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text.ts 10.66 KiB
/**
* Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { ParamDefinition as PD } from 'mol-util/param-definition';
import { ValueCell } from 'mol-util';
import { GeometryUtils } from '../geometry';
import { LocationIterator } from 'mol-geo/util/location-iterator';
import { TransformData } from '../transform-data';
import { Theme } from 'mol-theme/theme';
import { createColors } from '../color-data';
import { createSizes, getMaxSize } from '../size-data';
import { createMarkers } from '../marker-data';
import { ColorNames } from 'mol-util/color/tables';
import { Sphere3D } from 'mol-math/geometry';
import { calculateBoundingSphere, TextureImage, createTextureImage } from 'mol-gl/renderable/util';
import { TextValues } from 'mol-gl/renderable/text';
import { Color } from 'mol-util/color';
import { Vec3 } from 'mol-math/linear-algebra';
import { FontAtlasParams } from './font-atlas';
import { RenderableState } from 'mol-gl/renderable';
import { clamp } from 'mol-math/interpolate';
import { createRenderObject as _createRenderObject } from 'mol-gl/render-object';
import { BaseGeometry } from '../base';
type TextAttachment = (
'bottom-left' | 'bottom-center' | 'bottom-right' |
'middle-left' | 'middle-center' | 'middle-right' |
'top-left' | 'top-center' | 'top-right'
)
/** Text */
export interface Text {
readonly kind: 'text',
/** Number of characters in the text */
readonly charCount: number,
/** Font Atlas */
readonly fontTexture: ValueCell<TextureImage<Uint8Array>>,
/** Center buffer as array of xyz values wrapped in a value cell */
readonly centerBuffer: ValueCell<Float32Array>,
/** Mapping buffer as array of xy values wrapped in a value cell */
readonly mappingBuffer: ValueCell<Float32Array>,
/** Depth buffer as array of z values wrapped in a value cell */
readonly depthBuffer: ValueCell<Float32Array>,
/** Index buffer as array of center index triplets wrapped in a value cell */
readonly indexBuffer: ValueCell<Uint32Array>,
/** Group buffer as array of group ids for each vertex wrapped in a value cell */
readonly groupBuffer: ValueCell<Float32Array>,
/** Texture coordinates buffer as array of uv values wrapped in a value cell */
readonly tcoordBuffer: ValueCell<Float32Array>,
}
export namespace Text {
export function createEmpty(text?: Text): Text {
const ft = text ? text.fontTexture.ref.value : createTextureImage(0, 1)
const cb = text ? text.centerBuffer.ref.value : new Float32Array(0)
const mb = text ? text.mappingBuffer.ref.value : new Float32Array(0)
const db = text ? text.depthBuffer.ref.value : new Float32Array(0)
const ib = text ? text.indexBuffer.ref.value : new Uint32Array(0)
const gb = text ? text.groupBuffer.ref.value : new Float32Array(0)
const tb = text ? text.tcoordBuffer.ref.value : new Float32Array(0)
return {
kind: 'text',
charCount: 0,
fontTexture: text ? ValueCell.update(text.fontTexture, ft) : ValueCell.create(ft),
centerBuffer: text ? ValueCell.update(text.centerBuffer, cb) : ValueCell.create(cb),
mappingBuffer: text ? ValueCell.update(text.mappingBuffer, mb) : ValueCell.create(mb),
depthBuffer: text ? ValueCell.update(text.depthBuffer, db) : ValueCell.create(db),
indexBuffer: text ? ValueCell.update(text.indexBuffer, ib) : ValueCell.create(ib),
groupBuffer: text ? ValueCell.update(text.groupBuffer, gb) : ValueCell.create(gb),
tcoordBuffer: text ? ValueCell.update(text.tcoordBuffer, tb) : ValueCell.create(tb)
}
}
export const Params = {
...BaseGeometry.Params,
...FontAtlasParams,
sizeFactor: PD.Numeric(1, { min: 0, max: 10, step: 0.1 }),
borderWidth: PD.Numeric(0, { min: 0, max: 0.5, step: 0.01 }),
borderColor: PD.Color(ColorNames.grey),
offsetX: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
offsetY: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
offsetZ: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
background: PD.Boolean(false),
backgroundMargin: PD.Numeric(0.2, { min: 0, max: 1, step: 0.01 }),
backgroundColor: PD.Color(ColorNames.grey),
backgroundOpacity: PD.Numeric(1, { min: 0, max: 1, step: 0.01 }),
attachment: PD.Select('middle-center', [
['bottom-left', 'bottom-left'], ['bottom-center', 'bottom-center'], ['bottom-right', 'bottom-right'],
['middle-left', 'middle-left'], ['middle-center', 'middle-center'], ['middle-right', 'middle-right'],
['top-left', 'top-left'], ['top-center', 'top-center'], ['top-right', 'top-right'],
] as [TextAttachment, string][]),
}
export type Params = typeof Params
export const Utils: GeometryUtils<Text, Params> = {
Params,
createEmpty,
createValues,
createValuesSimple,
updateValues,
updateBoundingSphere,
createRenderableState,
updateRenderableState,
}
