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41 results

text.ts

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  • text.ts 10.66 KiB
    /**
     * Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
     *
     * @author Alexander Rose <alexander.rose@weirdbyte.de>
     */
    
    import { ParamDefinition as PD } from 'mol-util/param-definition';
    import { ValueCell } from 'mol-util';
    import { GeometryUtils } from '../geometry';
    import { LocationIterator } from 'mol-geo/util/location-iterator';
    import { TransformData } from '../transform-data';
    import { Theme } from 'mol-theme/theme';
    import { createColors } from '../color-data';
    import { createSizes, getMaxSize } from '../size-data';
    import { createMarkers } from '../marker-data';
    import { ColorNames } from 'mol-util/color/tables';
    import { Sphere3D } from 'mol-math/geometry';
    import { calculateBoundingSphere, TextureImage, createTextureImage } from 'mol-gl/renderable/util';
    import { TextValues } from 'mol-gl/renderable/text';
    import { Color } from 'mol-util/color';
    import { Vec3 } from 'mol-math/linear-algebra';
    import { FontAtlasParams } from './font-atlas';
    import { RenderableState } from 'mol-gl/renderable';
    import { clamp } from 'mol-math/interpolate';
    import { createRenderObject as _createRenderObject } from 'mol-gl/render-object';
    import { BaseGeometry } from '../base';
    
    type TextAttachment = (
        'bottom-left' | 'bottom-center' | 'bottom-right' |
        'middle-left' | 'middle-center' | 'middle-right' |
        'top-left' | 'top-center' | 'top-right'
    )
    
    /** Text */
    export interface Text {
        readonly kind: 'text',
    
        /** Number of characters in the text */
        readonly charCount: number,
        /** Font Atlas */
        readonly fontTexture: ValueCell<TextureImage<Uint8Array>>,
    
        /** Center buffer as array of xyz values wrapped in a value cell */
        readonly centerBuffer: ValueCell<Float32Array>,
        /** Mapping buffer as array of xy values wrapped in a value cell */
        readonly mappingBuffer: ValueCell<Float32Array>,
        /** Depth buffer as array of z values wrapped in a value cell */
        readonly depthBuffer: ValueCell<Float32Array>,
        /** Index buffer as array of center index triplets wrapped in a value cell */
        readonly indexBuffer: ValueCell<Uint32Array>,
        /** Group buffer as array of group ids for each vertex wrapped in a value cell */
        readonly groupBuffer: ValueCell<Float32Array>,
        /** Texture coordinates buffer as array of uv values wrapped in a value cell */
        readonly tcoordBuffer: ValueCell<Float32Array>,
    }
    
    export namespace Text {
        export function createEmpty(text?: Text): Text {
            const ft = text ? text.fontTexture.ref.value : createTextureImage(0, 1)
            const cb = text ? text.centerBuffer.ref.value : new Float32Array(0)
            const mb = text ? text.mappingBuffer.ref.value : new Float32Array(0)
            const db = text ? text.depthBuffer.ref.value : new Float32Array(0)
            const ib = text ? text.indexBuffer.ref.value : new Uint32Array(0)
            const gb = text ? text.groupBuffer.ref.value : new Float32Array(0)
            const tb = text ? text.tcoordBuffer.ref.value : new Float32Array(0)
            return {
                kind: 'text',
                charCount: 0,
                fontTexture: text ? ValueCell.update(text.fontTexture, ft) : ValueCell.create(ft),
                centerBuffer: text ? ValueCell.update(text.centerBuffer, cb) : ValueCell.create(cb),
                mappingBuffer: text ? ValueCell.update(text.mappingBuffer, mb) : ValueCell.create(mb),
                depthBuffer: text ? ValueCell.update(text.depthBuffer, db) : ValueCell.create(db),
                indexBuffer: text ? ValueCell.update(text.indexBuffer, ib) : ValueCell.create(ib),
                groupBuffer: text ? ValueCell.update(text.groupBuffer, gb) : ValueCell.create(gb),
                tcoordBuffer: text ? ValueCell.update(text.tcoordBuffer, tb) : ValueCell.create(tb)
            }
        }
    
        export const Params = {
            ...BaseGeometry.Params,
            ...FontAtlasParams,
            sizeFactor: PD.Numeric(1, { min: 0, max: 10, step: 0.1 }),
    
            borderWidth: PD.Numeric(0, { min: 0, max: 0.5, step: 0.01 }),
            borderColor: PD.Color(ColorNames.grey),
            offsetX: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
            offsetY: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
            offsetZ: PD.Numeric(0, { min: 0, max: 10, step: 0.1 }),
            background: PD.Boolean(false),
            backgroundMargin: PD.Numeric(0.2, { min: 0, max: 1, step: 0.01 }),
            backgroundColor: PD.Color(ColorNames.grey),
            backgroundOpacity: PD.Numeric(1, { min: 0, max: 1, step: 0.01 }),
    
            attachment: PD.Select('middle-center', [
                ['bottom-left', 'bottom-left'], ['bottom-center', 'bottom-center'], ['bottom-right', 'bottom-right'],
                ['middle-left', 'middle-left'], ['middle-center', 'middle-center'], ['middle-right', 'middle-right'],
                ['top-left', 'top-left'], ['top-center', 'top-center'], ['top-right', 'top-right'],
            ] as [TextAttachment, string][]),
        }
        export type Params = typeof Params
    
        export const Utils: GeometryUtils<Text, Params> = {
            Params,
            createEmpty,
            createValues,
            createValuesSimple,
            updateValues,
            updateBoundingSphere,
            createRenderableState,
            updateRenderableState,
        }
    
