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Michal Malý
Molstar
Commits
162e63fd
Commit
162e63fd
authored
6 years ago
by
Alexander Rose
Browse files
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Plain Diff
temporal msaa
parent
147897cc
No related branches found
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Changes
2
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2 changed files
src/mol-canvas3d/canvas3d.ts
+133
-6
133 additions, 6 deletions
src/mol-canvas3d/canvas3d.ts
src/mol-canvas3d/helper/multi-sample.ts
+1
-1
1 addition, 1 deletion
src/mol-canvas3d/helper/multi-sample.ts
with
134 additions
and
7 deletions
src/mol-canvas3d/canvas3d.ts
+
133
−
6
View file @
162e63fd
...
@@ -42,7 +42,8 @@ export const Canvas3DParams = {
...
@@ -42,7 +42,8 @@ export const Canvas3DParams = {
clip
:
PD
.
Interval
([
1
,
100
],
{
min
:
1
,
max
:
100
,
step
:
1
}),
clip
:
PD
.
Interval
([
1
,
100
],
{
min
:
1
,
max
:
100
,
step
:
1
}),
fog
:
PD
.
Interval
([
50
,
100
],
{
min
:
1
,
max
:
100
,
step
:
1
}),
fog
:
PD
.
Interval
([
50
,
100
],
{
min
:
1
,
max
:
100
,
step
:
1
}),
sampleLevel
:
PD
.
Numeric
(
0
,
{
min
:
0
,
max
:
5
,
step
:
1
}),
multiSample
:
PD
.
Select
(
'
off
'
,
[[
'
off
'
,
'
Off
'
],
[
'
on
'
,
'
On
'
],
[
'
temporal
'
,
'
Temporal
'
]]),
sampleLevel
:
PD
.
Numeric
(
2
,
{
min
:
0
,
max
:
5
,
step
:
1
}),
postprocessing
:
PD
.
Group
(
PostprocessingParams
),
postprocessing
:
PD
.
Group
(
PostprocessingParams
),
renderer
:
PD
.
Group
(
RendererParams
),
renderer
:
PD
.
Group
(
RendererParams
),
...
@@ -135,6 +136,7 @@ namespace Canvas3D {
...
@@ -135,6 +136,7 @@ namespace Canvas3D {
const
postprocessing
=
getPostprocessingRenderable
(
webgl
,
drawTarget
.
texture
,
depthTexture
,
p
.
postprocessing
)
const
postprocessing
=
getPostprocessingRenderable
(
webgl
,
drawTarget
.
texture
,
depthTexture
,
p
.
postprocessing
)
const
composeTarget
=
createRenderTarget
(
webgl
,
canvas
.
width
,
canvas
.
height
)
const
composeTarget
=
createRenderTarget
(
webgl
,
canvas
.
width
,
canvas
.
height
)
const
holdTarget
=
createRenderTarget
(
webgl
,
canvas
.
width
,
canvas
.
height
)
const
compose
=
getComposeRenderable
(
webgl
,
drawTarget
.
texture
)
const
compose
=
getComposeRenderable
(
webgl
,
drawTarget
.
texture
)
const
pickBaseScale
=
0.25
const
pickBaseScale
=
0.25
...
@@ -150,6 +152,9 @@ namespace Canvas3D {
...
@@ -150,6 +152,9 @@ namespace Canvas3D {
let
isUpdating
=
false
let
isUpdating
=
false
let
drawPending
=
false
let
drawPending
=
false
let
multiSampleIndex
=
-
1
let
multiSample
=
false
const
debugHelper
=
new
BoundingSphereHelper
(
webgl
,
scene
,
p
.
debug
);
const
debugHelper
=
new
BoundingSphereHelper
(
webgl
,
scene
,
p
.
debug
);
const
interactionHelper
=
new
Canvas3dInteractionHelper
(
identify
,
getLoci
,
input
);
const
interactionHelper
=
new
Canvas3dInteractionHelper
(
identify
,
getLoci
,
input
);
...
@@ -233,11 +238,112 @@ namespace Canvas3D {
...