function createValues(text: Text, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): TextValues {
const { instanceCount, groupCount } = locationIt
if (instanceCount !== transform.instanceCount.ref.value) {
throw new Error('instanceCount values in TransformData and LocationIterator differ')
}
const color = createColors(locationIt, theme.color)
const size = createSizes(locationIt, theme.size)
const marker = createMarkers(instanceCount * groupCount)
const counts = { drawCount: text.charCount * 2 * 3, groupCount, instanceCount }
const padding = getPadding(text.mappingBuffer.ref.value, text.depthBuffer.ref.value, text.charCount, getMaxSize(size))
const { boundingSphere, invariantBoundingSphere } = calculateBoundingSphere(
text.centerBuffer.ref.value, text.charCount * 4,
transform.aTransform.ref.value, instanceCount, padding
)
return {
aPosition: text.centerBuffer,
aMapping: text.mappingBuffer,
aDepth: text.depthBuffer,
aGroup: text.groupBuffer,
elements: text.indexBuffer,
boundingSphere: ValueCell.create(boundingSphere),
invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
...color,
...size,
...marker,
...transform,
aTexCoord: text.tcoordBuffer,
tFont: text.fontTexture,
padding: ValueCell.create(padding),
...BaseGeometry.createValues(props, counts),
uSizeFactor: ValueCell.create(props.sizeFactor),
uBorderWidth: ValueCell.create(clamp(props.borderWidth / 2, 0, 0.5)),
uBorderColor: ValueCell.create(Color.toArrayNormalized(props.borderColor, Vec3.zero(), 0)),
uOffsetX: ValueCell.create(props.offsetX),
uOffsetY: ValueCell.create(props.offsetY),
uOffsetZ: ValueCell.create(props.offsetZ),
uBackgroundColor: ValueCell.create(Color.toArrayNormalized(props.backgroundColor, Vec3.zero(), 0)),
uBackgroundOpacity: ValueCell.create(props.backgroundOpacity),
}
}
function createValuesSimple(text: Text, props: Partial<PD.Values<Params>>, colorValue: Color, sizeValue: number, transform?: TransformData) {
const s = BaseGeometry.createSimple(colorValue, sizeValue, transform)
const p = { ...PD.getDefaultValues(Params), props }
return createValues(text, s.transform, s.locationIterator, s.theme, p)
}
function updateValues(values: TextValues, props: PD.Values<Params>) {
BaseGeometry.updateValues(values, props)
ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor)
ValueCell.updateIfChanged(values.uBorderWidth, props.borderWidth)
if (Color.fromNormalizedArray(values.uBorderColor.ref.value, 0) !== props.borderColor) {
Color.toArrayNormalized(props.borderColor, values.uBorderColor.ref.value, 0)
ValueCell.update(values.uBorderColor, values.uBorderColor.ref.value)
}
ValueCell.updateIfChanged(values.uOffsetX, props.offsetX)
ValueCell.updateIfChanged(values.uOffsetY, props.offsetY)
ValueCell.updateIfChanged(values.uOffsetZ, props.offsetZ)
if (Color.fromNormalizedArray(values.uBackgroundColor.ref.value, 0) !== props.backgroundColor) {
Color.toArrayNormalized(props.backgroundColor, values.uBackgroundColor.ref.value, 0)
ValueCell.update(values.uBackgroundColor, values.uBackgroundColor.ref.value)
}
ValueCell.updateIfChanged(values.uBackgroundOpacity, props.backgroundOpacity)
}
function updateBoundingSphere(values: TextValues, text: Text) {
const padding = getPadding(values.aMapping.ref.value, values.aDepth.ref.value, text.charCount, getMaxSize(values))
const { boundingSphere, invariantBoundingSphere } = calculateBoundingSphere(
values.aPosition.ref.value, text.charCount * 4,
values.aTransform.ref.value, values.instanceCount.ref.value, padding
)
if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) {
ValueCell.update(values.boundingSphere, boundingSphere)
}
if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) {
ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere)
}
ValueCell.update(values.padding, padding)
}
function createRenderableState(props: PD.Values<Params>): RenderableState {
const state = BaseGeometry.createRenderableState(props)
updateRenderableState(state, props)
return state
}
function updateRenderableState(state: RenderableState, props: PD.Values<Params>) {
BaseGeometry.updateRenderableState(state, props)
state.opaque = false
}
}
function getPadding(mappings: Float32Array, depths: Float32Array, charCount: number, maxSize: number) {
let maxOffset = 0
let maxDepth = 0
for (let i = 0, il = charCount * 4; i < il; ++i) {
const i2 = 2 * i
const ox = Math.abs(mappings[i2])
if (ox > maxOffset) maxOffset = ox
const oy = Math.abs(mappings[i2 + 1])
if (oy > maxOffset) maxOffset = oy
const d = Math.abs(depths[i])
if (d > maxDepth) maxDepth = d
}
// console.log(maxDepth + maxSize, maxDepth, maxSize, maxSize + maxSize * maxOffset, depths)
return Math.max(maxDepth, maxSize + maxSize * maxOffset)
// return maxSize + maxSize * maxOffset + maxDepth
}