        function createValues(text: Text, transform: TransformData, locationIt: LocationIterator, theme: Theme, props: PD.Values<Params>): TextValues {
            const { instanceCount, groupCount } = locationIt
            if (instanceCount !== transform.instanceCount.ref.value) {
                throw new Error('instanceCount values in TransformData and LocationIterator differ')
            }
    
            const color = createColors(locationIt, theme.color)
            const size = createSizes(locationIt, theme.size)
            const marker = createMarkers(instanceCount * groupCount)
    
            const counts = { drawCount: text.charCount * 2 * 3, groupCount, instanceCount }
    
            const padding = getPadding(text.mappingBuffer.ref.value, text.depthBuffer.ref.value, text.charCount, getMaxSize(size))
            const { boundingSphere, invariantBoundingSphere } = calculateBoundingSphere(
                text.centerBuffer.ref.value, text.charCount * 4,
                transform.aTransform.ref.value, instanceCount, padding
            )
    
            return {
                aPosition: text.centerBuffer,
                aMapping: text.mappingBuffer,
                aDepth: text.depthBuffer,
                aGroup: text.groupBuffer,
                elements: text.indexBuffer,
                boundingSphere: ValueCell.create(boundingSphere),
                invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
                ...color,
                ...size,
                ...marker,
                ...transform,
    
                aTexCoord: text.tcoordBuffer,
                tFont: text.fontTexture,
                padding: ValueCell.create(padding),
    
                ...BaseGeometry.createValues(props, counts),
                uSizeFactor: ValueCell.create(props.sizeFactor),
    
                uBorderWidth: ValueCell.create(clamp(props.borderWidth / 2, 0, 0.5)),
                uBorderColor: ValueCell.create(Color.toArrayNormalized(props.borderColor, Vec3.zero(), 0)),
                uOffsetX: ValueCell.create(props.offsetX),
                uOffsetY: ValueCell.create(props.offsetY),
                uOffsetZ: ValueCell.create(props.offsetZ),
                uBackgroundColor: ValueCell.create(Color.toArrayNormalized(props.backgroundColor, Vec3.zero(), 0)),
                uBackgroundOpacity: ValueCell.create(props.backgroundOpacity),
            }
        }
    
        function createValuesSimple(text: Text, props: Partial<PD.Values<Params>>, colorValue: Color, sizeValue: number, transform?: TransformData) {
            const s = BaseGeometry.createSimple(colorValue, sizeValue, transform)
            const p = { ...PD.getDefaultValues(Params), props }
            return createValues(text, s.transform, s.locationIterator, s.theme, p)
        }
    
        function updateValues(values: TextValues, props: PD.Values<Params>) {
            BaseGeometry.updateValues(values, props)
            ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor)
    
            ValueCell.updateIfChanged(values.uBorderWidth, props.borderWidth)
            if (Color.fromNormalizedArray(values.uBorderColor.ref.value, 0) !== props.borderColor) {
                Color.toArrayNormalized(props.borderColor, values.uBorderColor.ref.value, 0)
                ValueCell.update(values.uBorderColor, values.uBorderColor.ref.value)
            }
            ValueCell.updateIfChanged(values.uOffsetX, props.offsetX)
            ValueCell.updateIfChanged(values.uOffsetY, props.offsetY)
            ValueCell.updateIfChanged(values.uOffsetZ, props.offsetZ)
            if (Color.fromNormalizedArray(values.uBackgroundColor.ref.value, 0) !== props.backgroundColor) {
                Color.toArrayNormalized(props.backgroundColor, values.uBackgroundColor.ref.value, 0)
                ValueCell.update(values.uBackgroundColor, values.uBackgroundColor.ref.value)
            }
            ValueCell.updateIfChanged(values.uBackgroundOpacity, props.backgroundOpacity)
        }
    
        function updateBoundingSphere(values: TextValues, text: Text) {
            const padding = getPadding(values.aMapping.ref.value, values.aDepth.ref.value, text.charCount, getMaxSize(values))
            const { boundingSphere, invariantBoundingSphere } = calculateBoundingSphere(
                values.aPosition.ref.value, text.charCount * 4,
                values.aTransform.ref.value, values.instanceCount.ref.value, padding
            )
            if (!Sphere3D.equals(boundingSphere, values.boundingSphere.ref.value)) {
                ValueCell.update(values.boundingSphere, boundingSphere)
            }
            if (!Sphere3D.equals(invariantBoundingSphere, values.invariantBoundingSphere.ref.value)) {
                ValueCell.update(values.invariantBoundingSphere, invariantBoundingSphere)
            }
            ValueCell.update(values.padding, padding)
        }
    
        function createRenderableState(props: PD.Values<Params>): RenderableState {
            const state = BaseGeometry.createRenderableState(props)
            updateRenderableState(state, props)
            return state
        }
    
        function updateRenderableState(state: RenderableState, props: PD.Values<Params>) {
            BaseGeometry.updateRenderableState(state, props)
            state.opaque = false
        }
    }
    
    function getPadding(mappings: Float32Array, depths: Float32Array, charCount: number, maxSize: number) {
        let maxOffset = 0
        let maxDepth = 0
        for (let i = 0, il = charCount * 4; i < il; ++i) {
            const i2 = 2 * i
            const ox = Math.abs(mappings[i2])
            if (ox > maxOffset) maxOffset = ox
            const oy = Math.abs(mappings[i2 + 1])
            if (oy > maxOffset) maxOffset = oy
            const d = Math.abs(depths[i])
            if (d > maxDepth) maxDepth = d
        }
        // console.log(maxDepth + maxSize, maxDepth, maxSize, maxSize + maxSize * maxOffset, depths)
        return Math.max(maxDepth, maxSize + maxSize * maxOffset)
        // return maxSize + maxSize * maxOffset + maxDepth
    }