@@ -233,11 +238,112 @@ namespace Canvas3D {
postprocessing
.
render
()
postprocessing
.
render
()
}
}
function
renderTemporalMultiSample
(
postprocessingEnabled
:
boolean
)
{
// based on the Multisample Anti-Aliasing Render Pass
// contributed to three.js by bhouston / http://clara.io/
//
// This manual approach to MSAA re-renders the scene once for
// each sample with camera jitter and accumulates the results.
const
offsetList
=
JitterVectors
[
Math
.
max
(
0
,
Math
.
min
(
p
.
sampleLevel
,
5
))
]
if
(
multiSampleIndex
===
-
1
)
return
if
(
multiSampleIndex
>=
offsetList
.
length
)
{
multiSampleIndex
=
-
1
return
}
const
i
=
multiSampleIndex
if
(
i
===
0
)
{
drawTarget
.
bind
()
renderDraw
()
if
(
postprocessingEnabled
)
{
postprocessingTarget
.
bind
()
renderPostprocessing
()
}
ValueCell
.
update
(
compose
.
values
.
uWeight
,
1.0
)
ValueCell
.
update
(
compose
.
values
.
tColor
,
postprocessingEnabled
?
postprocessingTarget
.
texture
:
drawTarget
.
texture
)
compose
.
update
()
holdTarget
.
bind
()
state
.
disable
(
gl
.
BLEND
)
compose
.
render
()
}
const
sampleWeight
=
1.0
/
offsetList
.
length
camera
.
viewOffset
.
enabled
=
true
ValueCell
.
update
(
compose
.
values
.
tColor
,
postprocessingEnabled
?
postprocessingTarget
.
texture
:
drawTarget
.
texture
)
ValueCell
.
update
(
compose
.
values
.
uWeight
,
sampleWeight
)
compose
.
update
()
const
{
width
,
height
}
=
drawTarget
// render the scene multiple times, each slightly jitter offset
// from the last and accumulate the results.
const
numSamplesPerFrame
=
Math
.
pow
(
2
,
p
.
sampleLevel
)
for
(
let
i
=
0
;
i
<
numSamplesPerFrame
;
++
i
)
{
const
offset
=
offsetList
[
multiSampleIndex
]
Camera
.
setViewOffset
(
camera
.
viewOffset
,
width
,
height
,
offset
[
0
],
offset
[
1
],
width
,
height
)
camera
.
updateMatrices
()
// render scene and optionally postprocess
drawTarget
.
bind
()
renderDraw
()
if
(
postprocessingEnabled
)
{
postprocessingTarget
.
bind
()
renderPostprocessing
()
}
// compose rendered scene with compose target
composeTarget
.
bind
()
state
.
enable
(
gl
.
BLEND
)
state
.
blendEquationSeparate
(
gl
.
FUNC_ADD
,
gl
.
FUNC_ADD
)
state
.
blendFuncSeparate
(
gl
.
ONE
,
gl
.
ONE
,
gl
.
ONE
,
gl
.
ONE
)
state
.
disable
(
gl
.
DEPTH_TEST
)
state
.
disable
(
gl
.
SCISSOR_TEST
)
state
.
depthMask
(
false
)
if
(
multiSampleIndex
===
0
)
{
webgl
.
state
.
clearColor
(
0
,
0
,
0
,
0
)
gl
.
clear
(
gl
.
COLOR_BUFFER_BIT
)
}
compose
.
render
()
multiSampleIndex
+=
1
if
(
multiSampleIndex
>=
offsetList
.
length
)
break
}
const
accumulationWeight
=
multiSampleIndex
*
sampleWeight
if
(
accumulationWeight
>
0
)
{
ValueCell
.
update
(
compose
.
values
.
uWeight
,
1.0
)
ValueCell
.
update
(
compose
.
values
.
tColor
,
composeTarget
.
texture
)
compose
.
update
()
webgl
.
unbindFramebuffer
()
gl
.
viewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
)
state
.
disable
(
gl
.
BLEND
)
compose
.
render
()
}
if
(
accumulationWeight
<
1.0
)
{
ValueCell
.
update
(
compose
.
values
.
uWeight
,
1.0
-
accumulationWeight
)
ValueCell
.
update
(
compose
.
values
.
tColor
,
holdTarget
.
texture
)
compose
.
update
()
webgl
.
unbindFramebuffer
()
gl
.
viewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
)
if
(
accumulationWeight
===
0
)
state
.
disable
(
gl
.
BLEND
)
else
state
.
enable
(
gl
.
BLEND
)
compose
.
render
()
}
camera
.
viewOffset
.
enabled
=
false
camera
.
updateMatrices
()
if
(
multiSampleIndex
>=
offsetList
.
length
)
multiSampleIndex
=
-
1
}
function
renderMultiSample
(
postprocessingEnabled
:
boolean
)
{
function
renderMultiSample
(
postprocessingEnabled
:
boolean
)
{
// based on the Multisample Anti-Aliasing Render Pass
// based on the Multisample Anti-Aliasing Render Pass
// contributed to three.js by bhouston / http://clara.io/
// contributed to three.js by bhouston / http://clara.io/
//
//
// This manual approach to MSAA re-renders the scene one
s
for
// This manual approach to MSAA re-renders the scene on
c
e for
// each sample with camera jitter and accumulates the results.
