTextureName] = resources.framebuffer();
}
const framebuffer = ctx.namedFramebuffers[ReadTextureName];
const width = texture.getWidth();
const height = texture.getHeight();
if (!array) array = new Uint8Array(width * height * 4) as T;
framebuffer.bind();
texture.attachFramebuffer(framebuffer, 0);
ctx.readPixels(0, 0, width, height, array);
return { array, width, height };
}
export function readAlphaTexture(ctx: WebGLContext, texture: Texture) {
const { gl, state, resources } = ctx;
if (texture.type !== gl.UNSIGNED_BYTE) throw new Error('unsupported texture type');
const width = texture.getWidth();
const height = texture.getHeight();
const copy = getSharedCopyRenderable(ctx, texture);
state.currentRenderItemId = -1;
if (!ctx.namedFramebuffers[ReadAlphaTextureName]) {
ctx.namedFramebuffers[ReadAlphaTextureName] = resources.framebuffer();
}
const framebuffer = ctx.namedFramebuffers[ReadAlphaTextureName];
framebuffer.bind();
if (!ctx.namedTextures[ReadAlphaTextureName]) {
ctx.namedTextures[ReadAlphaTextureName] = resources.texture('image-uint8', 'rgba', 'ubyte', 'linear');
}
const copyTex = ctx.namedTextures[ReadAlphaTextureName];
copyTex.define(width, height);
copyTex.attachFramebuffer(framebuffer, 0);
state.disable(gl.CULL_FACE);
state.enable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.enable(gl.SCISSOR_TEST);
state.depthMask(false);
state.clearColor(0, 0, 0, 0);
state.blendFunc(gl.ONE, gl.ONE);
state.blendEquation(gl.FUNC_ADD);
state.viewport(0, 0, width, height);
state.scissor(0, 0, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
copy.render();
const array = new Uint8Array(width * height * 4);
ctx.readPixels(0, 0, width, height, array);
return { array, width, height };
}