// each sample with camera jitter and accumulates the results.
const
offsetList
=
JitterVectors
[
Math
.
max
(
0
,
Math
.
min
(
p
.
sampleLevel
,
5
))
]
const
offsetList
=
JitterVectors
[
Math
.
max
(
0
,
Math
.
min
(
p
.
sampleLevel
,
5
))
]
...
@@ -272,7 +378,7 @@ namespace Canvas3D {
...
@@ -272,7 +378,7 @@ namespace Canvas3D {
renderPostprocessing
()
renderPostprocessing
()
}
}
// compose rendered scene with
hold
target
// compose rendered scene with
compose
target
composeTarget
.
bind
()
composeTarget
.
bind
()
gl
.
viewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
)
gl
.
viewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
)
state
.
enable
(
gl
.
BLEND
)
state
.
enable
(
gl
.
BLEND
)
...
@@ -309,9 +415,22 @@ namespace Canvas3D {
...
@@ -309,9 +415,22 @@ namespace Canvas3D {
// TODO: is this a good fix? Also, setClipping does not work if the user has manually set a clipping plane.
// TODO: is this a good fix? Also, setClipping does not work if the user has manually set a clipping plane.
if
(
!
camera
.
transition
.
inTransition
)
setClipping
();
if
(
!
camera
.
transition
.
inTransition
)
setClipping
();
const
cameraChanged
=
camera
.
updateMatrices
();
const
cameraChanged
=
camera
.
updateMatrices
();
if
(
force
||
cameraChanged
)
lastRenderTime
=
now
()
if
(
p
.
multiSample
===
'
temporal
'
)
{
if
(
currentTime
-
lastRenderTime
>
200
)
{
multiSample
=
multiSampleIndex
!==
-
1
}
else
{
multiSampleIndex
=
0
multiSample
=
false
}
}
else
if
(
p
.
multiSample
===
'
on
'
)
{
multiSample
=
true
}
else
{
multiSample
=
false
}
const
postprocessingEnabled
=
p
.
postprocessing
.
occlusionEnable
||
p
.
postprocessing
.
outlineEnable
const
postprocessingEnabled
=
p
.
postprocessing
.
occlusionEnable
||
p
.
postprocessing
.
outlineEnable
if
(
force
||
cameraChanged
)
{
if
(
force
||
cameraChanged
||
multiSample
)
{
switch
(
variant
)
{
switch
(
variant
)
{
case
'
pick
'
:
case
'
pick
'
:
renderer
.
setViewport
(
0
,
0
,
pickWidth
,
pickHeight
);
renderer
.
setViewport
(
0
,
0
,
pickWidth
,
pickHeight
);
...
@@ -324,8 +443,12 @@ namespace Canvas3D {
...
@@ -324,8 +443,12 @@ namespace Canvas3D {
break
;
break
;
case
'
draw
'
:
case
'
draw
'
:
renderer
.
setViewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
renderer
.
setViewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
if
(
p
.
sampleLevel
>
0
)
{
if
(
multiSample
)
{
renderMultiSample
(
postprocessingEnabled
)
if
(
p
.
multiSample
===
'
temporal
'
)
{
renderTemporalMultiSample
(
postprocessingEnabled
)
}
else
{
renderMultiSample
(
postprocessingEnabled
)
}
}
else
{
}
else
{
if
(
postprocessingEnabled
)
drawTarget
.
bind
()
if
(
postprocessingEnabled
)
drawTarget
.
bind
()
else
webgl
.
unbindFramebuffer
()
else
webgl
.
unbindFramebuffer
()
...
@@ -346,6 +469,7 @@ namespace Canvas3D {
...
@@ -346,6 +469,7 @@ namespace Canvas3D {
let
forceNextDraw
=
false
;
let
forceNextDraw
=
false
;
let
currentTime
=
0
;
let
currentTime
=
0
;
let
lastRenderTime
=
0
;
function
draw
(
force
?:
boolean
)
{
function
draw
(
force
?:
boolean
)
{
if
(
render
(
'
draw
'
,
!!
force
||
forceNextDraw
))
{
if
(
render
(
'
draw
'
,
!!
force
||
forceNextDraw
))
{
...
@@ -508,6 +632,7 @@ namespace Canvas3D {
...
@@ -508,6 +632,7 @@ namespace Canvas3D {
if
(
props
.
clip
!==
undefined
)
p
.
clip
=
[
props
.
clip
[
0
],
props
.
clip
[
1
]]
if
(
props
.
clip
!==
undefined
)
p
.
clip
=
[
props
.
clip
[
0
],
props
.
clip
[
1
]]
if
(
props
.
fog
!==
undefined
)
p
.
fog
=
[
props
.
fog
[
0
],
props
.
fog
[
1
]]
if
(
props
.
fog
!==
undefined
)
p
.
fog
=
[
props
.
fog
[
0
],
props
.
fog
[
1
]]
if
(
props
.
multiSample
!==
undefined
)
p
.
multiSample
=
props
.
multiSample
if
(
props
.
sampleLevel
!==
undefined
)
p
.
sampleLevel
=
props
.
sampleLevel
if
(
props
.
sampleLevel
!==
undefined
)
p
.
sampleLevel
=
props
.
sampleLevel
if
(
props
.
postprocessing
)
{
if
(
props
.
postprocessing
)
{
...
@@ -557,6 +682,7 @@ namespace Canvas3D {
...
@@ -557,6 +682,7 @@ namespace Canvas3D {
clip
:
p
.
clip
,
clip
:
p
.
clip
,
fog
:
p
.
fog
,
fog
:
p
.
fog
,
multiSample
:
p
.
multiSample
,
sampleLevel
:
p
.
sampleLevel
,
sampleLevel
:
p
.
sampleLevel
,
postprocessing
:
{
...
p
.
postprocessing
},
postprocessing
:
{
...
p
.
postprocessing
},
...
@@ -594,6 +720,7 @@ namespace Canvas3D {
...
@@ -594,6 +720,7 @@ namespace Canvas3D {
drawTarget
.
setSize
(
canvas
.
width
,
canvas
.
height
)
drawTarget
.
setSize
(
canvas
.
width
,
canvas
.
height
)
postprocessingTarget
.
setSize
(
canvas
.
width
,
canvas
.
height
)
postprocessingTarget
.
setSize
(
canvas
.
width
,
canvas
.
height
)
composeTarget
.
setSize
(
canvas
.
width
,
canvas
.
height
)
composeTarget
.
setSize
(
canvas
.
width
,
canvas
.
height
)
holdTarget
.
setSize
(
canvas
.
width
,
canvas
.
height
)
depthTexture
.
define
(
canvas
.
width
,
canvas
.
height
)
depthTexture
.
define
(
canvas
.
width
,
canvas
.
height
)
ValueCell
.
update
(
postprocessing
.
values
.
uTexSize
,
Vec2
.
set
(
postprocessing
.
values
.
uTexSize
.
ref
.
value
,
canvas
.
width
,
canvas
.
height
))
ValueCell
.
update
(
postprocessing
.
values
.
uTexSize
,
Vec2
.
set
(
postprocessing
.
values
.
uTexSize
.
ref
.
value
,
canvas
.
width
,
canvas
.
height
))
ValueCell
.
update
(
compose
.
values
.
uTexSize
,
Vec2
.
set
(
compose
.
values
.
uTexSize
.
ref
.
value
,
canvas
.
width
,
canvas
.
height
))
ValueCell
.
update
(
compose
.
values
.
uTexSize
,
Vec2
.
set
(
compose
.
values
.
uTexSize
.
ref
.
value
,
canvas
.
width
,
canvas
.
height
))
...
...
This diff is collapsed.
Click to expand it.
src/mol-canvas3d/helper/multi-sample.ts
+
1
−
1
View file @
162e63fd
...
@@ -70,7 +70,7 @@ export const JitterVectors = [
...
@@ -70,7 +70,7 @@ export const JitterVectors = [
[
2
,
5
],
[
7
,
5
],
[
5
,
6
],
[
3
,
7
]
[
2
,
5
],
[
7
,
5
],
[
5
,
6
],
[
3
,
7
]
]
]
]
]
JitterVectors
.
forEach
(
offsetList
=>
{
JitterVectors
.
forEach
(
offsetList
=>
{
offsetList
.
forEach
(
offset
=>
{
offsetList
.
forEach
(
offset
=>
{
// 0.0625 = 1 / 16
// 0.0625 = 1 / 16
...
...
This diff is collapsed.
Click to expand it.
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